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What number has MinorCivTrait?
How to change City State trait?
player:SetOption(MinorCivTrait,3);
How to change value of MinorCivTrait parameter in players table?
I have tried sth like this:
player = Players;
player.MinorCivTrait = 2;
local MinorCivTrait = player:GetMinorCivTrait();
print("MinorCivTrait",MinorCivTrait);
but it doesn't work.
UPDATE MinorCivilizations SET MinorCivTrait = 'MINOR_TRAIT_MARITIME' WHERE Type = 'MINOR_CIV_BUDAPEST';
Why not use sql on it?
UPDATE MinorCivilizations SET MinorCivTrait = 'MINOR_TRAIT_MARITIME' WHERE Type = 'MINOR_CIV_BUDAPEST';
Why not use sql on it?
But you propose to modify MinorCivilizations table. I dont want to modified Traits for future games. I just want to prepare mirror map script for multiplayer games. At the moment the last think that i can't mirorrise is City Satate Trait. I want to change Traits only for one game. It is why i try to modify Players table but i cant do it because i cant call this table. I have tried Game.Players GameInfo.Players CurrentMapScript.Players and etc.
How to change Traits only in current game?
or
How to change Minor Civ in Players Table to other with specific Trait?
i guess you want balance a map in map script?
maybe ,you can del Minor Civ in the map
and choose one which you want Traits add at plot
and choose one more
until you think it is enough
i guess you want balance a map in map script?
maybe ,you can del Minor Civ in the map
and choose one which you want Traits add at plot
and choose one more
until you think it is enough
Thank your for your advice but I don't think that your procedure is the simples way to do what i want to do. You are right that I want to balance map.
I dont khow how to add civ or delete one. Game.AddPlayers dosen't work. I think that manipulating Players table is the best way, but how to do it?
I have traid setoption() but it is only for true or false. I dont have any new idea.
EDIT:
Maybe it is not so bad idea.
Game.addPlayer(PlayerTypes eNewPlayer, LeaderHeadTypes eLeader, CivilizationTypes eCiv);
Game.addPlayer works fine, but how to kill players?
EDIT:
but only for Major Civs
I have new idea.
I will try this
local player = Players[0];
print("START************")
for k, v in pairs(getmetatable(player).__index) do print(k, v) end
print("END**************");
Map Script: START************
Map Script: GetNumUnitsSuppliedByHandicap function: 0E5F5100
Map Script: GetNumOutsideUnits function: 0E5F51C0
Map Script: GetFirstReadyUnit function: 0E549CE0
Map Script: GetNotificationStr function: 0E5F68A0
Map Script: GetBuildingGoldMaintenance function: 0E549EA0
Map Script: GetNewCityName function: 0E549540
Map Script: ChangeAnarchyNumTurns function: 0E5F4A80
Map Script: GetBuildingProductionNeeded function: 0E549C80
Map Script: GetGreatGeneralRateModifier function: 0E5F4F00
Map Script: ChangeBarbarianCombatBonus function: 0E5F4720
Map Script: GetNumPolicyBranchesAllowed function: 0E5F4860
Map Script: SetPolicyBranchUnlocked function: 0E5F4800
Map Script: GetEconomyHistory function: 0E5F6580
Map Script: GetCurrentResearch function: 0E4B0180
Map Script: GetGoldFromCitiesTimes100 function: 0E42B4A8
Map Script: IsWorkingWithPlayer function: 0E5F6820
Map Script: GetTotalTimePlayed function: 0E5F5520
Map Script: GetPersonality function: 0E5F5680
Map Script: GetHappinessFromGarrisonedUnits function: 0E5F45A0
