ongwin said:
I've never made a defensive army, coz I remember sun tze once saying that offence is the best defence.
Anyway, I do see the idea of a defensive army, but an army full of MA is better for the following reasons.
1. 4 movement points is very dangerous, especially with the army's blitz.
2. High attack strength, it can punch through any line of defence
3. MA's have reasonably good defense strength, even though its not the highest.
Did Sun Tzu really say that? I agree about offensive armies, particularly cavalry and at best Sipahi. Of course that leaves a weak defense (10/3/4) but once you capture a city it's easy to bring musketmen riflemen or infantry in on rails. If you're blessed with more armies/MGLs than you need for offense, by all means make a couple of defensive armies, but how often does that happen?
ongwin said:
Secondly, I would like to raise a question about mixing units. In the earlier ages, (before tanks) it would be wise to either have a defence unit standing on the square of the army to protect it or mix it into the army. I would like your point of view. Usually defence units are slower. So if i have an army of 2 cavalry and one rifleman, they would only move 2 steps. That is the first disadvantage. On the other hand, if they are attacked the rifle man would take up defence and have all the health points.
I think the rifleman would simply add to the defensive rating of the army and lower the offensive rating, because the army is not a collection of units able to use the best one for each task but a single unit with the averaged scores(hat tip collin_stp). Adding a rifleman to a cavalry army would probably make it 5/4/2 rather than 6/3/4, and I know which I'd rather have.
ongwin said:
I have heard of people making something known as an artillery army. So why not have one offense unit, one defence unit and one artillery unit. Then your army would be multi-purpose, bombard and attack and can defend itself. When you get the pentagon you could add a high-health unit, special units like war elephant or ancient cavalry (anything with the one extra HP bonus) just to give it more health, since the army already can attack.... What do you guys think?
1. I don't think you can add artillery units to an army.
2. Units in an army lose the bombard ability.
3. Thinking as you are, I made an army of two Arq samurai (10/8/1 with a bombard of 5) and a samurai warrior (7/7/1 with an extra hitpoint). I assumed that the army would use its best unit for attacking and for defending, in each case the arq samurai, and that the samurai warrior would act as hitpoint padding. However, the army was 9/8/2 and had no bombard, the only "ability" transferred was the samurai warrior's extra hp.
So I think mixing offensive and defensive units makes for an army that is slow and mediocre at both. Adding that mech infantry to your tank army is a good idea though, if I understand the mechanics of it the defense should rise considerably more than the offense is lowered, and no speed will be lost. But this is a special case because it is a modern defender (the only mobile one) and old attackers.