yasinbin
Chieftain
my playing style is domination. I usually concentrate on annexing the 4th and 5th city and so on. So for me, as soon as I have enough more 'pointy thing' than my opponent/'s.
Interesting, I was looking for something like that. But is it from experience or did you do the math (cost of increased tech and policy cost vs what the city would need to return in the same set of turns)?
Considering the hapiness loss (point from KB) , I would guess the 5th city would need to be at least 1 lux. Together with hapiness buildings, wouldn't that be enought to offset the hapiness loss?
only when you see something called a "fountain of youth"
otherwise, NEVER. A civ with 20 happiness gets golden ages twice as fast as a civ with 10 (and quite often 5 cities will be hovering in single-digit happiness the whole early to midgame), and golden ages are +20% to everything except science, and more than +20% to gold which is pretty much close to having a 5th anyway.
Let's see: one unique lux (+4) coliseum (+2) zoo (+2) and stadium (+4) and (-3) from the city itself... at the point where having ALL these buildings... your city would break even when it grew to the point of a whopping..... nine populationignoring happiness policies/buildings (there are not that many anyway liberty will give +1 for a connection and religion maybe can give +2 more from a pagoda) until ideologies come into play really
only when you see something called a "fountain of youth"
otherwise, NEVER. A civ with 20 happiness gets golden ages twice as fast as a civ with 10 (and quite often 5 cities will be hovering in single-digit happiness the whole early to midgame), and golden ages are +20% to everything except science, and more than +20% to gold which is pretty much close to having a 5th anyway.
IMO, if you're playing the AIs there is rarely a good reason to build a 5th (or later) city. Sure, there MIGHT be a reason for a critical late game resources but I'm usually so flush with gold that most of the time I can secure anything I need from a CS.
I think the game is too geared towards a 4-city Tradition game. The AIs tend to leave you alone if you do and there really aren't any disadvantages of having a small but tall Civ anymore. The ridiculously high income from trade means that you'll almost always be able to influence CSs to stack up bonuses, resources, and luxuries. And staying small means less aggression from the AI meaning less need to guard your trade and less reason to invest (and waste) money on a military.
Building the 5th city just doesn't pay off IMO. Can it work? Sure, of course it can. Many things that are suboptimal can work. But until/unless the AI is adjusted to react to small/tall Civs, I just don't see wanting to potentially provoke hostility/reaction when 4 cities is MORE than adequate to win a tech victory (or previously, an easy Diplo victory as well).
I still can't believe cities founded in later eras don't just get basic buildings (monument, granary, lighthouse) built as a matter of founding, like they do on an advanced start.
Though folks are right that at least late-game cities don't languish like they did pre-BNW.
...sacrificing your trade routes to pump up a late-game city, though, is still an opportunity cost.
Is this correct?
I understood each Golden Age took longer to achieve, so eventually (at some stage) they should collide.
Well the game seems to point at 6-8 cities being optimal. But Monarchy essentially makes capital count as two, and academies in combination with NC and/or observatories count as another city or two. So looking at it that way, I do agree that it is easier to just build your 5th+ city within your 4 cities... if that makes any sense.
I guess my point is without Monarchy and forcing a wider game, you still aren't going to go much beyond 6-8 core cities anyway before the "anti-ICS" systems kick in. 4 or 5 is all the same to me, really depends on the map. If there are additional good spots to settle, I will do so without worrying about trying to stick to 4.
@kb2: There are also circuses, stone works, additional luxuries through trades and city-states. Also, the size of a city is irrelevant if half the tiles are junk. I can push population growth in a city to work 10 ocean tiles, but that isn't adding anything besides science from population, in which case it doesn't matter if it is in that city or another. If it is another, that 10 population could be working tiles that actually give bonuses beyond 2 food.
Give me 5 lower pop cities with solid tiles over 4 higher pop cities with a bunch of weak tiles.
only when you see something called a "fountain of youth"
otherwise, NEVER. A civ with 20 happiness gets golden ages twice as fast as a civ with 10 (and quite often 5 cities will be hovering in single-digit happiness the whole early to midgame), and golden ages are +20% to everything except science, and more than +20% to gold which is pretty much close to having a 5th anyway.
Just wondering on what turn you get the tech victory with 4 cities?
I honestly don't know the turns I win on. It's usually fairly late though but the important thing is that it's before anyone else wins. Sometimes I'm a bit earlier (1970s or 80s) and sometimes if it's been a slower game I've pushed even into the 2000s. But still, as long as I'm able to stay ahead of the AIs, IMO it's still a relatively easy winning strategy.
I'll start recording the turn numbers though because I'm actually curious now too.![]()
Sorry, I couldn't let this math slide. Yes, the +20%is "pretty much close to having a 5th city anyway"... during the Golden Age. But that Golden Age is maybe 10 out of 60 turns. The other 50 turns that you're NOT in a Golden Age, that other civ with 5 cities will certainly be outproducing you.
There are many advantages to sticking to 4 cities. Production is not one of them.