Map Script: GetAdvancedStartPoints function: 0E5F4AA0
Map Script: ChangeJONSCulturePerTurnForFree function: 0E5F40E0
Map Script: GetNameKey function: 0E549680
Map Script: GetCultureCityModifier function: 0E5F4140
Map Script: IsBarbarian function: 0E549640
Map Script: KillUnits function: 0E5495E0
Map Script: ForcePeace function: 0E5F6640
Map Script: ChangeNumUnitGoldenAges function: 0E5F4DA0
Map Script: GetFeatureProductionModifier function: 0E5F4FE0
Map Script: IsBuildingClassMaxedOut function: 0E5F61A0
Map Script: SetHappinessPerTradeRoute function: 0E5F4680
Map Script: GetNumUnitGoldenAges function: 0E5F4D80
Map Script: GetWonderProductionModifier function: 0E5F50A0
Map Script: ChangeHappinessFromBuildings function: 0E5F42A0
Map Script: GetCurrentSpawnEstimate function: 0E5F5A00
Map Script: GetCultureBombTimer function: 0E5F53C0
Map Script: GetNextPolicyCost function: 0E5F48E0
Map Script: GetCivilizationAdjective function: 0E549740
Map Script: IsProductionMaxedBuildingClass function: 0E549C20
Map Script: GetSeaPlotYield function: 0E5F5D20
Map Script: GetUnitProductionMaintenanceMod function: 0E5F50C0
Map Script: IsTurnActive function: 0E549980
Map Script: IsAnyPlotImproved function: 0E5F69C0
Map Script: IsWillAcceptPeaceWithPlayer function: 0E5F67A0
Map Script: GetGoldenAgeProgressMeter function: 0E5F4C40
Map Script: GetPlayerColors function: 0E5F5D00
Map Script: GetJONSCulturePerTurnForFree function: 0E5F40C0
Map Script: GetAdvancedStartBuildingCost function: 0E5F4B60
Map Script: GetBranchPicked2 function: 0E5F49A0
Map Script: GetMilitaryProductionModifier function: 0E5F5040
Map Script: IsMinorCivUnitSpawningDisabled function: 0E5F5840
Map Script: GetName function: 0E549660
Map Script: GetNumUnitsOutOfSupply function: 0E5F5160
Map Script: DoGreatPersonChoice function: 0E5F4E20
Map Script: GetNumResourceUsed function: 0E5F5FE0
Map Script: IsFriends function: 0E5F56E0
Map Script: GetRecommendedFoundCityPlots function: 0E5F6980
Map Script: GetGreatGeneralsCreated function: 0E5F4E80
Map Script: GetMinorCivFriendshipLevelWithMajor function: 0E5F57C0
Map Script: GetGoldenAgeTurns function: 0E5F4D00
Map Script: GetImprovementUpgradeRateModifier function: 0E5F5020
Map Script: GetHappinessFromTradeRoutes function: 0E5F4640
Map Script: CalculateUnitCost function: 0E549E40
Map Script: GetTotalJONSCulturePerTurn function: 0E5F4040
Map Script: GetTotalLand function: 0E4B1FA0
Map Script: GetMinorCivFriendshipWithMajor function: 0E5F5780
Map Script: GetOccupiedPopulationUnhappinessMod function: 0E5F4500
Map Script: GetCityDefenseModifier function: 0E5F5180
Map Script: SetLoyalMember function: 0E5F5F20
Map Script: SetBaseBuildingGoldMaintenance function: 0E549EC0
Map Script: GetUnhappinessFromCapturedCityCount function: 0E5F4420
Map Script: GetHappinessFromNaturalWonders function: 0E5F4380
Map Script: GetCapitalUnhappinessMod function: 0E5F4520
Map Script: GetHurryGoldCost function: 0E5F6260
Map Script: IsUnitClassMaxedOut function: 0E5F6120
Map Script: GetNextCity function: 0E5F6C00
Map Script: GetNumPolicies function: 0E5F4880
Map Script: GetExtraBuildingHappinessFromPolicies function: 0E5F6BE0
Map Script: GetGold function: 0E4B1000
Map Script: GetTraitGreatScientistRateModifier function: 0E5F6BC0
Map Script: CanPrepare function: 0E549BC0
Map Script: GetTraitGreatGeneralExtraBonus function: 0E5F6BA0
