Originally posted by Hurricane
1. You can't sell or buy cities.
Actually you can. Two humans can agree to trade cities in a multiplayer game. The game allows it. However, to close an exploitative culture flip loophole the AI is programmed to outright refuse all trades where a city changes owner except as a gift/tribute.
Some call this a solution. I call it lousy programming.
You should only disallow an otherwise reasonable something in a game if it is absolutely necessary. A far better solution is to make it harder or more expensive turning the exploit into a viable strategy.
A good game AI is one that emulates human behaviour as well as it can. Obviously presently no AI is so good it can pass as a human player in civ, and I don't expect that either, but every time the AI behaves in a way that rubs your nose in its AIness

causes a "suspend belief" problem: the game experience gets interrupted.
If a better AI simulation in some part of the game is hard to implement then that's understandable and I can live with it. However, if a small tweak or a minor fix would change the AI behaviour into something that at least looks sensible then not do that is unexcusable. Ok, if it costs money and Firaxis is a business then release the improvements as an expansion pack and charge us. In fact here's a business idea for you: continue to improve, and I mean really improve the game and then charge us $1 via paypal for the downloads.
Heck, if Firaxis would do a major revamp of the AI concentrating to make it a really good opponent similar to what chess engine programmers achieve to do and released a true Deity AI Expansion Pack, and it would really be that good I would gladly pay another $30 for it. If it included an open interface AI double that. Probably wouldn't be the only one, either...
2. The AI follows exactly the same rules as you in this case. They can not change their tax allocation, sell buildings or disband units DURING YOUR TURN. Is that so hard to understand?
True, true. However what I *could* do is that if the AI contacts me during his turn and I had a sizeable treasury but with a zero or negative turn income, I could still pay the first turn gpt amount from the treasury running a deficit and then on my turn adjust the sliders.
Except the AI refuses, because of the hard-set rule that gpt offers more than per turn income are not to be allowed. Even if you had a treasury chest that _alone_ would pay for the entire 20 turn deal.
This sounds like another simple thing to fix to me...