What will you use the editor for?

What will you use the editor for?

  • Creating maps

    Votes: 4 26.7%
  • Modifying the rules

    Votes: 5 33.3%
  • Something else (please post)

    Votes: 4 26.7%
  • Editor? Who needs an editor?

    Votes: 2 13.3%

  • Total voters
    15

gfeier

King
Joined
Dec 9, 2001
Messages
887
Location
In front of my Mac
Just wondering what the rest of you will be using the editor for. I'm more interested in varying the rules than in creating maps but I expect I'm in the minority.
 
Something else --- both creating maps and modifying the rules. However, I'm uneasy about modifying the rules, because I'm afraid I may unbalace the game. Meaning, the AI may not recognize the change and therefore fail to take advantage of the modification, while I do.
 
All of the above. Just tweaking to vary the game every-so-often. I have my own projects that I'd like to muck about with, but I expect that I will rely on others' creativity as well and just modify their efforts for my own games.

I'm hoping that the Editor will allow me to use other people's modified units.

If you have the Prima Strategy Guide, there's a comprehensive listing of what the Editor can change as well as some appropriate warnings about the areas to leave alone (for example, they say don't touch the animations for research eras --whatever they are).

I should add that I also expect to return to 'natural Civ3' as well; it's a great game and pretty well balanced, but the Editor will provide the variety I enjoy.
 
Maps for me. I'm particularly interested in setting up different power structures. Bipolar, tripolar, whoever grabs the right piece of land first, one civ who has all the iron and another with all the horses...
 
Both: I've played several earth maps, in wonderment in some cases, but always learning by what others did, especially in terms of realism vs. sacrifices in the name of gameplay. OTOH, I've been consistently annoyed by a few little things. Omissions... such as: the lack of "spices" around the Louisiana area... know they not of "Tabasco"? "Creole"? "Cajun"? "Roast Green Chilies" from Central New Mexico? Not to mention the chance to build new worlds (and maybe "dabble" in total conversion -- I did a complete space theme for Civ2).

But... I'm looking forward to adding units, giving the ability of cruise missiles and stealth bombers to bomb to "completion" or whatever they call OpFor death in the editor (think: thermobaric warheads). Increasing the waste/corruption fighting power of police, et al. Other stuff...
 
All of the above. I try to make the earth maps a bit more realistic (hillside terracing for irrigation, resources in places where they actually are, etc)

I edit rules slightly to make certain units more accurae, modify a few units, add a few units, plus I like creating whole new worlds/world maps, and varying the rules.

Working on a scenario for post WWII and the start of the space race... Doing one where the Mongols didn't lose at Ayn Jalut, nor did the Great Khan die before the Mongols were able to take out Poland, Austria, and Hungary..Of course, I have to use the Chinese as the Mongols since the Mongols weren't included in Civ 3 ::grumble, growl, much gnashing of teeth::
 
Originally posted by ejday
....., especially in terms of realism vs. sacrifices in the name of gameplay. OTOH, I've been consistently annoyed by a few little things. Omissions... such as: the lack of "spices" around the Louisiana area... know they not of "Tabasco"? "Creole"? "Cajun"? "Roast Green Chilies" from Central New Mexico? .....

Does this mean we can expect herb farms in the hills of North Georgia and opium plantations in Afghanistan? ;)
 
Originally posted by dojoboy


Does this mean we can expect herb farms in the hills of North Georgia and opium plantations in Afghanistan? ;)

That's an interesting idea. I remember looking at screenshots and, all politics aside, somebody had added "cocaine" to the resources and plopped it down in Colombia. That could be a debate thread in itself, and only slightly less volatile a resource as uranium.

But, no... I was thinking of a spice in LA area for cajun, one in the Southwest area as an homage to salsa and chips, and maybe one somewhere around Vermont. Pancakes wouldn't be the same without maple syrup, ya know?
 
Maps? Bah, Humbug!! The adventure of trying to figure the lay of the land is a large part of the civilization adventure, to me.

I also have a PC, specially purchased for Civ3 I might add.

First of all, I totally deleted all combat advantages against barbarians. Then I increased the Optimal City Number by 50% for each map size (affects corruption).

I have given fighters/jet fighters a defense value almost as much their attack (F-15 is an 8/8, bombardment of 6). This allows for bombing runs with them that serve as offensive air superiority missions. Stealth Fighters have a bombardment of 8, but a RoF of 2 (unchanged). Chance to intercept Air Missions is 67% (up from 50%).

