Roland Johansen
Deity
The examples I gave were just that, examples. The point was that it would be nice if the message: 'we have enough on our hands' would not give away the AI's intentions in the somewhat rarer instances that it occurs now. Ideally, I wouldn't want to be able to deduce the AI's war intentions at all by hovering over the red option. That could be achieved by creating a single diplomatic response that combines the instance 'we're planning a war' with some other instances (like for instance the examples I gave in my previous post).
The goal is not to make the AI good at deceiving the human as it is unlikely that it can be programmed that smart. However, the player shouldn't be 100% sure that the AI is planning a war (when not active in one) just by reading the diplomatic text 'we have enough on our hands'. That's just too dumb for the AI to give away those war plans.
The goal is not to make the AI good at deceiving the human as it is unlikely that it can be programmed that smart. However, the player shouldn't be 100% sure that the AI is planning a war (when not active in one) just by reading the diplomatic text 'we have enough on our hands'. That's just too dumb for the AI to give away those war plans.