Map Script: GetTraitCityStateCombatModifier function: 0E5F6B80
Map Script: GetPlotDanger function: 0E5F6700
Map Script: Contact function: 0E5498C0
Map Script: GetCurrentEra function: 0E5F5CA0
Map Script: CanRaze function: 0E5499C0
Map Script: CalculateUnitSupply function: 0E549E60
Map Script: CanResearch function: 0E4B12E0
Map Script: GetTraitCityUnhappinessMod function: 0E5F4540
Map Script: GetUnhappinessFromOccupiedCities function: 0E5F4460
Map Script: IsMilitaryFoodProduction function: 0E5F52A0
Map Script: IsWorkingAgainstPlayerAccepted function: 0E5F6840
Map Script: AddNotification function: 0E5F6940
Map Script: GetNumNukeUnits function: 0E5F51A0
Map Script: GetTraitGoldenAgeCombatModifier function: 0E5F6B60
Map Script: CanStopTradingWithTeam function: 0E549940
Map Script: CountCityFeatures function: 0E549820
Map Script: GetScienceFromResearchAgreementsTimes100 function: 0E5F5E40
Map Script: GetUnimprovedAvailableLuxuryResource function: 0E5F69A0
Map Script: ChangeNumFreePolicies function: 0E5F6B40
Map Script: GetNumMilitaryUnits function: 0E5F5260
Map Script: GetNumFreePolicies function: 0E5F6B00
Map Script: GetUnitClassMaking function: 0E5F6140
Map Script: GetWorstEnemyName function: 0E5497E0
Map Script: GetCurrentScienceFriendshipBonusTimes100 function: 0E5F5A20
Map Script: IsMinorCivRouteEstablishedWithMajor function: 0E5F5860
Map Script: GetBuildingClassMaking function: 0E5F61C0
Map Script: GetJONSCulturePerTurnFromExcessHappiness function: 0E5F4080
Map Script: GetExtraHappinessPerCity function: 0E5F42C0
Map Script: CanMaintain function: 0E549BE0
Map Script: GetAnyUnitHasOrderToGoody function: 0E5F6A80
Map Script: GetTraitPopUnhappinessMod function: 0E5F4560
Map Script: GetMinorCivTrait function: 0E5F5660
Map Script: GetNickName function: 0E5496A0
Map Script: GetPlotHasOrder function: 0E5F6A60
Map Script: IsAnyGoodyPlotAccessible function: 0E5F6A40
Map Script: CanContact function: 0E5498A0
Map Script: SetResearchingTech function: 0E5F62A0
Map Script: GetClosestGoodyPlot function: 0E5F6A20
Map Script: GetEverPoppedGoody function: 0E5F6A00
Map Script: GetPlayerVisiblePlot function: 0E5F69E0
Map Script: ChangeNumGoldenAges function: 0E5F4CE0
Map Script: GetRecommendedWorkerPlots function: 0E5F6960
Map Script: GetNotificationDismissed function: 0E5F6920
Map Script: GetResourceExport function: 0E5F6060
Map Script: GetNotificationTurn function: 0E5F6900
Map Script: GetPopScore function: 0E5F54A0
Map Script: GetScoreFromPopulation function: 0E5F5580
Map Script: GetCombatExperience function: 0E5F62C0
Map Script: GetNotificationIndex function: 0E5F68E0
Map Script: GetNotificationSummaryStr function: 0E5F68C0
Map Script: AddFreeUnit function: 0E5495A0
Map Script: GetUnhappinessFromCityPopulation function: 0E5F4440
Map Script: GetCivilizationShortDescription function: 0E549700
Map Script: GetSettlerProductionModifier function: 0E5F5080
Map Script: GetAnarchyNumTurns function: 0E5F4A40
Map Script: GetCivilizationShortDescriptionKey function: 0E549720
Map Script: GetCultureWonderMultiplier function: 0E5F40A0
Map Script: GetSpaceProductionModifier function: 0E5F5060
Map Script: IsCanHurry function: 0E5F6240
Map Script: IsWorkingWithPlayerMessageTooSoon function: 0E5F6800
Map Script: IsEmpireUnhappy function: 0E5F4220
Map Script: IsDontSettleMessageTooSoon function: 0E5F67E0
Map Script: IsProtectingMinor function: 0E5F67C0
Map Script: IsHasAccessToHurry function: 0E5F6220
