What to build next?

  • Thread starter Thread starter knowltok
  • Start date Start date

What comes after the Phalanx

  • Warrior

    Votes: 0 0.0%
  • Phalanx

    Votes: 0 0.0%
  • Settler

    Votes: 18 90.0%
  • Chariot

    Votes: 0 0.0%
  • Horseman

    Votes: 2 10.0%
  • Barracks

    Votes: 0 0.0%

  • Total voters
    20
  • Poll closed .
K

knowltok

Guest
Okay, We are building a Phalanx now and it looks like it will be completed in 3 turns. El Duck needs to know what to build next. I think the fact that we are building a phalanx makes the point of moving the archer back moot, but that is a different poll.

Growth looks like it will be in 7 turns. I think we should vote now on what to build, and discuss in this forum the placement of our second unit of population.

The choices for that placement come down to the wheat or the buffalo. Correct this if it is wrong, but the Wheat will give 2 food, 1 production (Keep in mind we are in despotism). The bufalo will give 1 food, 2 production. I am going to work under the assumption that we will be building a settler next.

For the first 4 turns after the phalanx is built we will only get two production until we grow to size two and can support both the archer and the phalanx. This will leave us at size two with 8 shields in the box. If we put the worker on the buffalo we will get the settler in 7 more turns since we will have 5 production. If on the wheat we will build it in 8 turns with 4 production. Meanwhile the bufalo choice will give us 1 food in the box per turn and the wheat will give us 2 food/turn in the box. This should mean that 3 turns after building the settler on wheat mode we will grow back to size 2. On buffalo we will not grow back until 7 more turns have passed. For this reason I suggest that the worker be put on the wheat.

Okay, now vote for what next, and discuss where the worker should go.:)
 
Settler of coz. We can see more of our world. It's time to expand. Shall we keep the archer nearby to be reallocated to the second city as its defender?
 
Originally posted by Knight-Dragon
Settler of coz. We can see more of our world. It's time to expand. Shall we keep the archer nearby to be reallocated to the second city as its defender?

Settler. For what the world looks like, yes.
 
Settler, we must expand!

The archer should be it's defender for the new #2 city, which sould build a horse to explore, and the archer can stay behind to defend #2 city.

For the first few turns, I believe the capital should only produce settlers, untill we have at least five cities, and we shouldn't irrigate at first (Old MP trick, build cities FIRST, irrigate later), but DO construct a road net to generate trade arrows (which translate into science beakers and money), and not to bother constructing city improvements for quite awhile (they drain early treasury and ony two are needed: Temple and library).

Of course, these are just suggestions, the people must chose what to do with the empire.
 
I tottaly agree withe AoA here.We must bild as much as setler's as possible in our first city to expand quicly.

Only ,i hope we are not on a island.On the other hand ,if we are ,we are probably on a big island.
 
AoA, I like! Archer in city two, then build the horseman there. Good call. In principle I agree with the irrigate later strategy, but with all those plains, we may want to hae our second settler out of Olympia irigate one of our resource squares on its way to its city spot.

I don't ussually play on raging barbarians (I fall off and get hurt) so jump all over this idea if it doesn't work, but I always liked to have my second and third militia units as warriors. They are cheaper than phalanx and will still upgrade to pikemen. Thoughts? Opinions?

Also, what about where we put the second worker? Read my initial post and let me know what you all think.
 
Well if we decide to build nothing but settlers for a while, then we may not want our city to grow too fast. If it grows faster than we are producing settlers, then it will get to the point where civil disorder sets in. Also, unless we build roads then we won't get any trade from the extra squares being worked, so there wouldn't be any benefit to them.
 
It looks like im late agian:(. Anyways settler yes, lets keep the pop point on the whale and buffalo when possible that way we'll be producing at maximun efficancy. And If its ok with you guys I suggest we go ahead and produce another settler after this one.:)
 
I haven't done all the math yet, but if we choose the bufalo, we may not get the second settler as fast as we would on the wheat. The reason being that the wheat will allow us to grow to size three before we build the second settler, so we will really accelerate at the end.

Just a thought. I stand by my thought of wheat since it should only cost us one turn on the settler, and will lead to quicker city growth.
 
That's as maybe, but quicker city growth will lead to quicker unhappiness. We need to ensure that Olympia grows at a rate so that it can keep producing settlers without growing too quickly. The wheat will prove very useful later on, when we want the city to grow, but for the moment we don't need it to. We can use the wheat to grow while we are waiting for our settlers to irrigate the plains. It will support two tiles of plains as well as itself, so we can grow quite well before having any hunger problems.
 
***
While I appreciate your concerns of civil unrest, the City Planning Ministry has conducted exhaustive surveys and had determined that civil unrest will not trouble our city up to a population of 5, provided we have a strong (3 units) defensive force to p[rotect our citizens from the barbarian hordes and the incursions of lesser civilizations.

I still stand by my assertion that the wheat will ultimately provide us with more production in the form of more workers. Keep in mind that the next region to be worked after the wheat will be the buffalo.
 
Back
Top Bottom