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user746383
Guest
For what it’s worth, I never beat deity (or Sid) on any other version except for like artificial 1v1 scenarios but this one I had to install a mod to make deity harder as soon as one was available.
Luckily these difficulty levels are arbitrary. The AI continues to play effectively if you mod the AI bonuses to be higher than deity. They actually start to do some things they really struggle at on vanilla difficulties, such as building large enough armies (and continuing to replenish losses during war) so that the player cannot simply exhaust their army then conquer their entire empire, and maintaining defensive armies into modern (most of the time). You can also adjust yields so that the AI keeps pace with your current skill level.This is one of my issues with the game, any long term playability. If these boards are a general consensus 80% are playing on the top 3 levels, with over a quarter on the highest level, If you are here now on a game barely out 2 months, where will you be in a years time. Leaving game I presume as lack of long term challenge.
The only time I've ever played diety in single player was in Civ 4 when I earned my HoF Quattromaster title. I remembered being scared to death, but I managed it. I don't think I ever played deity again after that. Single player that is. I don't think I ever played it in a Succession Game.For what it’s worth, I never beat deity (or Sid) on any other version except for like artificial 1v1 scenarios but this one I had to install a mod to make deity harder as soon as one was available.
Im confused by this statement. Difficulty in 6 and 7 are implemented so differently. It just means FXS didn’t set the highest difficulty in 7 super high. I think the unit and constructible bonuses are too low. If you increase those, the AI goes from nearly linear growth to something closer to snowballing, consistently getting to the 2000+ sci/cul mentioned above (I wonder if FXS viewed this as a problem and set deity bonuses to just below where this happened often).If 1/4 of people feel cnfident on diety, it only means how badly difficulty levels are implemented since Civ6

I’d also be curious. I’m guessing (hoping) that no one complaining about deity being too easy is using mementos. The first deity games are pretty exciting, when you don’t know what the limits on the AI strengths are. I need my games to have a moment where things start feeling dire and I need to push through a scenario where I don’t see an obvious way to prevail.I wonder how much mementos play a role in how frequently people are beating deity. Are people beating it often with no mementos active? If so, I suck.![]()
People's mileage may vary, but I am liking how I can play in a more relaxed way on Deity, as opposed to Civ6 where I had to play in a certain way to succeed and felt like the first half of the game was a slog.I’d also be curious. I’m guessing (hoping) that no one complaining about deity being too easy is using mementos. The first deity games are pretty exciting, when you don’t know what the limits on the AI strengths are. I need my games to have a moment where things start feeling dire and I need to push through a scenario where I don’t see an obvious way to prevail.
I assume you're talking about an active war. Yeah, I do think this is a problem in Exploration. In Antiquity, the saving grace is there are usually not that many AI units and districts. In Modern age, you probably have good commanders that can help speed things up, or at worst, bombers are around the corner.Honestly, the only thing I dislike about Deity is that wars really take a long time unless you're stacking combat strength. I don't always feel like a click-fest...
Yeah, you are rarely threatened by the AI, but the most efficient way to beat them before aircraft and naval engagements is a lot of micromanagement of ranged units with shuffling a melee frontline into army commanders as they get injured.I assume you're talking about an active war. Yeah, I do think this is a problem in Exploration. In Antiquity, the saving grace is there are usually not that many AI units and districts. In Modern age, you probably have good commanders that can help speed things up, or at worst, bombers are around the corner.
I tend to wage naval wars in Exploration instead, which I find much easier to execute. So I guess, intentionally or not, Firaxis achieved their goal for that age? This is also why Chola rose to become my favourite civ in Exploration. On Deity, I will get dragged into wars or declared on, and a strong navy punishes the AI heavily and helps me complete the military legacy path.
As for passive wars, they tend to go on forever because the AI seems to have little incentive to agree to a peace. Sometimes if I'm really not bothered, I'd just let it be and repulse any weak attempt by the AI to attack me. But being able to punish them is very effective in ending wars more quickly.
I stopped using mementos after I completed the challenges for full attribute trees. They make the game quite easier but I can still consistently beat deity without mementos.I wonder how much mementos play a role in how frequently people are beating deity. Are people beating it often with no mementos active? If so, I suck.![]()