What am I talking about is not this stupid eight - difficulty - levels - line (which is stupid and should be thrown out anyway, because in practice almost nobody plays first 3 - 4 outside of tutorial level learning of the game) but something more fundamental:
Do you think Civ games in general should be designed around the idea of being easy or hard?
The motto of the series is "Can you build the civilization that can stand the test of time". Taking this literally, that would mean that the very act of build a civilization which reaches endgame is an achievement in itself. Civ6 doesn't work in this way, obviously; it is very clearly built around low difficulty level (well, partly 'purposefully designed' and partly 'we are unable to design good 1upt combat AI').
The reason why my poll doesn't contain the option of 'let's just make difficulty levels in - game incredibly varied' is because I reject this very understanding of difficulty - in the end you do design the game around a certain concept and level of baseline difficulty, and only then you apply varying diff levels on top of that. Besides, that would defeat the point of the question.
Personally, I know this will never happen, but I'd love if this series literally understood "Can you survive the test of time" as "factions rise and fall during game session and you are not at all easily guaranteed to survive, you have to struggle and fight and use all tools at your disposal". I do think that challenging games are in the end simply better, more engaging, more interesting, more emotional, deeper games overall. Such Civ game would still have difficulty levels, and maybe even a special relaxed sandbox mode, but it's core concept would be about actually TRYING TO STAND THE TEST OF TIME. I don't think this could ever happen due to the massive casual appeal of recent Civ games, but I don't think it had to be too destructive either - there are so many very popular games, massive hits, with purposefully high difficulty level.
Do you think Civ games in general should be designed around the idea of being easy or hard?
The motto of the series is "Can you build the civilization that can stand the test of time". Taking this literally, that would mean that the very act of build a civilization which reaches endgame is an achievement in itself. Civ6 doesn't work in this way, obviously; it is very clearly built around low difficulty level (well, partly 'purposefully designed' and partly 'we are unable to design good 1upt combat AI').
The reason why my poll doesn't contain the option of 'let's just make difficulty levels in - game incredibly varied' is because I reject this very understanding of difficulty - in the end you do design the game around a certain concept and level of baseline difficulty, and only then you apply varying diff levels on top of that. Besides, that would defeat the point of the question.
Personally, I know this will never happen, but I'd love if this series literally understood "Can you survive the test of time" as "factions rise and fall during game session and you are not at all easily guaranteed to survive, you have to struggle and fight and use all tools at your disposal". I do think that challenging games are in the end simply better, more engaging, more interesting, more emotional, deeper games overall. Such Civ game would still have difficulty levels, and maybe even a special relaxed sandbox mode, but it's core concept would be about actually TRYING TO STAND THE TEST OF TIME. I don't think this could ever happen due to the massive casual appeal of recent Civ games, but I don't think it had to be too destructive either - there are so many very popular games, massive hits, with purposefully high difficulty level.