Civs like Arabia/Austria/Korea, tradition is kind of main opener for them. so they mainly choose tradition. but what if there is big land for no contested until AI navigation tech/ or random polynesian comes, then should I change my strategy to get progress and settle the whole land and prepare for mid-game conquest/diplomacy victory? because in many circumtances, the wide it is better in vp, because player can effectively participate the mid-late game competition.(like CS diplomacy, congress project etc, war etc..) but It also says that there will be some 'inefficiency' for civ ability and forced to use the 'bigger civ' strategy, and civ's main advantage becomes just small bonus. so for those civs favor tradition, will it be good choice for pick progress and expand?
or take the only lands for monopoly and stick to tradition? but It should leave the empty lands so that some random AI will get the empty lands.
and space between cities makes them vulnerable and makes army positioning harder. so that will be weak tradition civ if I space them farther (and can't use the good tiles among cities, If I place cities 4~5 tiles nearer)
there can be another plan that starts as normal tradition, but settle more land later. but it hurts the tradition by itself making cities makes science/policy/tourism +7% per cities. there won't be good bonus for new cities/more cities(like science per cities) unlike progress. also there can be chance the random fast developed AI comes and settle down.
what's your opinion?
or take the only lands for monopoly and stick to tradition? but It should leave the empty lands so that some random AI will get the empty lands.
and space between cities makes them vulnerable and makes army positioning harder. so that will be weak tradition civ if I space them farther (and can't use the good tiles among cities, If I place cities 4~5 tiles nearer)
there can be another plan that starts as normal tradition, but settle more land later. but it hurts the tradition by itself making cities makes science/policy/tourism +7% per cities. there won't be good bonus for new cities/more cities(like science per cities) unlike progress. also there can be chance the random fast developed AI comes and settle down.
what's your opinion?