Hopefully something new, but better can be made. Something not Civ1-6, but not so divisive in implementation as 7. I have faith in Firaxis.Well you better hope they figure it out or this game has no future
Hopefully something new, but better can be made. Something not Civ1-6, but not so divisive in implementation as 7. I have faith in Firaxis.Well you better hope they figure it out or this game has no future
Oh, my position is that they need to drop civ switching and ages and move in a different direction. I also recognize that it is extremely unlikely to happen.Well you better hope they figure it out or this game has no future
Dropping ages is something I cannot foresee them doing, but some changes to civ switching should be moddable already I think (there is mods for it IIRC?) and doable for them.Oh, my position is that they need to drop civ switching and ages and move in a different direction. I also recognize that it is extremely unlikely to happen.
Dropping ages is something I cannot foresee them doing, but some changes to civ switching should be moddable already I think (there is mods for it IIRC?) and doable for them.
The romance of Civ is to play as these disappeared peoples. What if Alexander spared Thebes? What would it be like if the Phoenicians stuck together like the Greeks? What would happen if Egypt kept independent? How about the Inca, Aztecs, or Scythians, for that matter? What if the Byzantines remained in power?Again, its a matter of perspective and imagination. I would definitely say the concept of Civ Switching is closer to historical reality than one civilisation that lasts forever.
One obvious example is China. China in previous games is a broad monolithic catchall for numerous time periods and dynasties, where as in Civ 7 it is reflected by 3 specific dynastic periods in 'Chinese' history. Clearly Civ 7 is more reflective of what actually happened than say Civ 6.
You need to use your imagination a bit more for some others, but I think is pretty accurate to say there is a clear cultural path from certain civilisations to others. European Civ's are clearly heavily influenced by Greek and Roman traditions, Great Britain has a legacy path from the Romans to the Normans to becoming Britain itself.
You have to consider what you mean when you say Mongols conquer Egypt. For instance, the military leaders of Mongolia might invade the territory of Egypt, but essentially they take on local customs and religion, and you end up with a merged culture which is reflective of both. That is essentially what happens in most invasions. The Normans conquered England, but eventually called themselves English and a merged culture took place between Anglo Saxon and Norman and that is what we think of as English today.
It is this merging and building in layers that Civ 7 is somehow replicating. It isn't accurate to say that Mongolia invades somewhere and now everyone is Mongolian and the previous culture disappears. It doesn't work like that.
I wouldn't want Firaxis to just copy a mod though. I want something new, something not easily done by a mod. Something deeper, preferably.There are, which is why the “well too bad, you just have to take Era Changes/Switching because it’s too difficult to change” is nonsense
Not everything in a game can be optional. The base game itself has to be a game that people play.
You dislike the base game in VII. That doesn't mean that because things in it aren't optional, that they're therefore bad. Things are bad when they break your immersion, or you find them boring.
Do we petition the devs to remove boring win conditions? No, we petition them to make them better.
I just don't see how a fully functioning classic mode will be implemented alongside a fully functioning civ switching/ages mode. The number of mechanics that must be changed and supported over the years is orders of magnitude larger than Dramatic Ages.
Dropping ages is something I cannot foresee them doing, but some changes to civ switching should be moddable already I think (there is mods for it IIRC?) and doable for them.
As I said elsewhere, at no point in any of the games are you really ever recreating those scenarios. You just have a faction with a label on it that says Greece or Egypt, it has little relationship to reality or history and you are not really ever coming close to making some alternative history, you are playing a game with a bunch of factions fighting each other.The romance of Civ is to play as these disappeared peoples. What if Alexander spared Thebes? What would it be like if the Phoenicians stuck together like the Greeks? What would happen if Egypt kept independent? How about the Inca, Aztecs, or Scythians, for that matter? What if the Byzantines remained in power?
That's a subjective opinion, and depends on the person. I know a lot of people that like to play "what if scenarios" like what if the Maya were never conquered by the Spanish and could launch a rocket and colonize mars after studying outer space for years with their observatories. You can't do that in this game.As I said elsewhere, at no point in any of the games are you really ever recreating those scenarios. You just have a faction with a label on it that says Greece or Egypt, it has little relationship to reality or history and you are not really ever coming close to making some alternative history, you are playing a game with a bunch of factions fighting each other.
I’m sorry you can no longer take the enormous leaps of imagination necessary to play as the Maya with Space rockets and instead have been cruelly forced to take the enormous leap of imagination necessary to play as the Incans who became Mexico with Space rockets. What a hardship.That's a subjective opinion, and depends on the person. I know a lot of people that like to play "what if scenarios" like what if the Maya were never conquered by the Spanish and could launch a rocket and colonize mars after studying outer space for years with their observatories. You can't do that in this game.
Review a map, McSpank! You have the entire mini continent of Central America blocking the Incan domains from the Azetc / Mexican. The Mayans had such recognized astronomical feats that they had a special district in Civ 6 highlighting it. So yeah, the romance stands on steady feet; what if the Mayans resisted the Triple Alliance of the Aztecs and they instead were the hegemon of the region? Spaceships ahoy!I’m sorry you can no longer take the enormous leaps of imagination necessary to play as the Maya with Space rockets and instead have been cruelly forced to take the enormous leap of imagination necessary to play as the Incans who became Mexico with Space rockets. What a hardship.
You mean like having to play against Catherine the Great leading some South American or African Civilization? Civ Switching being closer to historical reality? Yeah, right...I’m sorry you can no longer take the enormous leaps of imagination necessary to play as the Maya with Space rockets and instead have been cruelly forced to take the enormous leap of imagination necessary to play as the Incans who became Mexico with Space rockets. What a hardship.
I mean that’s kind of the point. Civ 7 lost the original roleplaying aspect that many came for. That’s a perfectly valid reason for not liking the new directionI’m sorry you can no longer take the enormous leaps of imagination necessary to play as the Maya with Space rockets and instead have been cruelly forced to take the enormous leap of imagination necessary to play as the Incans who became Mexico with Space rockets. What a hardship.
I wouldn't want Firaxis to just copy a mod though. I want something new, something not easily done by a mod. Something deeper, preferably.