wesplaysciv
Warlord
- Joined
- May 17, 2020
- Messages
- 276
The discontinuity around the age transitions makes for different incentives, I guess. As an age gets closer to conclusion, how should you reposition your empire?
In a recent game I had the plague crisis, built / bought a few physicians, used them, plague was still there? And all it did was damage some buildings. Could have saved that gold for the next age.
- Production - ageless buildings or commanders or wonders only (if they can be completed in time), or units if you think you are under the cap. No point doing science, culture projects, civilian units, or non-ageless buildings. Is there any point repairing or do things automatically get repaired? If cities had gold projects, that could make sense to do.
- Science -
doesn't really matter? Not clear if any tech researched, masteries or not, has any impact in the next age.settlement limit carries over - maybe? - Culture - make sure your own civ's tree is complete as the traditions do carry over
(although - do they need to be researched in the age, or do they carry over automatically?)diplomatic action capabilities (some cultural masteries) carry over - Influence - spend to improve/reduce relationships as desired? Can't take more than 350 or so with you, some of the relationship carries over. Maybe spend to incorporate a city state but make sure you have enough time to complete it.
- Gold - save up to 3K. If you are above that, does spending money to make a city in this age reduce the cost of it becoming a city in the next age? Also a nobrainer if you are planning to take the economic golden age where your cities remain as cities.
- War - you can feel better razing marginal cities as you won't have to live with the penalties for that long.
In a recent game I had the plague crisis, built / bought a few physicians, used them, plague was still there? And all it did was damage some buildings. Could have saved that gold for the next age.
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