When to go for the first settler?

And no offense to you, but my friends opinion who have the game and have played it are far superior to some random and insignificant "other" personality. One of the big cons you see from a lot of people are in fact espionage and corporations........in the sense the the new AI does both very poorly, along with poor use of colonies as well.

I don't see the need to call anyone a "moron" because you disagree with their opinion in regards to a simple game. Perhaps a mirror is in order?

Sorry about the "moron" quote, hence the "no offense". I shouldn't have went there, but it's Friday so I've got my drink on! My only point is that people are usually resistant to change. I get that you value your friends opinions, I do too. But still, take a poll of most people who play this game, and they'd tell you the trade off for "easier AI" is probably worth the switch. If you don't wanna switch, cool, games are meant for fun. But realize friends develop a pack mentality, and when one guy says something sucks, everyone else will tend to follow the lead. All I'm sayin is, give it a shot for yourself. It isn't exactly breaking the bank to get it these days either...Add to the fact that if you like coming to the forums, MOST people here are playing BTS nowadays. Still though, I apologize again, I swear I'm usually a pretty nice guy that doesn't like insulting people!
 
Post a save and I'll see if I can still run warlords. If you want this to be a pure mathematical test, turn off barbarians. And for the greatest differentiation, have a low food start without a pig or irrigated corn.
 
After settling the first city, is there a best time to start building the settler? Does expansive change the calculus? Thanks.

OzyII

Well OzyII, What i would do is make a worker and fill up the near by improvements then build a settler. I repeat the cycle untill i have archery:cool:

son of Ceaserhall
civ 4 BTS player
 
Post a save and I'll see if I can still run warlords. If you want this to be a pure mathematical test, turn off barbarians. And for the greatest differentiation, have a low food start without a pig or irrigated corn.

I opted for a map that I think will be balanced for both methods. Their are a lot of trees in the Capital for plenty of chopping for the worker,worker, settler lower Pop proponents along with instant access to improvable tiles in new cities which will also potentially help more workers earlier to assist in chopping their way back into and perhaps beyond. The Capital also has some good prouction tiles with the corn and copper which will help shave off turns quicker when full Pop capacity is reached. So lets roll away and see how it goes.

Okay, I'm very curious to see how advantageous peoples particular build orders will be on this particular map. The version is Warlords, the leader is Qin, game settings are Emperor,No Barbs, No Villages. The save is attached at the bottom of the page.


So my initial tech path was BW, AH while my initial build order has been worker, warrior, with a worker and settler qued next. I've had my city focus on max growth except a few of the last turn as I grew to 4 in order to finish my warrior at the same time. I also used my 1st worker to begin chopping 2 turns before my warrior was finished to hurry along worker #2.

Spoiler :
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My tech path then follows WHL,MYS, and POT while my build order has my second worker almost finished and as you can see I have 5 qued settlers with my first Settler finishing very late at 2520BC. 1 worker stays in my Capital to continue chopping settlers while my 2nd worker accompanies my new settler. 1st new city begins a worker, monument, granary (with all monuments and granaries being whipped) while my present worker improves cows and then chops the worker out. As soon as the worker finishes chopping he heads off to city #3 to improve the wheat.

So basically for my 1st, 2nd, and 3rd new city the build order was worker,monument, granary.


Spoiler :
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My tech path then follows WRT,ALPH and I end up with what can be seen in the following screen shots. So to sum up, my Capital went: worker, warrior, worker (chop), settler (chop), settler (chop), settler (chop), settler (chop), settler (no chop, lol), worker (at this time I switched production to focus on mainly cottages), worker (ditto as previous worker), settler (ditto as workers)

City 2 went: worker (expedited from one improved tile + 1 chop), monument (whip), granary (whip), barracks, settler

City 3 went: worker (expedited from 1 worker from city 2 improving a tile), monumet (whip), granary (whip), chariot

City 4 went: worker (expedited from 1 worker improving a tile), monument (whip), granary

City 5 went: monument (whip), granary

City 6 went: monument (whip), granary



Spoiler :
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A final summary lol. @ 1120BC I have 6 cities, 5 monuments, 2 granaries, 1 barracks, 2 warriors, 7 workers, 16 improved tiles, 3 tiles in the process of being improved, 3 granaries in the process, 2 settlers in the process, Research at almost exactly 30% with Writing 4 turns away, and a total of 13 population points with 3 additional turns need to gain 3 more Population.

Other random information. With max production my Capital was making settlers in 6 turns and workers in 4.
 
You want to give me the starting save?
 
@ shadow- Yes. I'm guessing your asking because your curious as to how many improvements my worker has finished. Like I said before, in a normal game I will do settler at exactly 2 pop from 2960-2880BC. Typically I micro my 1st warrior to a 1F2P tile but in this game the point was to mass REX so I concentrated all tiles for Food. That's why I only have 2 improvements finished while hitting a size 4 city.

@ vicawoo- im ********, sorry. I uploaded the correct file in the original post.
 
Oh jeebus this map has too much land to expand to. I've been running a negative 0% slider for awhile. Is this a standard map with 4 AI?
 
Nope. It's a large map with only 3 AI. I didn't want to be boxed in seeing how we are just doing a hypothetical experiment to see what methods have better potential. That's the reason why I stopped at 6 cities with 2 settlers in the making.

I mean honestly, under most circumstances during any random Emperor game it's very unrealistic to think you'll ever be able to grab more than 8 initial cities before land runs out. As far as 0%, I'm not to fond of that, lol. I dont like losing units. I was at 10% for a few hundred years though. I suppose you could have gone the writing and library route but then again, gold,gems, and silver seem non existant so libraries wouldn't be as useful imo as cottages.
 
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