Post a save and I'll see if I can still run warlords. If you want this to be a pure mathematical test, turn off barbarians. And for the greatest differentiation, have a low food start without a pig or irrigated corn.
I opted for a map that I think will be balanced for both methods. Their are a lot of trees in the Capital for plenty of chopping for the worker,worker, settler lower Pop proponents along with instant access to improvable tiles in new cities which will also potentially help more workers earlier to assist in chopping their way back into and perhaps beyond. The Capital also has some good prouction tiles with the corn and copper which will help shave off turns quicker when full Pop capacity is reached. So lets roll away and see how it goes.
Okay, I'm very curious to see how advantageous peoples particular build orders will be on this particular map. The version is
Warlords, the leader is
Qin, game settings are
Emperor,
No Barbs,
No Villages.
The save is attached at the bottom of the page.
So my initial tech path was BW, AH while my initial build order has been worker, warrior, with a worker and settler qued next. I've had my city focus on max growth except a few of the last turn as I grew to 4 in order to finish my warrior at the same time. I also used my 1st worker to begin chopping 2 turns before my warrior was finished to hurry along worker #2.
My tech path then follows WHL,MYS, and POT while my build order has my second worker almost finished and as you can see I have 5 qued settlers with my first Settler finishing very late at 2520BC. 1 worker stays in my Capital to continue chopping settlers while my 2nd worker accompanies my new settler. 1st new city begins a worker, monument, granary (with all monuments and granaries being whipped) while my present worker improves cows and then chops the worker out. As soon as the worker finishes chopping he heads off to city #3 to improve the wheat.
So basically for my 1st, 2nd, and 3rd new city the build order was worker,monument, granary.
My tech path then follows WRT,ALPH and I end up with what can be seen in the following screen shots. So to sum up, my Capital went: worker, warrior, worker (chop), settler (chop), settler (chop), settler (chop), settler (chop), settler (no chop, lol), worker (at this time I switched production to focus on mainly cottages), worker (ditto as previous worker), settler (ditto as workers)
City 2 went: worker (expedited from one improved tile + 1 chop), monument (whip), granary (whip), barracks, settler
City 3 went: worker (expedited from 1 worker from city 2 improving a tile), monumet (whip), granary (whip), chariot
City 4 went: worker (expedited from 1 worker improving a tile), monument (whip), granary
City 5 went: monument (whip), granary
City 6 went: monument (whip), granary
A final summary lol. @ 1120BC I have 6 cities, 5 monuments, 2 granaries, 1 barracks, 2 warriors, 7 workers, 16 improved tiles, 3 tiles in the process of being improved, 3 granaries in the process, 2 settlers in the process, Research at almost exactly 30% with Writing 4 turns away, and a total of 13 population points with 3 additional turns need to gain 3 more Population.
Other random information. With max production my Capital was making settlers in 6 turns and workers in 4.