What's wrong with this mod?

That is not a valid file format... zip the project and the xmls .. or post your code here using the 'code' tag in the advanced posting menu. Did you remember to set the actions portion to onmodactivated updatedatabase etc.. ?
 
That is not a valid file format... zip the project and the xmls .. or post your code here using the 'code' tag in the advanced posting menu. Did you remember to set the actions portion to onmodactivated updatedatabase etc.. ?

Actually, all you do is rename to .zip and extract it...

I'm having a look now.
 
EDIT: I just typed alot a crap that was completely wrong...

Problem: The Vegvar building is not being added to the database. That means that there is something wrong with Vegvar.xml.
<Culture>+5</Culture> should read <Culture>5</Culture>. <Culture> is an integer. The + would break it.

That is the only problem that I can see after a cursory glance. See if that fixes it.
 
Be sure to upload your fixed versions, so that we can narrow it down.

Edit:

You've got the defense tags in there twice!

Code:
		<Row>
			<Type>BUILDING_VEGVAR</Type>
			<BuildingClass>BUILDINGCLASS_CASTLE</BuildingClass>
			<Cost>200</Cost>
			<GoldMaintenance>3</GoldMaintenance>
			<PrereqTech>TECH_CHIVALRY</PrereqTech>
			<Help>TXT_KEY_BUILDING_VEGVAR_HELP</Help>
			<Description>TXT_KEY_BUILDING_VEGVAR</Description>
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_VEGVAR_TEXT</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_VEGVAR_STRATEGY</Strategy>
			<ArtDefineTag>CASTLE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<AllowsRangeStrike>true</AllowsRangeStrike>
			<Defense>750</Defense>
			<HurryCostModifier>25</HurryCostModifier>
			<Culture>5</Culture>
			<Defense>60</Defense>
			<IconAtlas>BW_ATLAS_1</IconAtlas>
			<ArtInfoCulturalVariation>true</ArtInfoCulturalVariation>
			<DisplayPosition>1</DisplayPosition>
			<NeverCapture>true</NeverCapture>
			<PortraitIndex>33</PortraitIndex>
		</Row>

Remove one of the defense tags, and see what happens.

The next thing I would do is get your art under control, and use some compression. In my experience Civ5 doesn't like images of large sizes (and even if that's not the case, it's good design). Your Leader256 icon atlas, for example is 16 MB!
 
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