When you capture a large city (10+pop) do you...

What do you do with large AI cities when you capture them?

  • Raze them for slaves

    Votes: 21 36.8%
  • Rush a few settlers to get it productive asap

    Votes: 10 17.5%
  • Rush culture to get it productive asap

    Votes: 21 36.8%
  • Haven't really thought about it

    Votes: 5 8.8%

  • Total voters
    57
Raze for slaves - always, unless I know it has a useful wonder.

I rarely capture a city especially large ones, it takes too much time to starve down and slaves are awfully useful. When I approach a city with a stack, it always has a settler in it.

Besides, the AI stinks at city placement.
 
I couldn't vote because It depends wasn't a choice. I do everything listed and other things, but it is very situational. Difficulty level, culture, enemy settlers, what stage of the game, who I'm at war with, what stage the war is in, etc. When I'm angry, I might raze more often, when I'm calm, I might keep it and build workers til it bottoms out. I keep catapults, trebuchets and cannons arround and just dump their shields to fast track workers, especially while it is in resistance to strip the unhappies fast. Watching a city of 11 become 10 slaves and a tiny town of 1 makes me happy:)
 
interested in the raze option people mention
i have never done this as i heard it affects the ais attitude towards you..,

but if everyone does it then i should consider it..

how does it affect the ais attitude?
can you still make deals with them?

also if you raze do you get a whole load of workers??
 
sorry to ask basic questions-but how would peoples attitude change if it is a city under 10?
is this still a raze??
 
@ bryanwallace

I only have general answers to those questions:

if you raze do you get a whole load of workers??
I'm near certain it's 2 population = 1 slave. So size 12 = 6 slaves.
And I think size 1 towns don't give any slaves. So round down to
the integer ie size 11 = 5 slaves.

how does it affect the ais attitude?
can you still make deals with them?

I was reading this succession game. I believe they mentioned
razing affects attitude, but not reputation. There is a difference.
 
interested in the raze option people mention
i have never done this as i heard it affects the ais attitude towards you..,

but if everyone does it then i should consider it..

how does it affect the ais attitude?
can you still make deals with them?

There is an article on how exactly "attitude" works somewhere in the War Academy. But by and large, it is absolutely not to be confused with reputation. If you shoot your reputation then you'll no longer be able to make certain deals.

Attitude is whether an AI is gracious, polite, ... , furious with you. And the more you do certain things - like razing cities - the more do the AI tend towards "furious." On the other hand there are certain things which make the AI attitude towards you better, for example if you have an Military Alliance with them, or simply gift them stuff.

Now some things affect attitude temporarily while others affect it permanently. The problem is though, nearly all those things with positively affect attitude are temporary, while many, many things which affect attitude negatively are permanent. A one way street, so to speak.

But then again you don't need attitude that much anyway. The main exception where you do need it is the UN vote, but if you don't shoot for that anyway, no big loss. And even if you do, in my experience you can still get away with a few razings and still get the vote.

also if you raze do you get a whole load of workers??

Divide the size of a city by two, and if necessary round down, and you have the amount of slaves that you will get from a raze.

sorry to ask basic questions-but how would peoples attitude change if it is a city under 10?
is this still a raze??

Yes, below size 10 it is still a raze. It is even a raze if the city is only at size 1 and you don't get the dialog that asks you whether you want to keep the city or whether you want to raze.

If the size of a razed city matter I don't really know. A quick glance through the WA article on attitude makes it seem that it makes no difference. But anyway, look for yourself:
http://www.civfanatics.com/civ3/strategy/ai_attitude.php
http://forums.civfanatics.com/showthread.php?s=&threadid=44999
(The threads that the WA articles are lifted from, are generally better.)
 
sorry-what i meant by is it still a raze-
is should you still raze a city if if has a small pop??

sorry for confusion
 
Bryan, you are going to get a wide range of answers to that. My own view is that it depends on the city location, what resources are nearby, how many troops can I spare for a garrison, and do I have a big culture edge to speed the quelling of resistors. A small population town is easier to get fully in control of than a larger city, because there will be fewer resistors, and you can get a better ratio of garrison to citizens. The larger the population, the longer it will take to get full control. A big culure advantage makes quelling resistance a bit easier. Also, once you start razing cities, the AI is not going to like you much. The other civs will not declare war, but they are not going to be very friendly either. That has been my experience.
 
Starve them or hurry a temple and a few other things, lol as Stalin said "Killing a million is just statistics"
I offen use Communism and i exterminate alot of ethnic people, mostly if they are in the risk of overthowing me tho
 
rush a wall, barracks, and temple and getting it to work with the rest of my cities. That is what I would do. If it is too corrupt then I just build wall and make everyone scientist, and farm the heck out of everything nearby because food does not get corrupt.
 
A Lot of factors are considered but basically i would starve it but occassionally i do raze them for workers.
 
rush settlers to get them productive? How does that work?
You might want to make a switch to commie and just whip em if that's your tactic. Making settlers? For where? How does that make you productive?
 
I often keep them and rush culture and markets. It's an emotional choice for me if the game isn't too difficult. I'd rather create than destroy.

But I choose more radical solutions if the situation demands it.
 
also if you raze do you get a whole load of workers??

I think some here have experienced this also, but occasionally if I'm on a rampage and I pop a bunch of AI cities and raze them, a city with 10 pop for example will yield no workers for some reason that I don't understand.

But it's usually half the pop if you raze.
 
I think some here have experienced this also, but occasionally if I'm on a rampage and I pop a bunch of AI cities and raze them, a city with 10 pop for example will yield no workers for some reason that I don't understand.

But it's usually half the pop if you raze.

Half the population rounded down from the population after the city is captured (a foreign city loses 1 pop when captured). So a city of 12 should net 5 slaves. -1 population, rounded down to the next even number, divided by 2. But there are some razes that net no slaves, which is a total bummer. I'm not sure on why that happens, either.
 
I don't know why, either. It seems that you either get slaves or you do not. If you do, the number that you get from razing is as Overseer said. Remember that the AI likes to hide workers in its cities when you're at war, though. I've razed cities that had slaves hiding in them and I got what looked like more slaves than should have been possible.
 
Remember that the AI likes to hide workers in its cities when you're at war, though. I've razed cities that had slaves hiding in them and I got what looked like more slaves than should have been possible.

The captured workers you can see ducking as your capturing unit enters the city, though. You can count the number who duck, and add that to your expected total.
 
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