Discussion in 'Civ3 - General Discussions' started by Matrix, Sep 28, 2003.
Not sure. Probably sending my only unit in the game, a spearman, to attack a city defended by veteran swordsmen and later getting crushed by my opponent. But of course, that was when I was a total Civ 3 noob.
My biggest: A AWM game that I played recently. I had 4 spearmen defending my capital that had the GLib in it. Enough? Not a chance. The Hittites land 4 warriors next to the city and take it the next turn.
So, the blunder was underestimating the RNG. I now try to maximize my capital's defense when at war.
(Biggest one so far this year)
Blunder: Playing a game for a Hall of Fame entry aiming for a 20K culture city, but winning with a Wonder victory once all the Great Wonders were built.
Lemonade: It was my first Wonder Victory!
my biggest blunder? deleted CIV3 a couple years back....only to reinstall the next day...~
/edit: the "blunder" was the deletion...not the reinstall. just to be clear. lol~
I tend to do MANY blunders with oversea transportation. Not the biggest, just very common. One that comes to mind is when I'm attacking in another continent and need reinforcements urgently, but I've been preparing for it and have a bunch of transports on the closest city, carefuly placed so that they can cross to the other continent in exactly one turn. All are fresh and ready, but there's a stray transport built in another city, who just arrived and has only 1 move point left. N.P, I load reinforcements on the fresh trans, and workers on the stray one, as they aren't as urgent. Then wake up everyone and send all transports and escorts at once, just to see that they were solidary with the strayed and only moved one tile
And this. I'm bringing a transport to be loaded with marines and assault a close island. Then I think if I leave it just outside my city where marines are waiting and jump them on it, I'll save one move point. So I do, and then send it to attack. Good! That tile I saved alowed me to arrive right next to the city to be attacked... just to see that by jumping on it the marines spent all their move points and now they need to wait the next turn.
Oh I loved this! On my last game I had just discovered steam power and my advisor tells me I should build the iron works. Great! But the city has mostly sea tiles, as the adjacent city is using all the land tiles. N.P, I switch tiles, send the workers on the adjacent city to work the sea and make these work the land. Now I have many shields, build the iron works and everyone is happy... except me, when I remember the adjacent city had built the military academy. Let's see how long it takes to build an army out of fishes
Rodrig0, have you ever considered renaming transports? I used to have the same problem with putting units on the wrong transports, then I started renaming.
Not exactly my biggest blunder, but... at war with the Arabs and the only way to get to their coast is through six squares of Egyptian waters. The Egyptians hate me and will probably give me a boot-or-declare ultimatum. No problem, park up at the edge of the Egyptian waters at the end of one turn, move in and unload the next, and then it's just a bunch of empty ships getting moved out. Except when the ships finish moving the game whisks me off to deal with a worker and I forget to go back. Twice.
Just got finished crushing the russkies.Got back to my contenant to see the greek mechs decide to stab me . All this in 1140 AD. Guess I should have bribed them:
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