Map Script: GetUnhappinessFromCityCount function: 0E5F4400
Map Script: ChangeGold function: 0E42A748
Map Script: SetCombatExperience function: 0E5F6300
Map Script: DoTradeScreenOpened function: 0E5F6740
Map Script: DoBeginDiploWithHuman function: 0E5F6720
Map Script: GetTotalLandScored function: 0E4B1FE0
Map Script: GetScienceTimes100 function: 0E5F5DC0
Map Script: GetBuyPlotCost function: 0E5F66E0
Map Script: GetHappinessFromResourceVariety function: 0E5F4320
Map Script: StopTradingWithTeam function: 0E549960
Map Script: GetLevelExperienceModifier function: 0E5F53A0
Map Script: GetProximityToPlayer function: 0E5F5E80
Map Script: GetPower function: 0E5F5460
Map Script: SetStartingPlot function: 0E4B1F00
Map Script: GetRouteGoldTimes100 function: 0E48E5B0
Map Script: GetDominantPolicyBranchForTitle function: 0E5F4960
Map Script: GetMilitaryMight function: 0E5F5480
Map Script: IsStrike function: 0E5F5BC0
Map Script: IsAlwaysSeeBarbCamps function: 0E5F4740
Map Script: GetScriptData function: 0E5F6600
Map Script: IsPolicyBranchFinished function: 0E5F4A00
Map Script: IsEmpireVeryUnhappy function: 0E5F4240
Map Script: HasBusyMovingUnit function: 0E549D40
Map Script: GetScoreFromLand function: 0E5F55A0
Map Script: GetPowerHistory function: 0E5F65E0
Map Script: GetAgricultureHistory function: 0E5F65C0
Map Script: SetJONSCulture function: 0E5F4180
Map Script: GetHappinessFromResources function: 0E5F4300
Map Script: __instances table: 0E57ED98
Map Script: GetCoopWarAcceptedState function: 0E5F6860
Map Script: GetUnhappinessFromCityForUI function: 0E5F43E0
Map Script: AI_foundValue function: 0E5F6540
Map Script: GetTurnsSinceThreatenedByBarbarians function: 0E5F58C0
Map Script: GetAdvancedStartVisibilityCost function: 0E5F4BE0
Map Script: GetMaxConscript function: 0E5F5340
Map Script: GetUnhappinessMod function: 0E5F44C0
Map Script: AcquireCity function: 0E549500
Map Script: ChangeNumResourceTotal function: 0E5F6020
Map Script: GetJONSCulture function: 0E5F4160
Map Script: GetNumUnits function: 0E5F64E0
Map Script: GetStateReligionName function: 0E5497A0
Map Script: CanConstruct function: 0E549B80
Map Script: GetCurrentCapitalFoodBonus function: 0E5F59C0
Map Script: Units function: 0E5F64C0
Map Script: GetAttackBonusTurns function: 0E5F4C00
Map Script: ChangeJONSCulture function: 0E5F41A0
Map Script: GetTeam function: 0E5F5CC0
Map Script: GetMinorCivType function: 0E5F5640
Map Script: GetScoreFromWonders function: 0E5F55C0
Map Script: Cities function: 0E5F6460
Map Script: GetBestRoute function: 0E549DE0
Map Script: GetResearchTurnsLeft function: 0E4B1E40
Map Script: GetCityName function: 0E5F6440
Map Script: IsLoyalMember function: 0E5F5F00
Map Script: GetScoreHistory function: 0E5F6560
Map Script: ChooseTech function: 0E5495C0
Map Script: GetLengthResearchQueue function: 0E5F63E0
Map Script: PopResearch function: 0E5F63C0
Map Script: PushResearch function: 0E5F63A0
Map Script: InitCity function: 0E5494E0
Map Script: ClearResearchQueue function: 0E5F6380
Map Script: SetHappinessPerGarrisonedUnit function: 0E5F4600
Map Script: GetExtraUnitCost function: 0E5F5240
Map Script: GetQueuePosition function: 0E5F6360
Map Script: FindPathLength function: 0E5F6340
Map Script: GetSpecialistExtraYield function: 0E5F6320
Map Script: GetUnitProductionNeeded function: 0E549C60
Map Script: IsHasLostCapital function: 0E5F5420
