When your treasury hits zero...

nivek9991

Chieftain
Joined
Mar 1, 2002
Messages
24
Location
Santa Cruz, CA
Hello All,
I've been playing Civ3 for about 2 months now, and I've noticed something. When your treasury hits zero, and you're losing money (example being switching governments while sending money to other civs), every turn after your treasury is empty, nothing really happens.
What I mean is, why doesn't the treasury go into negative numbers? And if I'm supposedly sending other civs money, where is that money coming from?

Is this a bug, because if it is, you should be able to set science and luxury as high as you want and not worry about going into the red.

Anybody know what's up with this?
Thanks
 
If you are playing on Cheiftain then you can set your science rate to 100% and end up losing things like 500 gold a turn but with no consequences.
 
Well that is from my experience...In games a t higher difficulties I have never been in a situation of going below 0 in my treasury although I think that units get sold off or something on the higher difficulty levels...
 
Well it just happened to me on Regent.

It was about 100AD, and I finally got Republic, and I was still in Despotism. I did the revolt, but I had next to no cash on hand, and I was paying something like 10 gold per turn to a couple of civs (to avoid war).

After 2 turns my treasury hit zero, then for the next 5 turns it said I was losing 10 gold per turn, but nothing happened.

I'm curious if anybody has tested this, particularily on the higher levels.

I'm thinking maybe when you're in Anarchy you're allowed to run a deficit with no penalties, but if you were to do it under regular government, that's when the selling off units might occur.
Just a thought.
 
I have seen this too. This situation happens only if you pay other civs while under Anarchy, just like you said in your post. This particular situation has nothing to do with Chieftain.

According to Soren, it´s not a bug, so I don´t think Firaxis will fix it.
 
Back
Top Bottom