What's the priority city improvement you would build when you have conquered a city?

Seriously,are there other reasons to starve enemy city,you know it does take time for it to grow big regardless it's a long time or a relatively short period.If I finish off the home civ of the city,there is no reason I should starve the city correct?
 
I have found that cities with high foreign populations seem to get war-weary faster than the native cities, even if the citizens were from a dead civilization. So I make it a policy in my single player games to starve all captured cities if I know I intend to go to war again later.

Also foreign population makes a city more likely to flip to another civ if other factors make a flip possible.
 
Originally posted by AlanH
I have found that cities with high foreign populations seem to get war-weary faster than the native cities, even if the citizens were from a dead civilization. So I make it a policy in my single player games to starve all captured cities if I know I intend to go to war again later.

Also foreign population makes a city more likely to flip to another civ if other factors make a flip possible.

Ah,yes,if what you said is true then starve enemy city seems to be a practically essential thing to do.
 
Originally posted by Moonsinger
After I conquered a city, I always rush worker and/or settler to reduce it to size 1 before I start building any improvement in it.

Let's say you build a settler out of a conquered city, and that city only has citizens from other civs.

Will the city you created with that settler be in any way different from one created by a settler built out of your own citizens?

Or will it be more prone to corruption, war weariness, increased flip chances, etc., like the conquered cities?
 
if the city is for from the main concentration of enemy troops i build a library or temple but if u r near the enemy then build a baracks
 
Almost always library, quickest way to expand cultural boundary, this is rushed, everything else is built slowly as corruption generally rampant in captured city.

But Internet in PTW is good as gives research lab automatically in many cities gaining 2 cultural points without having to rush anything
 
I've been playin' lots of Always War... usually no lightning war, but constant struggle. Walls & Barracks first, then something cultural to expand the border, which also helps the fighting.

Later in the game, my army gains momentum and Walls and Barracks become less important.
 
Originally posted by Dutchgael
Later in the game, my army gains momentum and Walls and Barracks become less important.

Not really,walls will definitely become useless later but not barracks.With it veteran land unit is produced,full healing in one turn and upgrade land unit,it's always relatively important.
 
Originally posted by kangyio


Not really,walls will definitely become useless later but not barracks.With it veteran land unit is produced,full healing in one turn and upgrade land unit,it's always relatively important.

However, when your army gains momentum, the front line will shift very quickly. Let's say you conquer a city, which then becomes the frontier between you and the enemy civ. In the same turn, you conquer another city, further inside enemy territory. The first city you conquered in that turn is no longer the frontier, and there's no reason to station troops in there for protection. Since there won't be troops healing in the city, you don't need barracks there for healing purposes. You may want to build barracks in the second city you conquered, instead.

So, when your frontier is advancing so quickly, you wouldn't build barracks (for healing purposes) in every city, but only in certain ones along your conquest path.

As for producing land units: if you're conquering cities far away, corruption and waste will be enormous, so producing units like infantry will be out of the question (unless you're willing to rush them). If you don't build the units, it doesn't matter if they're veteran or regular.

However, upgrading land units is a good reason to justify the usefulness of barracks.
 
Phil77
What you said is very reasonable and practical.Yes ,I agree with the reasons you stated.
 
My priorities on conquered cities are Culture and Happiness. While the library generates culture better than a temple, it does NOTHING for happiness. Unless you've captured a city with a marketplace (and hooked up at least 4 or 5 luxuries) disorder in the captured city can be problematic.

In smaller cities, I like to rush Temple and Cathedral... this will usually keep citizens 'content' in a size 6-8 city. In larger cities, I may rush a Marketplace before the Cathedral, depending on my cultural strength compared to the enemy, and whether I can hook enough luxuries to the captured city for a marketplace to do any good.

The drawback to rushing a library in a captured city is that the ONLY benefit you get is culture. The city is usually so corrupt that it's additional contribution to science is less than the cost of maintenance.
 
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