When winning isn't everything...

Baba Yetu

Chieftain
Joined
Nov 3, 2016
Messages
19
OBS: This text got big and I have work to do, so I won't review it. Expect even more English mistakes than the usual, I am certain that I've quartered the English Language at this one and I apologize for that. :p

I've always thought of civilization as a simulator so I never felt any need for the concept of victory in this game. Look at my current game for example. I am playing with Gilgamesh, at Prince/Continents/Huge World Size/Temperate Climate/Medium Sea Level/Ancient Starting Era/Marathon Game Speed. After waiting too much for creating new cities, I had my way to the north closed by some recently built Spanish cities. Which was a big problem, because to the South I had only bad terrain (tundra and snow). Add to it that I wanted to play peacefully, so forcing a way to the north through a war against the Spain wasn't an option. As a result, the development of my civilization got heavily harmed and I spend most of the game so far with only 7/8 cities (in a huge map, that is so little) and I knew that I had no winning chance. But, still, I had a lot of fun simply trying to develop a strategy for survival. I've become allied of my immediate neighbours (most of them stronger than I, but we are still a lot weaker than the civilizations from the other continents) and build massive set of frigates. It worked. When Genghis Khan (which had one of the biggest armies in the world) declared war, I had enough navy power to destroy their forces way before they could reach my shores and it wasn't hard to convince Genghis Khan that it would be easier for him to direct his army for his neighbours.
But size matters in civilization. So almost at 1900, my old Ally, the Spanish, got really a good advantage in techs and their expansion through South (i.e., though MY territory) became an interesting idea for them. I noticed that, but I didn't want to compromise my future advances in science, so I kept building custom houses/universities/etc (I was using the civic "organized religion") and instead of fully preparing for war, only made a defensive pact with Charles Magne, hoping that the Spanish would want to mess with both of us at once (wars in two fronts are hard). But to my despair, the Spanish attacked me anyway. So I had to face an enemy with infantry/artilery/airships using rifleman/cannons/machine guns, so I wasn't sure if I would be able to even survive the first strikes. And even if I managed to survive the first strike, the Spanish had a bigger empire. So he could probably build more military units/round than I could and it would defeat me easily. So, I've decided to make a high bet: I sacrificed 4 round of production (that could easily made the difference between surviving the first strike or not) to switch my civics to police state/nationhood/theocracy, which could balance production a little bit (Spanish weren't using typical warmonger civics). So, it was really exciting to see all my soldiers dying/getting_heavily_injured in defense of my city and, in the end, it was my old pikeman (with the anarchy, I didn't have money to upgrade him) who made the difference, by defeating the last cavalry in the Spanish SoD. Of course, I had a bad time trying to hold on my cities. Other attacking waves came, I had to draft a lot (which is suicidal in the long run), but as I've survived so far and Spanish doesn't seem to have so many strong units left, I don't think that they will be able to take my city.
So, basically, my game is still lost. Even more lost than before. But still, it is fun to play it, even if my only objective right now is survival.
I know that most of you plays to win (and there is nothing wrong with that). But haven't you ever had amazing fun trying to deal with a completely lost situation in which simply survival was enough of an objective for you?
 
I enjoyed reading your post Baba Yetu!
There are certainly many different ways to enjoy Cilvilization and having fun is the most important part!
The thing is, despite your game not ending in a new record win or even a classic win, you had a game with very specific challenges, like making the best out of a small empire and surviving attacks from superior units, and you actually managed to deal with those challenges. So in a way, you did win the game! Not only because you had fun, but because you overcame unexpected challenges that came your way.

Currently, I am trying to improve my game. And while it is certainly fun in some aspects, it is true that it is loses some of the "romantic" aspects that the game can provide. What I mean is that now I will try to maximise on the mechanics of the game. For example, I will whip as much as I can, produce failover gold from Wonders, etc. While it is certainly challenging and interesting, I am losing a lot of the "story-telling". Like I would for example whip only when urgently needed, because, you know, you don't want to have unhappy citizens. Or I would collect failgold only by accident, because, you know, when you build a wonder, you intend to actually build it.

One of the great aspects of Civ4 though is that each game will be different! And even if you play on Deity and exploit the c... out of each loophole in the system and micromanage like a champ, you will have to adapt to a lot of things and your game will be unique!

I think all these ways to have fun are legitimate! To each one its own!
 
Yep, main reason I don't play deity because I really don't want to micro-manage all the exploits (and some I don't believe in using because I consider than massive cheats) But everyone has their own opinion and style.
 
