what technology do you want to see?

Siciliankid99

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I kind of want to see a planetary terraform tech after terraforming allowing you to change the world physically on a global scale.
 
Yeah terraforming would be a huge amount of fun. Although the Harmony factions would be strongly opposed to it!
I know it's lame and unrealistic, but I'd love to see flying aircraft carriers, spreading vast amounts of flaming democracy over land and sea.
Or, to ease late-game congestion, some kind of orbital troop carrier: you'd click the Launch button on half-a-dozen units and then x turns later you could place them where you needed on the map, to get around all that tedious pathfinding stuff...
 
I kind of want to see a planetary terraform tech after terraforming allowing you to change the world physically on a global scale.

I'd like that too, but devs have ruled out planetary changes like there were in SMAC (raise land, melt ice caps, changing weather patterns...). It seems the engine only does changes on tiles (like the "terraform" tile improvement, satellite terraforming (temporary change for 19 tiles at once) and by city buildings), but nothing global. Might be because of balancing reasons too. Or maybe they have a "no scewing up the planet with rampant geoengineering" treaty going.
 
what technology do you want to see?

Invisibility cloaks. :D

Seriously, in SMACX the AI's do know how to use units with this ability, so its to the AI's advantage, and there has been some work in this field, so its not completely out of the realm of being possible.

D
 
A Jaeger Program to battle Xeno-Titans of course.
 
I created an account just to make this post.
Technology I would like to see in the game
-Cloaking fields for units, city's or tile improvements
-Teleportation gates built as a tile improvement
-Hologram technology allowing you to build fake units or army's.
-Forcefields, tile improvement that cannot be passed by enemies unless destroyed.
-Jetpack or blink unit upgrade. Allowing units to teleport on movement.
-Bio weapons
-Projections. Project an army of fake units.
-Underwater cities
-Mind control, allows unit/units to take control of a nearby enemy unit for the turn.
-Land mines/trap tile improvements
-Mobile citys, allow for cities to be lifted and placed other locations later in the game.
-Hidden military bases. Tile improvement that can be placed in water or in mountains that produce military units separately from a city
 
The ability to Build Atmospheric processors like the one in Aliens

as a city improvement it removes all Miasma gas away from the city in a 2 Hex radius

as a tile Improvment it removes all Miasma in hexs that border it

This would of cause tick off the wild life and if they managed to destroy the processor then Miasma would slowly start reappearing in the cleared hexes.

It could also make a nice Victory condition for the Purity Affenity

Build a certain number of City Atmospheric processors and u terraform the planet by removing all the Miasma and give the planet and Oxygen rich atmosphere
 
A technology that allows you to build something that can warp-in any unit to any area in the world.
Or maybe a technology that will allow any unit to change area with a device that will change surrounding area around that unit into anything else even miasma.
 
I hope they come up with a planetary terraforming mechanic in some expansion. Kim Stanley Robinsons books should prove as an inspiration. Good old Sim Earth also showed how this could be done in 1990. Since Planet already can sustain life only nudges would be needed, supremcy would maybe prefer a colder, arid climate, while Purity would want to make it more earthlike, changing the chemical composition. Harmony would be opposed to terraforming and try to nudge it back to where i was at the beginning.

Or make terraforming an action the seeding ships do, before they land (this would not be compatible with existing BE lore and i don't actually consider it for BE), they would remain in orbit and redirect comets to Planet and change it greatly before they actually land.
 
If they do an expansion, I'd assume terraforming was there. How about colonizing the whole solar system and all the celestial bodies in it? Expansion #1
 
If they do an expansion, I'd assume terraforming was there. How about colonizing the whole solar system and all the celestial bodies in it? Expansion #1

I hope it stays at 1 planet.

I would definitely like global Terraforming... But it should be on just earth v. Native (maybe a 'pollution' as well that supremacy wouldn't care about)
 
I doubt they'll have an expansion. Civilization Beyond Earth already looks like an expansion to civilization 5. If they make an expansion to civilization beyond earth then it would be like an expansion to the expansion of civilization be.
 
SMAC had an expansion, and it was "only an expansion of CivII"

It just depends on economic success and if the business calculation for an expansion would turn positive.
 
Van Neumann Probes. They are machines which can build exact copies of themselves (their numbers grow in exponential rate). Come one, this is epic.
 
Van Neumann Probes. They are machines which can build exact copies of themselves (their numbers grow in exponential rate). Come one, this is epic.

I did a scenario for SMACX called "Von Neumann's World" where I replaced the 8th Faction with what I envisioned to be a Von Neumann-type infestation of a world: the probes were there to terraform the planet to their Master's needs, then go dormant until their Masters arrived. However when humans colonize the world and start terraforming it to their needs, this awakens the Von Neumann machines who sense the ecological tilt, and begin re-terraforming it back to their Master's needs (i.e. via fungal blooms), as well as aggressively destroying human terraforming via my replacement units for mindworms, spore launchers, and sealurks.

I think this might be a good addition via an expansion. I'd also say that it'd be neat to encounter a race who employ this strategy (i.e. your dealing with/ battling what amounts to the proxy of an alien race).

D
 
Gravity Trains as in Total Recall (2012 remake). They are straight tunnels through the planet connecting two points on the surface. Gravity accelerates the train for half the journey then decelerates it for the other half. The travel time is the same for any two connected endpoints and (depending on the planet's density) can match those of Sub-orbital ballistic flights. Once the initial construction work is completed, the gravity trains will not require energy to power them (if you ignore friction),
 
I tough about it for a while and maybe I found something.

I'm not sure if it's a tech or something else that could be said as civic stuff like in civ5 but anyway:

Socialistic Market.
 
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