Whats the minimum spaceship?

BlackAdder60

Very naughty boy!
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Feb 18, 2004
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Malmö, Sweden
Is there anybody who could tell me what the minimum effort (lower bound) is for a Spaceship that has 100% propability to make it?

That is: if I am to build a spaceship w. 100% chance of succes, what is the *absolute* minimum number of:
Structurals:
Components:
Modules:
 
I think for 100% you need max of everything, that's what i always get!
 
I'd say you should just experiment. If you want the bear minimum, just build your 3 Modules first, then your 2 components, and then as much structure as you need to make it fly. After that, just add more engines untill you have it at whatever speed you want. That's waht I always do for OCC.
 
yeah, i always have max one ready incase damn china launch one! i don't like to win by space but i like the challenge of stopping the enemy! NUKE THE CAPITAL!
 
If I remember correctly, the minimum for 100% success (which is confusing, since you'll always reach Alpha Centaury... This percentage is only how many points will be added to your score) is:
Structural 15
Components 3/3
Modules 1/1/1
 
1) Once you are allowed to launch your spaceship, it always reaches AC, even if the % is low (except if one of your foes takes your capital while the spaceship is on its way). The minimal spaceship is 3 modules (one of each kind), 2 components (one of each kind), and 15 structurals, IIRC.

2) If you wish to get the so-called 100% chance of success, you need to build 3 modules (one of each kind), 6 components (3 of each kind), and 21 structurals, IIRC.

3) More modules give a higher score (you can build up to 4 of each kind), more components give a higher speed, and the number of structurals required goes up with the number of modules and components that you have chosen to build.

4) What good players usually try to achieve is a ship that has a high speed and a low cost. This means few modules ( =3), many components (up to 8, IIRC) and the minimal number of structurals required to hold these together.
 
The % of success means the % of colonists that will survive the journey.

Just like Planet of the Apes(remember the woman Stewart?)..a few of them get holes or cracks in their suspended animation sleeping pods ;)
 
Thanks a lot everyone. Your replies were helpfull :)

By the way, conserning the "Planet of Apes" (original).
I remember a comment in that film, after the female onboard died and the rest of them (all guys) woke up from cryo sleep:
"Three Adams and no Eve" :lol:
 
I have lost a spaceship without having my capital attacked, Which I attribute to not having a 100% success rate. It has only happened once.
 
la fayette said:
2) If you wish to get the so-called 100% chance of success, you need to build 3 modules (one of each kind), 6 components (3 of each kind), and 21 structurals, IIRC.

Make that 15 Structurals for ships with from 2 to 6 Components, as Titi said.

I have played a lot of spaceship games and never seen a ship lost without the capital being captured. The % only means what percent of 100 points per Hab Module you will get when the ship arrives.
 
blackthorn said:
I have lost a spaceship without having my capital attacked.
Like ElephantU, I've never seen that happen. Are you sure the AI didn't reach AC before you?
 
That must have been what happened........And I thought I was onto something. Oh well.
 
I never understood why a colony ship would return home if it learned it's homeland was invaded. Wouldn't it make more sense to just escape to AC and start a new life for your people, than to return to Earth just to see your homeland in ruins? And besides, these people are in stasis! It's not like they're directly in controll and feel some kind of moral obligation to save the motherland, the ship is completley automated during the voyage. So it comes down to: "What kind of idiot programs civilian a ship to fly into a war zone?" I know I wouldn't!
 
Is that what the message says? I thought it had to do with the ship crashing when the capital is conquered. If no one was awake and the ship was being controlled from the Palace (which can be relocated if you have 1000 gold), loss without relocation would allow the ship to miss the wake-up call.

Been so long since I lost a ship...
 
The ship wouldn't be controlled from the capital because the Signal-lag would be so severe that by the time your commands reach the ship, it's already on Alpha Centuri! It makes more sence to just pre-program everything into the ship's computer, and maby have a small crew that wakes up every few months to make sure everything is working.
 
Yeah, Yuri's write, this is a bit farther than the moon you know! It's in another solar system!
 
I have not lost a ship in quite a while. But the way the game sets up objectives, it makes perfect sense to have the ship lost or crash or whatever.

This was eliminated in the ToT version, The player to reach AC first just has the benefit of "colonizing" first. Which can have obvious advantages.
 
Yuri2356 said:
The ship wouldn't be controlled from the capital because the Signal-lag would be so severe that by the time your commands reach the ship, it's already on Alpha Centuri! It makes more sence to just pre-program everything into the ship's computer, and maby have a small crew that wakes up every few months to make sure everything is working.

My interpetation of the rules is that the destruction of your spaceship is a penalty for losing your capital. It is also a way to recover if the AI launches a ship first. You have the opportunity to take his capital and destroy his SS.

It really has nothing to do with the logic of SS control, its just the way the game was designed.
 
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