Map Script: DoTradeScreenClosed function: 0E5F6760
Map Script: GetAdvancedStartUnitCost function: 0E5F4B00
Map Script: GetNumUnitsSupplied function: 0E5F50E0
Map Script: GetBarbarianCombatBonus function: 0E5F46E0
Map Script: GetAdvancedStartTechCost function: 0E5F4BC0
Map Script: GetBuildingClassCountPlusMaking function: 0E5F61E0
Map Script: IsResearchingTech function: 0E5F6280
Map Script: AddCityName function: 0E5F6400
Map Script: GetApproachTowardsUsGuess function: 0E5F6780
Map Script: GetMaxTeamBuildingProductionModifier function: 0E5F4F80
Map Script: GetStartingPlot function: 0E4B1480
Map Script: GetGreatPeopleRateModifier function: 0E5F4EE0
Map Script: ChangeCombatExperience function: 0E5F62E0
Map Script: ChangeExtraHappinessPerCity function: 0E5F42E0
Map Script: GetEverTrainedBuilder function: 0E5F6AA0
Map Script: SetBarbarianCombatBonus function: 0E5F4700
Map Script: GetGreatGeneralsThresholdModifier function: 0E5F4EC0
Map Script: ChangeMinorCivFriendshipWithMajor function: 0E5F57A0
Map Script: SetNumFreeTechs function: 0E5F6AE0
Map Script: GetPrevCity function: 0E5F6C20
Map Script: GetHappinessFromReligion function: 0E5F4360
Map Script: GetUnhappinessForecast function: 0E5F43C0
Map Script: DisbandUnit function: 0E549580
Map Script: GetUnitClassCount function: 0E5F6100
Map Script: IsBuildingFree function: 0E5F60E0
Map Script: GetImprovementCount function: 0E5F60C0
Map Script: Disband function: 0E549A40
Map Script: ChangeGoldPerUnitTimes100 function: 0E5F5200
Map Script: ChangeAlwaysSeeBarbCampsCount function: 0E5F4780
Map Script: GetLeaderType function: 0E5F5C40
Map Script: IsGoldenAge function: 0E5F4D40
Map Script: GetHappyPerMilitaryUnit function: 0E5F5280
Map Script: GetResourceImport function: 0E5F6080
Map Script: ChangeNumPlotsBought function: 0E5F66C0
Map Script: IsPolicyBranchBlocked function: 0E5F47C0
Map Script: IsWhiteFlag function: 0E549780
Map Script: CanTrain function: 0E549B60
Map Script: GetProductionModifier function: 0E5F4F40
Map Script: GetNumResourceTotal function: 0E5F6000
Map Script: IsOption function: 0E5F5EC0
Map Script: IsPlayable function: 0E5F5FA0
Map Script: GetCityCountUnhappinessMod function: 0E5F44E0
Map Script: IsFullMember function: 0E5F5F60
Map Script: GetVotes function: 0E5F5F40
Map Script: GetNumCityNames function: 0E5F6420
Map Script: SetOption function: 0E5F5EE0
Map Script: SetPlayable function: 0E5F5FC0
Map Script: CanCreate function: 0E549BA0
Map Script: Raze function: 0E549A00
Map Script: GetWondersScore function: 0E5F54E0
Map Script: GetPolicyBranchChosen function: 0E5F4840
Map Script: GetScienceFromBudgetDeficitTimes100 function: 0E5F5E60
Map Script: GetPersonalityType function: 0E5F5C60
Map Script: GetAdvancedStartCityCost function: 0E5F4B20
Map Script: CalculateGrossGoldTimes100 function: 0E549F60
Map Script: IsProductionMaxedProject function: 0E549C40
Map Script: GetOverflowResearch function: 0E5F5360
Map Script: GetHurryCount function: 0E5F6200
Map Script: SetAdvancedStartPoints function: 0E5F4AC0
Map Script: GetCurrentOtherCityFoodBonus function: 0E5F59E0
Map Script: GetScore function: 0E5F5540
Map Script: GetNumResourceAvailable function: 0E5F6040
Map Script: GetImprovementGoldMaintenance function: 0E549F00
Map Script: GetHappinessFromMinor function: 0E5F46C0
Map Script: GetYieldRateModifier function: 0E5F5D40
Map Script: GetCityByID function: 0E5F64A0
Map Script: SetPersonalityType function: 0E5F5C80
