When you capture a large city (10+pop) do you...

What do you do with large AI cities when you capture them?

  • Raze them for slaves

    Votes: 21 36.8%
  • Rush a few settlers to get it productive asap

    Votes: 10 17.5%
  • Rush culture to get it productive asap

    Votes: 21 36.8%
  • Haven't really thought about it

    Votes: 5 8.8%

  • Total voters
    57
Posing a slightly different variant of the question, how does anyone deal with capturing a Japanese city in the WW2 scenario that comes with the game? In that scenario, building settlers is not an option, so I really do not like to raze captured Japanese cities as I need them for stepping stones to get to Japan. I am open to suggestions.

Just keep them and starve them and don't worry about them. They won't culture flip. After the resistance is over I usually rush an airport to get troops to the front.
 
starve them to decrease chances of cultural flipping (and sometimes, in my case,so that culture can grow in a fascist government)
 
depends on how close it is to the rest of my civ (especially my capital). if it's culture borders mesh into my own i might rush a cultural improvement but if it does not i will rush workers/settlers. if it is too close to my enemy & i lost a lot of units to take the city and can't defend it well i will raze it as a last resort.
 
I've developed the habit of never 'razing' cities. I've been burned too often by saying 'yes, I want to raze the city, only to realize that I've lost the opportunity to move my personnel through roaded territory in the city on their way to the next conquest. Or worse, I've a settler sitting on the square, and when I raze the city, the square reverts to a non-combatant civ, and I'm unable to rebuild. So I no longer 'raze' cities, I abandon them after I've completed the rest of my activity on that turn. It's also wise to use CivAssist, and periodically check the 'flip' probability in the 'city' table. If peace has arrived and the city is a significant flip risk, I try to station enough personnel on buildable squares in the neighborhood, abandon the city, and await the arrival of a settler to replace it.
 
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