When you run out of gold...

JaGarLo

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Feb 26, 2011
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If we got $0 with negative income, our science production decreases.

But how it works exactly?

- Do you lose science every turn? (If I got $-12 per turn, I lose 12 science per turn)
- Or do you lose science, depending on your negative income? (If I got $-12 per turn, I produce -12 science until I can get back on my feet)

And if science runs out as well... What happens next?

Thanks for answers! :cool:
 
I didn't know about the :c5science: hit. I thought they would disband your units until you got back into the black.
 
I didn't know about the :c5science: hit. I thought they would disband your units until you got back into the black.

That's what I thought. I don't much like it. If you're at war it would make more sense to sell buildings and delete road segments until the treasury is non-negative. Most governments would prioritize the military when they are at war. Reducing science makes no sense because you don't pay gold for it.
 
If I recall correctly, it's only a very small cushion that science provides. I had the popup come up in my last game. I don't remember with 100% certainty, but I think that science will only cover a deficit of 5 gold per turn. Then anything more than that would cause units to be disbanded.
 
Definitely those improvements should have just shut down or been eroded before units get the can. Very early on, I am spending quite a lot of my income on quickly necessary terrain improvements.
 
I'd rather give up units than roads. That would break trade routes, and depending on the hex selected, could be devastating to your economy when it's already on the brink.
 
yeah but disbanding units gives you gold and GPT. lose one road and you could lose your entire army next turn. disband one unit and you can save the rest.
 
If I recall correctly, it's only a very small cushion that science provides. I had the popup come up in my last game. I don't remember with 100% certainty, but I think that science will only cover a deficit of 5 gold per turn. Then anything more than that would cause units to be disbanded.

I think this is correct. My understanding is that

If you have gold to spare in your treasury, you pay :c5gold: Gold for running a deficit.
If you're out of gold and you're losing anywhere between 1–5 gold per turn, you lose that amount of :c5science: Science per turn.
If you're losing 5+ gold per turn, you'll start losing units. I'm not sure if you lose only one unit per turn max or not.
 
I think this is correct. My understanding is that

If you have gold to spare in your treasury, you pay :c5gold: Gold for running a deficit.
If you're out of gold and you're losing anywhere between 1–5 gold per turn, you lose that amount of :c5science: Science per turn.
If you're losing 5+ gold per turn, you'll start losing units. I'm not sure if you lose only one unit per turn max or not.
That pretty much answers the question. A quick way to get out of trouble would be to employ merchants & focus big cities on gold.
 
Ok, thanks everyone for the anwsers. But if you suddenly get nuked and you go from $50/turn to $-200/turn you'd have to disband your whole army... In other words, you would become defenseless against any invasion.

Interesting.
 
sell lux/ res for gold up front and then dow to get the lux back is an option, disband workers , use GP they all cost money, pop a GA
 
Ok, thanks everyone for the anwsers. But if you suddenly get nuked and you go from $50/turn to $-200/turn you'd have to disband your whole army... In other words, you would become defenseless against any invasion.

Interesting.

If you're getting nuked and don't have a counter strike available, you're pretty screwed anyway until you sort out the mess. The loss of a few cities in that instance might actually help your overall position.

Either way, you've got a mess to clean up.
 
Speaking of "focus"ed production.... does it actually give more of the "focus"ed resource than if I were to manually allocate the city in the same way? The GUI hints it does.... too tired to open Civ and check...
 
Unless a patch changed it, I have had deficits of 20+ and no gold and the only thing that happened was production reduction and no science. I have never seen a unit get disbanded.
 
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