I agree with your vote 100% CGCivGeneral said:The DP's will or a majority vote of Citizens at the chat. Often times, I have seen from the FA's instructions to halt the chat in the event another civ declares war on us from out of the blue.
small precentage should not be the Idea. I was thinking that if over 50% of the chat attendants wanted to stop the play, then it would be done.donsig said:I object to this poll. I thought the object of the poll was to decide if chat stopping power should be left solely in the hands of the DP or if this power should also be vested in the chat attendees in some yet to be decided form. In this poll we are not only voting on that question but on the form (i.e., a majority of chat attendees can stop a chat). This throws out all discussion about a possible quorum and allows for a mere handful of citizens (possibly a very small percentage of our citizens) to halt play.
Let us decide first if we even want the chat attendees to be able to stp the chat and if so decided then let us decide how best to go about that.
Please!
Sarevok said:small precentage should not be the Idea. I was thinking that if over 50% of the chat attendants wanted to stop the play, then it would be done.
however, those 19 who are not at the TC are not represented in the vote for stopping the TC if serious issues occur. The real Idea should be that the decision to halt due to crisis is a chat problem, not a forum problem. It makes no altering decisions to the instructions, and can only really be invoked in serious times of crisis. As said before of course, times when this would happen are very rare and it is more of an emergency vote rather than an occasional vote that gives those at the TC more power. I want this issue for stopping play in times when more discussion is required for major situations (i.e. someone declares war on us out of the blue), not to gove the chance for the TC people to halt the chat when they dont like what the DP is doing. I do think that should the stop option be included, there should be a general guideline as for what reasons these stops should occur.donsig said:Well, if we have 60 registered citizens, a census of say 28, and nine citizens at the chat then 5 can halt play. That's less than 25% of the census and only 12% of the registered citizenry. I can't see giving those five random people the power to halt play.
I continue my objections to this poll. Let's first decide if we even want the people at the chat to be able to stop play. If so then let's decide how to implement that decision.
it should be at least 50%Noldodan said:I was actually planning on determining the additional constraints (and there will be) when we draw up the actual law. These additional constraints would be either a quorum of, say 10 citizens, or 30% of the active citizenry, something like that. As a matter of fact, we could start discussing that here.
I think it would depend upon the number of people. If it was a vote in the TC, then it should be a 75% majority to force a stop.Black_Hole said:it should be at least 50%
because if 3 ppl were in the chat(not uncommon in long tcs in the modern age) it would only take 1 of them to halt the chat
Noldodan said:I was actually planning on determining the additional constraints (and there will be) when we draw up the actual law. These additional constraints would be either a quorum of, say 10 citizens, or 30% of the active citizenry, something like that. As a matter of fact, we could start discussing that here.
The problem with that method is that if there is a true moment of crisis, yet a tiny % of people are at the TC, becasue of an unbendable rule gameplay would be forced to continue.donsig said:Then can you get the wording on this poll's options changed to remove the phrase *majority of citizens at the chat* or what ever it says?
Sarevok said:however, those 19 who are not at the TC are not represented in the vote for stopping the TC if serious issues occur.
Sarevok said:The real Idea should be that the decision to halt due to crisis is a chat problem, not a forum problem.
Sarevok said:It makes no altering decisions to the instructions, and can only really be invoked in serious times of crisis. As said before of course, times when this would happen are very rare and it is more of an emergency vote rather than an occasional vote that gives those at the TC more power. I want this issue for stopping play in times when more discussion is required for major situations (i.e. someone declares war on us out of the blue), not to gove the chance for the TC people to halt the chat when they dont like what the DP is doing. I do think that should the stop option be included, there should be a general guideline as for what reasons these stops should occur.
donsig said:Then can you get the wording on this poll's options changed to remove the phrase *majority of citizens at the chat* or what ever it says?
Noldodan said:Well... Okay. Mods, please remove the word "majority" from option 2.
So mods hate it too?eyrei said:Done. Stupide ten character limit...
donsig said:Whether we face a crisis or not will always be a judgement call. I feel safer having the duly elected DP make that call than leaving it in the hands of the chat goers.
Perhaps as a ballance, the DP has to agree to agree to a stop of play unless it is unanimous or it will not be stopped.DaveShack said:Yes, it is a judgement call. This is the same reason I prefer to have this decision in the hands of the most people possible -- because the DP deciding it is NOT a crisis has the potential to harm everyone by allowing irrevocable actions to proceed which should have been discussed. On the other hand, if the citizens at the chat stop the game, what do we lose? A couple of calendar days for discussion, and if the chat attendees have run amok with the power to stop play we can just pass a law taking the ability away or limiting it further. But nothing a little time can't fix, where if the DP continues and takes away the ability to discuss a situation, the people have permanently lost their right to have their voices heard on that matter.
Sarevok said:Perhaps as a ballance, the DP has to agree to agree to a stop of play unless it is unanimous or it will not be stopped.