What would make CIV V better?

Better combat system where a knight actually CANNOT beat a tank (didn't they say somewhere that Civ 4 would have that system? Funny how it didn't...)
 
Populations do age. Each population "point" doesn't represent one person. It represents a city size. One person's lifespan can't even be represented in Civ. In the course of one turn in the Ancient Era, you may have as much as fifteen generations being born and dieing.

The concept of having individual people aging just doesn't even make sense knowing that everyone in the city in one turn will be dead by the next turn (even a turn gap of a hundred years will do).

And as blaugh said, growth rate = birth rate - death rate. So it makes sense for a city's population to keep on growing forever at least until birth rate < death rate. Which is already the system in Civ IV, and in the real world.
 
Battle System
Having a battle system like in Civ CtP 2 would be great (where you have a combined arms combat instead of a combat 1:1 like in Civ IV.

Resources
Having soft requirements for strategic resources (doubling or tripling the building time for units with every required resource missing) would also be great

Buildings to refine resources
Buildings which turn a resouce into another resource would be great,
for example refineries which turn oil into petrol, so that you don&#180;t need oil but petrol as strategic resource (and can cripple the war production of another player by destroying the city/cities which have refineries in them (they should be expensive to produce or maintain, so that players would be encouraged to build the building in only few of his cities)
(AFAIK someone already works on a mod for Civ IV which enables such buildings that convert resources)

Future Techs
Extending Civ into the future would be great (just like Civ CtP does)
 
Cities= mini-Civs

Merge the Politics and Diplomacy, so that your government/Empire is always about negotiating a relationship with your people (cities) Fortunately, They cannot win the game, so they don't have to think in 'gameplay competitive terms' like the AI Civs should.

The game can start up with Lots of these cities already founded



Territories and Changing Scale

When the game starts, a Tile is ~1/256 of the size it is normally, as time passes, tiles merge. Cities are collections of tiles and Buildings that are all connected enough collected, so they can also Merge. Your entire early empire may end up being your late game Capital City



Range instead of Speed

Units need support, and not just money, on the other hand it shouldn't take 50 years to cross your empire. So give units the ability to defend, and attack, an Area, rather than a single tile. Or the ability to conduct scouting missions (out to a certain Range of tiles Away from your empire) [like air missions these would have a Chance of success, the longer the range, the more chance they may get intercepted and killed before bringing back Any information]
 
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