Blackbird_SR-71
Spying from 85,000 ft
everyone brings a good point. i sometimes was looking foward to some mods but they never materialized. i was looking foward to Stragegize and its new features. 10 dollars the mod was a fluke to attract people.
You know what it might be, for those of us who have created some larger scale projects, we can quickly tell you how tedious and stressful it can be at times when things aren't going well. I know I posted a preview back when I was modding a unit to be a Sniper because I was excited that it was almost finished. What bothered me was the mass number of people who replied with 'do this, do that, I don't like this' or whatever. I mean most responses were good, but it only takes a few borderline or bad ones to get to you. Can't please all the people all the time - and I could see how someone working on a complete mod could get discouraged after months of hard work by a few people who have even the slightest criticisms, especially if they were working alone.El Justo said:preview threads for mods and scenarios generally suggest that they will never get completed.
why is this?
Dease said:Ah, you just can't forget about the CFC user's mod
I think it probably set the record for the fastest growing thread, IIRC it got 10 pages in less than 3 days...
Oh well, it was...interesting, while it lasted
It's also the perfect example of the "diluting" effect el justo mentioned
You don't much go to OT, do you?Dease said:Ah, you just can't forget about the CFC user's mod
I think it probably set the record for the fastest growing thread, IIRC it got 10 pages in less than 3 days...
I concur . The differing opinions of so many people often lead to stagnancy in a MOD project. There are some benefits however, which I think I'll point out.Plotinus said:I recall reading in a Dragonlance game manual (obscure reference here, stick with me) that, when calculating how long a gnomish invention will take to build, it makes no difference how many gnomes you have, and "if you have ever worked with gnomes, you will know why".
that's a perfect example...though it had good intentions, it was veered off course by a distinct difference in what the mod should be.utahjazz7 said:I got sucked in on that one. I didn't say a lot, if anything, in the actaul thread itself, but I was really interested in it. I was actually planning on making a nice UU and leaderhead for "my" civilization. Then, it turned into a mod with the Kool-Aid Man and Dancing Bananas
heh...you're volunteering?Dom Pedro II said:I think we ought to start a new CFC mod but first lay down some critical ground rules to prevent it from getting entirely out of hand like last time... and umm... we should actually find somebody to make it this time...
Dom Pedro II said:I think we ought to start a new CFC mod but first lay down some critical ground rules to prevent it from getting entirely out of hand like last time... and umm... we should actually find somebody to make it this time...
definitely no fruit or sugar-water stuff.Hikaro Takayama said:And I aggree: No banannas, moonites or Kulade men. I think that the farthest out we should allow units to get would be theoretical (i.e. Leonardo DaVinci, steam-punk and cyber-punk type stuff) and maybe some low-power mythological types (minotaurs, neko-mata (cat people), kitsune (fox-people), lycans (wolf-men), etc), but that might even be pushing it slightly.