Map Script: GetScienceFromHappinessTimes100 function: 0E5F5E20
Map Script: GetCivilizationType function: 0E5F5C20
Map Script: IsNoResearchAvailable function: 0E4B1120
Map Script: GetID function: 0E5F5BE0
Map Script: HasReceivedNetTurnComplete function: 0E5F5BA0
Map Script: GetEndTurnBlockingNotificationIndex function: 0E5F5B80
Map Script: GetEndTurnBlockingType function: 0E5F5B60
Map Script: GetQuestData1 function: 0E5F5800
Map Script: HasReadyUnit function: 0E549CC0
Map Script: IsFoundedFirstCity function: 0E5F5B40
Map Script: GetGoldPerMilitaryUnit function: 0E5F5220
Map Script: GetQuestData2 function: 0E5F5820
Map Script: ChangeJONSCulturePerTurnFromMinorCivs function: 0E5F4120
Map Script: SetNumGoldenAges function: 0E5F4CC0
Map Script: GetMinorCivCultureFriendshipBonus function: 0E5F5960
Map Script: GetJONSCulturePerTurnFromCities function: 0E5F4060
Map Script: IsExtendedGame function: 0E5F5B20
Map Script: GetAdvancedStartRouteCost function: 0E5F4BA0
Map Script: GetScoreFromCities function: 0E5F5560
Map Script: IsAlive function: 0E5F5AC0
Map Script: DoMinorLiberationByMajor function: 0E5F5AA0
Map Script: SetHappiness function: 0E5F41E0
Map Script: GetNumMinorCivsMet function: 0E5F5A80
Map Script: ChangeAdvancedStartPoints function: 0E5F4AE0
Map Script: GetNumUnitsSuppliedByCities function: 0E5F5120
Map Script: IsMinorPermanentWar function: 0E5F5A60
Map Script: IsPeaceBlocked function: 0E5F5A40
Map Script: GetNumFreeTechs function: 0E5F6AC0
Map Script: GetMinorCivHappinessFriendshipBonus function: 0E5F59A0
Map Script: GetCurrentCultureBonus function: 0E5F5980
Map Script: UnitsGoldenAgeReady function: 0E4B1240
Map Script: GetWorkerSpeedModifier function: 0E5F5000
Map Script: GetNumTradeResourceImports function: 0E549920
Map Script: GetNumGoldenAges function: 0E5F4CA0
Map Script: GetMaxPlayerBuildingProductionModifier function: 0E5F4FA0
Map Script: GetDomesticGreatGeneralRateModifier function: 0E5F4F20
Map Script: CanBuild function: 0E549DA0
Map Script: SpecialistYield function: 0E4B1400
Map Script: ChangeHappinessPerTradeRoute function: 0E5F46A0
Map Script: GetMinorCivFavoriteMajor function: 0E5F5920
Map Script: IsAnarchy function: 0E5F4A20
Map Script: GetHappiness function: 0E5F41C0
Map Script: GetHappinessPerGarrisonedUnit function: 0E5F45E0
Map Script: GetExtraHappinessPerLuxury function: 0E5F4340
Map Script: Found function: 0E549B20
Map Script: GetFriendshipNeededForNextLevel function: 0E5F5900
Map Script: GetFriendshipFromGoldGift function: 0E5F58E0
Map Script: IsCapitalConnectedToCity function: 0E549880
Map Script: GetCityConnectionGold function: 0E452C10
Map Script: ChangeUnhappinessFromUnits function: 0E5F44A0
Map Script: GetScoreFromFutureTech function: 0E5F5600
Map Script: SetGold function: 0E4AE940
Map Script: SetConscriptCount function: 0E5F5300
Map Script: UnitsRequiredForGoldenAge function: 0E4B1320
Map Script: SetNumFreePolicies function: 0E5F6B20
Map Script: GetUnitClassCountPlusMaking function: 0E5F6160
Map Script: GetFriendshipChangePerTurnTimes100 function: 0E5F5760
Map Script: IsPlayerHasOpenBordersAutomatically function: 0E5F5740
Map Script: GetRealPopulation function: 0E4B1F60
Map Script: IsAllies function: 0E5F5700
Map Script: CalculateGoldRateTimes100 function: 0E549F40
Map Script: GetPlayerColor function: 0E5F5CE0
Map Script: GetCivilizationDescriptionKey function: 0E5496E0
Map Script: IsEverAlive function: 0E5F5B00