Destroyers, Battleships, Nuc Subs and Cruisers have blitz capability. This, BTW, does allow for multiple bombardments, which the AI utilizes quite nicely. I increased battleships' defense to 16, cruisers' to 12 with 6 bombardment, and Nuc Subs are a 10/5/5.

Building cities in Tundra is not allowed, furthering the use of colonies.

Most recently, I flagged Tanks, MI and MA as Wheeled which makes it so they require roads to enter jungle or mountains. Also, I changed the Space Ship parts Tech requirements to later and increased their costs. You cannot finish the last one until you can build anti-missile defense. I didn't want to turn the SS victory conditions off, but I didn't like it coming so early.
 
Sounds kewl, Jaybe. How about posting a modded bic file for Mac users under 1.21g?
 
Now here's a question:
Mac PTW or not, does PTW use the same file formats as Civ3? I remember some massive overhaul one guy did (Akka something or other)... it had new units, a modified tech tree, the whole shebang. Let's say we don't get PTW. Could we still buy the Windows version and lift the animations, then install them with the editor?
(This should make Westlake happy): I did go out and buy the Strategy Guide strictly to find out what the editor could do. If you've seen the chapter on the editor... well, guys, it's anemic at best. I'm hoping for a read-me on the arcane stuff (or at least a few threads from Thunderfall or the local gurus) once "all the options too numerous to list" open up to us.

That is...
[ominous music]
assuming they open up to us all...
[/ominous music]
 
Changing the rules for sure.
Corruption is a little out of hand. It's understandable in earlier eras, but with increasing technology the effective distance between cities is reduced. By the time you get airports, it should be quite minimal, so I would like to have airports and railroads dramatically reduce corruption in a city. I am sick of having games where in modern times I loose 99% of production to corruption just because they are a few thousand miles away. In the real world I think Los Angeles produces substantial revenue for the nation, considering it's distance from Washington, don't you?

That and the defense ratings for naval units are a little silly. What navy could possibly under any circumstance loose a battleship to a frigate or caravel?

-Joe
 
Overall change the art files, obviously maps on my own way, but change the landscape, units... The rules? It's a lot of changes already.
BTW Jaybe, I had the same idea you had, (but not yet done). A WindowsPC devoted to Civ III. I'm very frustrated reading the Wintels forum, news, patches and so oooon! :-(
 
Originally posted by Mike.doc
Overall change the art files, obviously maps on my own way, but change the landscape...
Actually, you don't the editor to do that. You need an art program (like Photoshop or Graphic Converter). Find the .pcx file and hack away.
more Mike.doc
units...
That's a bit more intensive since they got multi-frame animations for the eight primary direction. Easiest if you have a modeling or 3D program, but again, that's independent of the editor. Now, actually adding units... yes, you need the editor for that.
more Mike.doc
The rules?
Yes, definitely the editor.
more Mike.doc
BTW Jaybe, I had the same idea you had, (but not yet done). A WindowsPC devoted to Civ III. I'm very frustrated reading the Wintels forum, news, patches and so oooon! :-(
Ooh, that's kinda rough. I thought about running VPC, but the principle of the thing is keeping my breath held.

So... Brad... are you still in the middle of Jedi Knight2 or will we see an editor before Halloween?
 
Oh my lord Ejday,:nono:, I beg your mercy: it was only an idea, a tought, a smoke, the dream of a dream, a fallacious fallacy of my tormented soul!:love2:
 
Originally posted by Mike.doc
...a smoke, the dream of a dream, a fallacious fallacy...
:lol: Verrry poetic. I can dig it.

Sorry if I seem a little opinionated on it, I've been wading among the unwashed masses, the hordes, the...
http://forums.civfanatics.com/showthread.php?s=&threadid=33773&pagenumber=1
...well, some of them are reasonable folk but there's a whole lotta "Macs suck. huh.huh huh. Yeah. huh huh. Macs blow." as well as one guy (Akka) who thinks the machine isn't bad but the users stink. For some stupid reason, I actually swallowed the bait.
:crazyeye:
So, all the more reason to promote the growth of the OSX's desktop unix platform.
 
Originally posted by Sid
Sounds kewl, Jaybe. How about posting a modded bic file for Mac users under 1.21g?
Sorry, I have discovered that I do not HAVE a 1.21 bic with my mods. :cry:
I tossed them after I upgraded to 1.29.
Perhaps I will get around to having a second install with 1.21 so I can make such mods, but it is not yet a priority.
 
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