I found a bit of time to look in more detail at this. Having an isolated civ means that I should be able to find out the prices they are willing to pay for a variety of techs once I gift them a stack of money. Once I checked that they were researching Map Making, I then proceded to gift and trade them up the tech tree and got the following results. (Standard map, Regent level, 8 civs-none eliminated, Sumeria has only contact with me.)
Code:
tech base beakers price price/beaker
Steam 120 2880 4738 1.645
Mono 36 864 1466 1.697
Feud 32 768 2683 3.493
Eng 36 864 1468 1.699
Chiv 32 768 1323 1.723
Theo 40 960 1627 1.695
Edu 44 1056 1775 1.681
Astro 56 1344 2268 1.688
Bank 52 1248 2081 1.667
Music Th 40 960 1081 1.126
Inv 44 1056 1796 1.701
Gunpowder 48 1152 1961 1.702
Chem 60 1440 2389 1.659
Phys 64 1536 2544 1.656
Mag 68 1632 2726 1.670
ToG 68 1632 2705 1.657
Metal 64 1536 2549 1.660
Phil 6 144 311 2.160
Lit 10 240 302 1.258
Curr 16 384 688 1.792
Constr 20 480 868 1.808
Republic 28 672 1536 2.286
(beakers=research cost. price=the maximum amount of gold that Sumeria was willing to give me for the tech.)
There are some strange results there!
Philosophy is worth a stack of cash when compared with its research cost. Does the AI think that because it gives a free tech its worth paying for?!!!
Music Th is worth relatively less, maybe due to being an optional tech, but Chivalry still holds it value. JSB has not been built so its not because of that.
Why does the cost/beaker ratio vary so much?
I did a quick look at a chieftain standard map under the same conditions, found a civ that had no contacts and started the process again.
Code:
tech base beakers price price/beaker
Phil 6 72 311 4.319
Lit 10 120 309 2.575
Curr 16 192 688 3.583
Constr 20 240 868 3.617
The price/beaker ratio is double for all techs when compared with Regent (except Lit, which is slightly more than 2). Presumably this is because of the AI-AI trade value being 200% at this level but I always thought that it only affected trade between AIs.
This raises more questions than it answers but I'm afraid that negotiating with the AI right down to the last gp after having played out a stack of turns building up a decent cash reserve in games that have already been won is starting to get a bit tedious. I'm tempted to look at a higher level game to test the AI-AI trade bonus effect and also to look at the cost of IA techs to see if the 1.7 ratio is only in the MA. However I'm tempted by the current HOF gauntlet even more so this is it from me for now!