What will be your first mod for Civilization 4?

What will be your first Civilization 4 mod?

  • Terrain (Improvements, types, resources)

    Votes: 5 9.1%
  • Technologies

    Votes: 5 9.1%
  • City Improvements

    Votes: 1 1.8%
  • Military Units (Editing)

    Votes: 8 14.5%
  • Non-Combat Units (Editing)

    Votes: 1 1.8%
  • Creating Units

    Votes: 2 3.6%
  • User Interface (Main Menu, Screens, etc)

    Votes: 1 1.8%
  • Countries

    Votes: 15 27.3%
  • The AI

    Votes: 5 9.1%
  • Civilization 4 will be perfect: there will be no need to mod it.

    Votes: 12 21.8%

  • Total voters
    55
  • Poll closed .
Greetings all, well i'd like to see one particualr mod,
that when a scout or a settler or worker or ship goes to close or strays into neighbourly civ, that the civ that there accidently ventured into doesn't carry on saying "i see your troops amassing on my boaders get them out or its war",

Now this isn't right when its only a settler or a scout or worker or a ship passing through its borders. the AI civ should not definately interfere or makes threats.
If i was troops fair enough, but not civilians

cheers
bt
 
bt_oz I would also like to see that, especially when your ships can only travel on coast and your exploring and the only way to keep exploring is to pass through someone elses borders, and they start to bug you about trespassing.

Dale I would also like to have real stacked combat like CTP2, if it's not already implemented.

I would like to add athiesm, and protestentism religions to the game. Also I would like to have the games be much longer apperently they have shortened it to 400 or so turns, I usually play the extended version of RAR which is 915 turns, also I would like bigger maps and more civs.

Oh and I would also like to bring back pollution, add corruption but have it be related to wages and crime in some way, and add immigration, so that when a culturally weak city is close to a city with stronger culture, some of the citizens would start to move to city with more culture, or citizens from a police state could try to move to a free society, and have it also have a chance of faliure and get a pop up asking you what you want to do with the immigrants. :devil: :whipped: :ar15: :worship:
 
Being too lazy/stupid to mod myself, I shall wait and see what other people do :) Civ 3 has some really amazing user created scenarios, lets hope there are some good ones for civ 4 also :cool:
 
I said nothing, but I may had a Habs civ with Saku Koivu as capital (or captain).
Else, same as ComradeDavo.
 
Civ III it so hard to mod I dont even try maybe if I had some tools... CivIV I hope wont be as difficult then I can start making that full mod Ive always dreamed of
If this happens I would probably start with Terrain because its the hardest part to get to look the way you want it to with my moderately unprecidented idiea and Ive seen alot of games... my rambeling is pathetic shoot me
 
I'll be modding new civs into the game, if there isn't any cap on how many civs in the game.

That's if I'm free, or when I'm not lazy.
 
I want to add a few Techs, Buildings, And a lot of Cultural Flavor Units with the Same Stats as Regular Ones.
 
mastertyguy: did you make a mod with all 30 teams, great leaders, special units, and the like?

"Wayne Gretzky has completed a Great Wonder in Edmonton: a Dynasty"
 
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