I created this post for people sharing their experience with great moments in civilization even if they were not winning moments. But so far, nobody posted nothing like this. So, most of you simply give up and start a new game if you feel that the actual one is already lost?

I enjoyed reading your post Baba Yetu!
There are certainly many different ways to enjoy Cilvilization and having fun is the most important part!
The thing is, despite your game not ending in a new record win or even a classic win, you had a game with very specific challenges, like making the best out of a small empire and surviving attacks from superior units, and you actually managed to deal with those challenges. So in a way, you did win the game! Not only because you had fun, but because you overcame unexpected challenges that came your way.

Actually, you've got the right words. It really felt like a victory. Even if I am not unsure how I am going from here at this particular game.

Currently, I am trying to improve my game. And while it is certainly fun in some aspects, it is true that it is loses some of the "romantic" aspects that the game can provide. What I mean is that now I will try to maximise on the mechanics of the game. For example, I will whip as much as I can, produce failover gold from Wonders, etc. While it is certainly challenging and interesting, I am losing a lot of the "story-telling". Like I would for example whip only when urgently needed, because, you know, you don't want to have unhappy citizens. Or I would collect failgold only by accident, because, you know, when you build a wonder, you intend to actually build it.
I like to feel myself immerse at the atmosphere of the game. So, I am not very fan of doing too much math in order to take optimal decisions. To gain battles, Napoleon didn't considered the number for the attack power of his cavalry and cannons in order to make better use of his troops, his guides was his intuition and experience. So, even if SOME math will be required (after all, all attributes ingame are given by numbers), I always try to keep myself inside of that universe and avoid anything that would break this illusion. Ofc, it can also be frustrating, as the game itself is not perfect and has some uncongruences which break that illusion (for example, I am particularly annoyed by the way airships are unrealisticly overpowered in this game and how it is historically inaccurate, but that is a subject for another thread).
Still, I am quite certain that I will eventually follow your steps and, slowly, start to optimize things. That is the natural way after you get enough experience with the game.

One of the great aspects of Civ4 though is that each game will be different! And even if you play on Deity and exploit the c... out of each loophole in the system and micromanage like a champ, you will have to adapt to a lot of things and your game will be unique!

I think all these ways to have fun are legitimate! To each one its own!

Yes. The random things (what natural resources do you have, and what strategical resources you don't have, how is the map and where are you on it, etc) makes sure that you have to switch plans and adapt all the time. I guess that is the main reason why we never get tired of this game.

Yep, main reason I don't play deity because I really don't want to micro-manage all the exploits (and some I don't believe in using because I consider than massive cheats) But everyone has their own opinion and style.

So, does deity require so much micromanaging? I am not very fan of it, except for very few occasions I let the city governs to decide where each citizen is going to work (but, ofc, I choose which city is producting what). Anyway, I am still very noob, deity is centuries ahead for me yet :)
 
I really liked the Desert War scenario in Vanilla. It was actually a lot more fun to play as the United States because of all the naval warfare, despite being the weakest of the allies factions on the map.
 
I really liked the Desert War scenario in Vanilla. It was actually a lot more fun to play as the United States because of all the naval warfare, despite being the weakest of the allies factions on the map.
I don't think I ever tried any of these scenarios in civilization 4. There are so many new things to try in civilization, I wonder if I will ever be tired of this game :)
 
I don't think I ever tried any of these scenarios in civilization 4. There are so many new things to try in civilization, I wonder if I will ever be tired of this game :)

Well, quite a few of use here have been playing it 8 to 10 years so far with no end in site.

Warlords has some interesting scenarios. Generally combat focused, but nice historical based scenarios. Someone converted some of them to BTS.
 
I don't think I ever tried any of these scenarios in civilization 4. There are so many new things to try in civilization, I wonder if I will ever be tired of this game :)

The true never ending IV experience is notched by MP gaming. But still, if you can´t manage to get a nice group/site for that, it is great. I will recomend the BAT 4.1 MOD as the ultimate (non altering) version of the game.. so far.

Anyways, I have had countless games as you describe. I played for over 8 years for the fun of it (never moved over Emperor to truly role-play whenever I want), just this last couple of years I returned to many old saves to try and win, many I did, some I lost. This game is spectacular.
Maybe I´ll post about one if I have the time later.
 
I usually like to play the game like this, I just like to build a nation and see what happens. Unless of course it's Desert War, then I want to destroy the Vichy French and their pesky artillery...
 
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