I never use the luxury slider. I usually play emporer level and I set tax to 100%, make 1 scientist to get the 40 turn tech, and try to buy my way out of the emporer tech hole I seem to be in. I've heard elsewhere of people using the luxury slider to good effect, particularly in the early game. So I'm curious, what's your luxury slider strategy?
When I start, I will make warriors and send them exploring. In the games I have played recently on emporer level, I have set the game to no barbarians.... So, I wont have any guards at my home city. Without military police, I need the lux slider to keep people happy. the increments that seem to work are 10, 30 50... early on. The setting is dependent on how large the city.
That said, there is a point where I will put mp's inside and reduce that lux slider down.
I tend to prefer entertainers, since they can be customized for each city. However, the luxury slider is in order when war weariness causes a plethora of entertainers that eat into the food supplies. I want it at 0% during peace.
Make sure that you have the most optimal balance between:
1: maximum food/shields/commerce for each city in the most city's while city's where more f/s/c is of strategic importance to improve your position get a higher priority
2: science/income,
In other words, the strategy you should use is the simply the best one for your situation! And that may even chance every turn!
If you bother to read the SG's then you will also notice that the best Civ3 players check the tax settings and happyness and city production f/s/c every turn.
I find that even in peace being at 10-20% on the slider can make or break the difference for a WLTKD in many of my cities.
I would be interested in seeing a deep analysis of impact on treasury/production when using slider vs. micromanaging entertainers city by city to keep folks happy.
I micromanage all the money. Every turn, I go to the F1 screen, and sort it various ways to look for changes in different cities (WLTKD or not, and negative food). I then adjust both the luxury and science tax. But I also micromanage every city, every worker in the city, and every worker out on the map. I guess it's my style...
You need big city, so if you use specialist you stop growing or slow down a lot.
So you need to put some lux taxe to keep poeple happy and avoid rioting and keep city growing. 10 to 20 % if fine.
But it cost less to pay temple and cathedral maintenance then to put lux. so once temple and cathedral are built ( markeplace for sure) then you may lower it from 20 to 10 %, even 0 if you have lots of luxuries.
I use the lux slider if they're I think that they're really unhappy. Running on a surplus is #1 for me (gives me an advantage when trading for tech) so I try to adjust science/lux sliders. After I research all of the advances I usually drop the science slider to 10%-20% and raise the lux slider.
Never have waged war before so I don't know about wartime. I read that making them entertainers will shrink your cities but keep them from falling into civil disorder.
I rarely use the Luxury slider unless I'm Republic or Democracy, and I'm at war. When at war I hit F1 to check how my cities are doing, whether a city has more unhappy than happy citizens. If most of your cities are mostly developed, or developed about the same, it is easy to check the one with the highest population: if it's okay, then they all are, most likely. If in doubt, look at them all. As the war progresses, increase the Luxuries when the war weariness increases to keep your cities productive. Rarely have I had to go above 30% during a war; usually 10 to 20% works.
A note: if you are at war with 1 civ, and then several turns later go to war with a second civ - declare peace with the first one you were at war with, and all your war weariness goes away.
2nd note: War weariness increases automatically if you take a city, and then lose it to a counterattack. (or if you lose any city.)
WLTKD: I don't use the Luxury slider to trigger it. This is most useful in medium sized (6-12) fringe cities that are suffering about 1/2 waste. Making 1 or 2 entertainers to trigger WLTKD is productive, and I do it on a city by city basis.
Speaking of war weariness, how much do police stations or the Great Wonder Universal Sufferage reduce war weariness? I just keep building everything "just in case." Every city has marketplaces, banks, libraries, courthouses, hospitals, adquates, hospitals, SAM Missle Batteries, and Granaries, most for the reason "why not?"
I tend to use the science slider more often that the luxury slider, I keep that at 10% and then customize each city as it grows unhappy.
If I watch carefully I can really use the science slider to increase my treasury and also have the fastest time learning an advance.
I find that in the middle of the game I go into a shortage of money, but my people are relatively happy. Towards the end of the game I have nothing but happy citizens and close to 8,000 gold in the treasury. It sure comes in handy when I need to hurry something along!
hbdragon88, Universal Sufferage helps mostly when another civ declares war on you. Otherwise, if you declare war, unless you're a communist government you will always have war weariness. That's my understanding anyway.
I'm waging war right now and am in communism, no war weariness yet and I'm the one who declared war!
I play mostly Emporer and I keep a very close eye on my lux slider. Since only 1 citizen is born content, the next citizen will be unhappy unless you have an improvement or military police. Therefore, I start using it very soon to keep everyone working so the cities grow as quickly as possible. I sometimes even delay building temples and military police if I am effectively adjusting the slider and use the time to build other things like offensive units.
Another strategy I use later is if I don't have many luxuries and have many entertainers. I raise the luxury slider by 10% and see if I can put enough citizens back to work to compensate for the 10% tax raise. Often, they don't make up all the money, but they do contribute to food and shields as well.
I like to leave the luxury slider at 0 and just build the happiness improvements. Spending a tenth of my income on something other than taxes or science just seems like such a waste, but in republic or democracy, sometimes you need it, and then you can afford it. Micromanaging like cheifpaco seems like too much work to me, but I might have to start doing it if I want to succeed on Emporer.
Originally posted by Allemand My luxury slider is caked with rust. Hasn't been moved since the first game I played. My people don't need luxuries, they need to work.
I set my sliders (I usually play on regent level) to 8.2.0 and leave it there until I've built up my infrastructure. Once I have things in place I slowly start increasing the science slider.
Lux tax is very necessary for upper level play, especially early in the game.
Very often (especially early in the game), you can raise the lux tax 10% and put all your entertainers back to work. Said entertainers now produce enough trade to power their lux tax AND add to your total gpt income. Plus, they contribute food and shields to the city. You can actually come out ahead all the way around using the lux tax slider intelligently.
Entertainers are almost always a idea. They have a place (especially in corrupt cities) but other specialists or other ideas are almost always smarter.
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