When to declare war?

Frenetic_Saxon

Chieftain
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Apr 28, 2003
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Location
Seattle, WA, USA
I guess I'm a peace-keeper at heart, because I'm finding it difficult to understand when I should wage a war against other civs. I'm also wary of tarnishing my reputation, so I tend to 1) concentrate on culture, and 2) build a powerful military, but usually only to defend myself against others and to disuade them declaring war against me.

I recently learned that it's good to go to war against at least one civ very early in the game, when/if I have a military edge on that civ. Doing that usually prevents that civ from expanding and advancing as quickly, but it also causes me to expand/advance more slowly. So I often look for choke points to close rather than immediatly going to war. Overall, I'm having difficulty trying to figure out how to balance technical advances against military expansion. I'm also having trouble knowing when to wage war later in the game (mid game / late game).

Example: In my current game, I'm Egypt and have built up my culture quite well. I'm on a mid-size continent with Rome and have acquired a good number of luxuries/resources. My original goal (hmm, I didn't really have one, other than to make sure I secured Iron) was to prevent Rome from expanding into "my" territory and to keep them appeased enough not attack me. I wanted the Pyramids and the Oracle, and I built them both. I then build the Great Lighthouse, but later lost the Great Library to the French, who are on a rather distant continent and built it first. It took me longer than expected to build up my military to send over to Rome. By the time I built barracks in my better cities and then built veteran Swordsman (I probably should have used my War Chariots earlier, huh?), Rome had Legions. The year was approx 600 AD. But I was able to overcome the Romans fairly easily. Rome is still alive, but with only two cities, and I acquired three techs from them during the peace negotiations. For my next war, I'll have to venture to another continent to attack either the Zulu (somewhat weak), Japan (most powerful), or France (powerful). The Americans, also distant, aren't much of a threat.

Who do I chose to attack, and why? Do I want France (polite) because they have the Great Library? Or do I attack Japan because they are powerful and annoyed, or the Zulu because they are rather weak? Or do I just start building improvements and focus on culture?

I'm really not sure where to go in this game, or any game for that matter!
 
How many techs will you get out of the Great Library? Is it on a coast or near one? You don't have to absolutely go for the French, but for the Wonder. Land a huge force on the coast nearest that city and go for just it.

Take the city and hold it for just a turn or two, and you'll get the techs. If you can, hold it with your defensive units. If she's not ready to talk peace, send your offensive units into the surrounding terrain and pillage away. Hopefully that will bring her to the table.

If not France, go for the Zulu on sheer account of them being weakest...
 
In response to the title of this thread, I'd say always, without a doubt. However, in this scenario, I would do the following:

Finish off Rome!
Expand onto every inch of your continent!
CULTURE AND SCIENCE like crazy.
Get, say, cavalry before the Zulu and sail over there with a highly advanced and really kick-a** army and wipe them out.
Colonize
Sit back and relax until you win.
 
Originally posted by Frenetic_Saxon
Who do I chose to attack, and why? Do I want France (polite) because they have the Great Library? Or do I attack Japan because they are powerful and annoyed, or the Zulu because they are rather weak? Or do I just start building improvements and focus on culture?

I'm really not sure where to go in this game, or any game for that matter!
Any or all of those could be good choices. You have to weigh the options and decide which will do you the most good at this point of this game. Do you need the techs? Go after France. Would a preemptive strike against Japan put them in their place and save you a late war against them? Then by all means take them on. Need a quick, cheap expansion? Assimilate the Zulu. Decide which of those is most important - or maybe none of them are. Learning to evaluate options like these is a big part of learning to bet Civ 3.
 
As wilbill said
"evaluate options like these is a big part of learning to bet Civ 3" ;)
but swordsman conquests in 600 AD
is much too late, unless you play on a very low difficult level.
I found out, that the best periods for wars are the early game, when
your enemy has only a couple of cities and you can conquer
him with two stacks of swordsmen (or some special units like jags) :ninja:
or the begin of the industrial age, when your factories produce
a lot of artillery, which the AI does not use efficiently. :sniper:
But this is a rather general advice, because in practice you will
have to take opportunities and evaluate the actual situation. :scan:
 
Anti is right. Zulu first, but before doing anything, turn the others on the Zulu. Declare war and appease the others with goodies in return for assistance. I remember wanting to fight the Persians for the recources they had and I was able to for mutals with England and France. So I did that and declared war on the Persain's. Then i asked for help from Rome and Russia. I won the war not by myself but by using the others to creat mischief. England was the better helper since they were the closest, other than I. But don't get to caught up in the action. The war was long even though the Persians were very very small. Their military wasn't that big but they had the homeland advantage and my defense forces had not seen home for several several years.
 
Thanks for the good responses. I tried a couple of things out over the weekend. This is my second attempt at playing at the Monarch level, and it seems like it's a perfect challenge (ie, I'm finding it very difficult to win!).

First, I did what Beanzy and SuperSlug recommended: Finished off Rome and landed a bunch of troops on the coast of France to launch a surprise attack for the Great Library. It took numerous turns to get enough of an army over there via my 5 galleys, but I did it and overtook the city. I then overtook 4 more cities and finally took Tours, which held another Wonder as well. The French weren't happy! Neither was anyone else, though, and the French, Zulu and Japan formed an alliance against me. I didn't stand a chance. With most of my troops in France, my homeland would rapidly fall. So I tried another tactic....

Second, I tried to overtake the Zulu. It turned out that I was mistaken in my initial write-up: the Zulu were just a few turns from learning gunpowder and by the time I got enough troops to their shore, they had some musketmen in their cities. I took over one city and lost a lot of troops, so it was a lost cause.

I thought of trying a third time, this time against Japan, but I felt all my attempts would be futile. I'm not sure why, but every civ hated me (all were 'annoyed' or 'furious' with me). Why? I'm not sure, other than because 1) I built every Wonder until missing out on the Great Library, 2) I had a very nice Culture to be jealous of, and 3) I had attacked and defeated Rome. I couldn't do anything to appease them at this point. Even giving away luxuries and cash didn't work.

So I'm trying my luck at a new game...this time I'm the Persians. Wish me luck!
 
Everyone is most likely mad because you whiped out the Romans. I know it happens every time I completely destroy an enemy.
So I try to leave 1-3 cities of each civ sharing MY continent until I am ready to dominate the continent that I am on.
 
I'm not sure if you were aware or not, but you should declare war before attacking another Civ. Meaning that you should bring up the diplomacy screen and declare war. Also make sure that none of your troops are within the borders of the Civ. Also, make sure you don't break any trade agreements by declaring war. All of these things have an effect on your reputation which is different from other AI's attitude towards you (polite, furious, etc.), but may help explain why the other Civs did not like you too much. I'm not sure of the relationship between reputation and attitude, but I believe there is an article written on it somewhere on the site.

Sorry if you were already aware of this, but it can make a big difference to warmongering if you weren't aware of it.

Inudog
 
Try your hand at my idea and tell me if it works next time. I haven't tested it on monarch level yet.
 
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