With the expansion of Fanatica, we have a growing number of cities hopelessly corrupt (i.e. wltkd, courthouses, police stations will NOT help in reducing waste and corruption.
IMHO there are various options for such cities:
1. Build/hurry temple, if we need the culture expansion to claim territory or e.g. get fish/whales.
2. Build/hurry harbor, if in a strategic position.
3. Grow them to pop 6 and then create specialists (taxmen/scientists).
4. Grow them to pop 6 and then build workers.
5. Grow them to pop 6 and then hurry an aqueduct. (IMHO inferior to the next alternative.)
6. Grow them to pop 6 and then build settler to found another city (preferably in cities with granary).
7. Build units (if barracks) or artillery (if no barracks), maybe later switching to cruise missile. (my favorite solution).
8. What I would NOT do is hurry improvements (e.g. aqueducts) costing maintenance without analyzing the return on investment.
Opinions?
PS: IMHO very commendable is Donsig's intention to sell "useless" banks giving us 20g each!
IMHO there are various options for such cities:
1. Build/hurry temple, if we need the culture expansion to claim territory or e.g. get fish/whales.
2. Build/hurry harbor, if in a strategic position.
3. Grow them to pop 6 and then create specialists (taxmen/scientists).
4. Grow them to pop 6 and then build workers.
5. Grow them to pop 6 and then hurry an aqueduct. (IMHO inferior to the next alternative.)
6. Grow them to pop 6 and then build settler to found another city (preferably in cities with granary).
7. Build units (if barracks) or artillery (if no barracks), maybe later switching to cruise missile. (my favorite solution).
8. What I would NOT do is hurry improvements (e.g. aqueducts) costing maintenance without analyzing the return on investment.
Opinions?
PS: IMHO very commendable is Donsig's intention to sell "useless" banks giving us 20g each!