What's the priority city improvement you would build when you have conquered a city?

kangyio

Warlord
Joined
Oct 7, 2003
Messages
165
This has always been a problem which concerns me when the occasion comes.Sure,you can cease the existence of a civilization by blitzing warfare in a matter of a couple of turns after industrial age.However,what do you do with those cities?
In the early stages,surely a magnificent civ can not be destroyed in a few turns(unless of course you sign right of passage and place you units right next every city they have then blitz them to death in the next turn which by the way is what I never do.I always declare war on the enemy then lead my forces to fight them.Any way,back to the topic)And the city improvements are not all done in the cities,or you bombard the city countless times that the majority of the improvements are now in ashes.I have my own order of building.Please share experience and do criticise.

1)If the city I conquered is right next to the enemy border,then any culture improvement is a first must.Library,university are better choice than temple,cathedral etc.Since it gives a bit of science output as well.Because I am under high risk of being culture flipped,better secure the city and keep it under my belt than to lose it.It is not fare to my people and my brave sodiers :)
2)After that,corruption is likely to be severe(communists won't be bothered I believe).So something like police station or court house would do,otherwise without these things the city will be hardly produce any shields or coins at all.
3)Then a shield boost improvement should be the next logical step.A factory,or the hydro plant from the hoover dam in your capital will put this newly conquered city on to the usual city developing routine.
Again,please do give opinions.
 
Depending on my civ and the sitution.. Either a temple or a barracks.

One for the cultural and happiness effect.

The other for the 1 turn "full-heal" of units.
 
I sometimes got Sun Tzu's Art of War,so barracks aren't a problem,and with the wonderful Pyramids,granary is automatically available as well.
 
Originally posted by kangyio
I sometimes got Sun Tzu's Art of War,so barracks aren't a problem,and with the wonderful Pyramids,granary is automatically available as well.

Yes, but I usually play on Emporer.. and I'm not so lucky to be blessed with Sun Tzu's in my games ;).
 
Temple without a doubt. The increase in your territory is usually good for limiting enemy movement and the culture is good to prevent flips.
 
Temple or Library depending if your religious or scientific.
 
Temple if i'm not scientifique, library when i play a scientific civ, and a barrack each 3-4 conquered city unless there is railroad connection (first thing i bombard with my planes, i often have to rebuild the rr network afterward).

But each new conquered piece of land ask for an Airport, this is mandatory for rienforcement.
 
It really depends on your goals. I usually go for either a temple or library, depending on the Civs abilites. If I have a lotta lux., I go for a marketplace for more bling and happiness. ;)
 
Like most others, I usually build a cultural improvement, which is usually a library because they are so cheap.

Once you get the cities' resistors quelled, and the usual resulting disorder controlled, a library can cost around $125.00, and I'll rush build those.

Libraries offer science, they're typically good buys, and they grow the borders quickly.

If the conquered city is big, sometimes I'll build a temple first because that'll improve happiness more quickly and I won't lose as much population to workers / starvation that way.

When I attack, though, I never bombard anymore. I like to leave as much of the conquered city intact as I can. If you can afford to -- which I usually can't -- you leave as many units as you can in the city to quell flip (up to 2x pop, isn't it?).

If I've got or get a GL laying around, then I'll build a cathedral in a big city, especially if I've got Sistine Wonder, because then you've really got the ability to keep the conquered city intact. But this is rare.

Anyhow, there 'ya go with my views.
 
Nobody said walls. I build walls quite often if I am on the enemy border or in his territory. I think walls, temple barraks are the biggest three. But late in the game you might want a airport first if you are on a different continent.
 
Right, walls can help hold a low population, hight strategic value town but it's not on top of my priority.
 
IMHO there is another factor that should be counted in as well, if there are resistors and how many of them.

But besides that, I usually go Temple or Library and when its coastal and not connected by roads, a harbor.

Greets Jurimax
 
I am usually helped greatly by

Prymids
Art of war and
The Hoover Dam

So for me it's a temple and then a library. By the time the libraries are being built there is not enough left of the civ to be of any concern.
 
I rush a temple or library (if scientific) also. If I'm communist, then I usually do a courthouse. If I'm Republic or Demo, I'll start a marketplace if one isn't there. If corruption is really bad as a Republic or Demo, it doesn't really matter what you build as it'll take forever.
 
If I conquer a city and I have overwhelming military superiority over the enemy civ, I'll rush a temple to prevent flips. If the city is far away, I don't care about a library, because corruption and waste will be so high that I won't get anything out of the city anyway. And I always starve every captured city to population= 1, too.

If I just conquered a city, but there are too many enemy units nearby, I'll fortify my own units inside the city and rush walls and barracks. Walls so it's harder for the enemy to beat my own units, barracks so they can regenerate faster between attacks. And starve and turn all the citizens of the city into specialists.
 
After I conquered a city, I always rush worker and/or settler to reduce it to size 1 before I start building any improvement in it.
 
Originally posted by Moonsinger
After I conquered a city, I always rush worker and/or settler to reduce it to size 1 before I start building any improvement in it.

::gasp::

This is so blatant i never thought of it....:cry:
Even a single worker reduce the pop by 1, sort of a cheap temple effect. No need to reduce the town all the way to pop 1 in most of the case, but 1 less is very usefull.
Thank you for this tip Moonsinger
 
I starve enemy cities as required. Sure, it's only half as quick as rushing Settlers, but it's alot cheaper when we're talking about a bunch of cities of decent size. I rather throw that money at my science effort.

But, I just realized an advantage of Forced Labour I've never thought of before - you can pop-rush settlers to get rid of foreign nationals at breakneck speed! Not that that's going to make me use Communism ...
 
It seems culture building is a common choice.And starve enemy city?To get rid of the foreign citizens?I don't usually play on huge maps cause it really is tiring,play smaller maps and have more games is more worth it,I think.And so starve them sometimes is not really necessary since the one nation could be entirely destroyed in relatively short period of time compare to that in a huge map,therefore they won't get upset if I begin a war with their home country.Or.....are there other reasons of starving enemy cities I'm not aware of?
 
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