Map Script: CanReceiveGoody function: 0E549A80
Map Script: GetStrikeTurns function: 0E5F4DC0
Map Script: GetMinorWarQuestWithMajorRemainingCount function: 0E5F58A0
Map Script: HasPolicy function: 0E5F48A0
Map Script: GetMaxGlobalBuildingProductionModifier function: 0E5F4F60
Map Script: CanTradeWith function: 0E549900
Map Script: GetNumCities function: 0E5F6480
Map Script: IsMinorCiv function: 0E5F5620
Map Script: GetLandScore function: 0E5F54C0
Map Script: GetTechScore function: 0E5F5500
Map Script: SetNumPlotsBought function: 0E5F66A0
Map Script: GetCitiesLost function: 0E5F5440
Map Script: CalculateTotalYield function: 0E549E20
Map Script: SetHasPolicy function: 0E5F48C0
Map Script: GetNumPlotsBought function: 0E5F6680
Map Script: GetExpInBorderModifier function: 0E5F5380
Map Script: GetScienceFromOtherPlayersTimes100 function: 0E5F5E00
Map Script: AI_updateFoundValues function: 0E5F6520
Map Script: ChangeConscriptCount function: 0E5F5320
Map Script: GetGreatPeopleCreated function: 0E5F4E60
Map Script: GetConscriptCount function: 0E5F52E0
Map Script: GreatGeneralThreshold function: 0E4B1380
Map Script: GetHighestUnitLevel function: 0E5F52C0
Map Script: GetActiveQuestForPlayer function: 0E5F57E0
Map Script: GetExcessHappiness function: 0E5F4200
Map Script: GetNumPolicyBranchesFinished function: 0E5F49E0
Map Script: GetResourceFromMinors function: 0E5F60A0
Map Script: GetGoldPerUnit function: 0E5F51E0
Map Script: GetNumMaintenanceFreeUnits function: 0E549E80
Map Script: HasBusyUnit function: 0E549D20
Map Script: CalculateGrossGold function: 0E42A8C8
Map Script: GetUnhappinessFromUnits function: 0E5F4480
Map Script: GetGoldPerTurnFromDiplomacy function: 0E42B548
Map Script: GetNumUnitsSuppliedByPopulation function: 0E5F5140
Map Script: GetGoldenAgeProgressThreshold function: 0E5F4C20
Map Script: GetIndustryHistory function: 0E5F65A0
Map Script: GetConversionTimer function: 0E5F53E0
Map Script: GetCityConnectionGoldTimes100 function: 0E5F4020
Map Script: GetArtStyleType function: 0E549800
Map Script: IsBuildBlockedByFeature function: 0E549DC0
Map Script: IsProductionMaxedUnitClass function: 0E549C00
Map Script: GetScienceFromCitiesTimes100 function: 0E5F5DE0
Map Script: ChangeHappinessPerGarrisonedUnit function: 0E5F4620
Map Script: ChangeHappinessFromGarrisonedUnits function: 0E5F45C0
Map Script: FindNewCapital function: 0E5499A0
Map Script: CreateGreatGeneral function: 0E5F4E40
Map Script: SetGoldenAgeProgressMeter function: 0E5F4C60
Map Script: GetFreeExperience function: 0E5F4FC0
Map Script: CanFound function: 0E549B00
Map Script: GetAveragePopulation function: 0E4B1F40
Map Script: GetCivilizationDescription function: 0E5496C0
Map Script: GetScoreFromTechs function: 0E5F55E0
Map Script: GetMinorCivScienceFriendshipBonus function: 0E5F5940
Map Script: GetUnitByID function: 0E5F6500
Map Script: GetHurryModifier function: 0E5F4E00
Map Script: GetBuildingClassCount function: 0E5F6180
Map Script: IsPlayerHasOpenBorders function: 0E5F5720
Map Script: CalculateInflatedCosts function: 0E549F80
Map Script: SetScriptData function: 0E5F6620
Map Script: CountNumBuildings function: 0E549840
Map Script: IsHuman function: 0E549600
Map Script: ChangeGoldenAgeTurns function: 0E5F4D60
Map Script: ChangeGoldenAgeProgressMeter function: 0E5F4C80
Map Script: GetHappinessPerTradeRoute function: 0E5F4660
