Except that this isn't true. There's no meaningful difference to the way AI civs develop in Civ 6.
I can't speak for others, but when I say the AI in Civ 6 is lacking in it's current state, what I mean is:
(1) It doesn't provide variety in the interactions with different leaders. I don't need to approach the game differently when I start beside Cleopatra or start beside Genghis. One is not more likely than the other to attack me, more likely to backstab me, more likely to try to win a cultural victory, etc. Or if there is a difference, then it's so subtle as to escape me. This was not the case with past iterations of Civ, where AI leaders demonstrated distinct personalities that provided interest and re-playability to the game. ("Personality objective")
(2) It can't provide a meaningful challenge because even on Deity it can't complete a victory condition in a time frame that's even close to what a human can achieve. Not just a human playing ultra efficient, either. Ultra efficient and you can beat it with a 150 to 200 turns to spare. Mess around and pay little attention and victory still comes 50 to 100 turns earlier than the AI. (times based on standard speed, continents, deity) ("Pace car objective")
(3) It doesn't require you to pay any attention to the AI leaders because they won't interfere in your plans. Whether they like you or hate you, they're unlikely to attack you, and even when they do, they're inefficient at impacting you. Therefore, you don't need to devote any attention to diplomacy or devote very many resources to defence. ("Speed bump objective")