Map Script: GetAdvancedStartImprovementCost function: 0E5F4B80
Map Script: GetNumPolicyBranchesUnlocked function: 0E5F4820
Map Script: IsHalfSpecialistUnhappiness function: 0E5F4580
Map Script: GetStateReligionKey function: 0E5497C0
Map Script: GetNumWorldWonders function: 0E549860
Map Script: GetProjectProductionNeeded function: 0E549CA0
Map Script: CalculateGoldRate function: 0E549F20
Map Script: GetBuildingClassPrereqBuilding function: 0E549D60
Map Script: SetAlwaysSeeBarbCampsCount function: 0E5F4760
Map Script: GetFirstReadyUnitPlot function: 0E549D00
Map Script: GetTotalPopulation function: 0E4B1F20
Map Script: GetCapitalYieldRateModifier function: 0E5F5D60
Map Script: CalculateResearchModifier function: 0E549FA0
Map Script: CanUnlockPolicyBranch function: 0E5F4940
Map Script: GetAdvancedStartPopCost function: 0E5F4B40
Map Script: IsCurrentResearchRepeat function: 0E4B1020
Map Script: DoAdoptPolicy function: 0E5F4920
Map Script: GetScience function: 0E5F5DA0
Map Script: GetJONSCulturePerTurnFromMinorCivs function: 0E5F4100
Map Script: SetAnarchyNumTurns function: 0E5F4A60
Map Script: GetNumNotifications function: 0E5F6880
Map Script: IsMinorWarQuestWithMajorActive function: 0E5F5880
Map Script: IsPolicyBlocked function: 0E5F47A0
Map Script: GetHandicapType function: 0E5F5C00
Map Script: DoGoody function: 0E549AC0
Map Script: GetAlly function: 0E5F56A0
Map Script: InitUnit function: 0E549560
Map Script: GetCapitalCity function: 0E5F5400
Map Script: GetHappinessFromBuildings function: 0E5F4280
Map Script: GetNumPlots function: 0E5F6660
Map Script: GetHappinessFromPolicies function: 0E5F4260
Map Script: IsResearch function: 0E549FC0
Map Script: CanAdoptPolicy function: 0E5F4900
Map Script: ChangeBaseBuildingGoldMaintenance function: 0E549EE0
Map Script: RemoveBuildingClass function: 0E549D80
Map Script: GetExtraYieldThreshold function: 0E5F5D80
Map Script: ReceiveGoody function: 0E549AA0
Map Script: UnitsGoldenAgeCapable function: 0E4B11E0
Map Script: IsPolicyBranchUnlocked function: 0E5F47E0
Map Script: GetImprovementUpgradeRate function: 0E549E00
Map Script: GetGoldenAgeModifier function: 0E5F4DE0
Map Script: GetGreatPeopleThresholdModifier function: 0E5F4EA0
Map Script: GetBranchPicked3 function: 0E5F49C0
Map Script: KillCities function: 0E549520
Map Script: GetGoldenAgeLength function: 0E5F4D20
Map Script: IsVotingMember function: 0E5F5F80
Map Script: GetUnhappiness function: 0E5F43A0
Map Script: GetCivilizationAdjectiveKey function: 0E549760
Map Script: CanEverResearch function: 0E549FE0
Map Script: GetBranchPicked1 function: 0E5F4980
Map Script: DoUpdateProximityToPlayer function: 0E5F5EA0
Map Script: END**************
there is Map Script: Raze function: 0E549A00 function
but how to use it?
EDIT:
this is for city:
VOID raze(CyCity pCity)
HELP PLS!!!
EDIT2:
hmm i have other idea. it could be very simple, I just have to change option IsAlive by using Player:SetOption() but I dont know what number has this option. So current question is what number has IsAlive option.
EDIT3:
NNNNNNNNOoooooooooooooo
local player = Players[22];
player:SetOption(IsAlive, false);
it doesn't work!
do not include the civ in the game setup? the map scripts takes what the player sets the game up for, if you dont want a civ in dont include it in the advanced options. this seems easier to do and won't need extra resources to run
but i cant modified PreGame parameters in mapscript.