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Where is Civ VI BE???

I still don't at all understand what you write...

"I'm not trying to push fantasy elements into here," > "The Green faction or Alliance could be the that of Hobbits". Contradiction?

"It's just a color mapping... Red for all the Americas is a bit abstract I know, and White and Black overlap..." white and black overlap? What white? What black? Overlap what?

What I think you are trying to say is that, basically, you want to group certain civs depending on their (arbitrary) location of origin. For example, all civs that originated in the African continent get put in group 'Blue', all civs originating in Europe get put in group 'Yellow'. You suggest dividing all civs in the world into five categories, if I get you correctly when I read your 'slice an orange into 4 parts (four!), so it should be more like 5 elements (five!) of "the Chinese" ("the Chinese"? Who are "The Chinese"?) or "ancient Maya" with "the black" occupying the fifth slot'. What?

Also, regroup them "more akin to their element". Their element? You mean their similarities?

I still don't understand what you are trying to get at with this, nor do I get why Hobbits or Cyclops are involved.

I haven't been able to understand either. They originally said that the Americas would be red, Europe would be white, Africa would be black, and Asia would be yellow. I'm like ok, why not pick colors that don't point at racial stereotypes. On and on with the hobbits. If they're trolling they're good at it.
 
I still don't at all understand what you write...

"I'm not trying to push fantasy elements into here," > "The Green faction or Alliance could be the that of Hobbits". Contradiction?

"It's just a color mapping... Red for all the Americas is a bit abstract I know, and White and Black overlap..." white and black overlap? What white? What black? Overlap what?

What I think you are trying to say is that, basically, you want to group certain civs depending on their (arbitrary) location of origin. For example, all civs that originated in the African continent get put in group 'Blue', all civs originating in Europe get put in group 'Yellow'. You suggest dividing all civs in the world into five categories, if I get you correctly when I read your 'slice an orange into 4 parts (four!), so it should be more like 5 elements (five!) of "the Chinese" ("the Chinese"? Who are "The Chinese"?) or "ancient Maya" with "the black" occupying the fifth slot'. What?

Also, regroup them "more akin to their element". Their element? You mean their similarities?

I still don't understand what you are trying to get at with this, nor do I get why Hobbits or Cyclops are involved.
I don't understand how Civ BE grouped those astronomical factions too...

There is some color coding involved, it's not really that important... as for Hobbits and Cyclops, or an AI-robotic Civ, it is just an added layer of abstraction for the not so near future...
Because of the Interstellar nature of Civ BE, some "fantasy" factions I thought could be introduced without much fanfare...
It just needs a bit of Lore added... Cyclops could be Hybrids humans, or even the Cats hybrids from Oblivion for that matter could make an entry...
It's the future we are talking about... I got some inspiration from tales and Myths, but it's all just a random suggestion...
given I also didn't really understood who the Azure civ was in BE... the Vikings? Greece?
All I know they could drift their cities on water... not even underwater...

Maybe in the future Bangladesh develop underwater cities as sea rises, and then India follows suit... China... but these people living in underwater gives birth to another kind of humans also...
less sunlight would naturally boost other senses... it's a Dystopian future...

I don't like the idea of going totally Berzerk, with all fantasy Civs, but just a couple of ones, can't be detrimental to a space-fi Civ 7.5 or 6.8 or 1.9999
 
I have a sneaking suspicion that Civ7 started out development as Beyond Earth 2 because it shares a LOT of DNA with that game, from the UI's muted tones, to the narrative events, to the separation of leaders and their civs (well in BE you had leaders and their sponsors), to the way city-states (stations) develop. However with the underperforming of Midnight Suns and the pandemic causing major delays I think they had to switch gears and turn it into the next Civ game.

The irony is that the same hate and vitriol that Civ7 is experiencing now is no different than the hate and vitriol that surrounded BE. Same type of toxic "fans" who railed against change, who demanded that BE obey the orthodoxy of its predecessor (SMAC), who nitpicked the smallest details despite never playing the game.

It's only now that years later that BE is finally being appreciated for so much of what it did right. I do hope that Firaxis returns to it some day, perhaps even as an expansion for Civ 7 or another spin-off.
 
It's only now that years later that BE is finally being appreciated for so much of what it did right. I do hope that Firaxis returns to it some day, perhaps even as an expansion for Civ 7 or another spin-off.

Civ VI limited charges builders comes from the "back to earth" BE victory, where you had to sacrifice your units to complete the goal.
I don't know HOW it became so, but it did. The idea behind to expand the capabilities of workers units, so you could sacrifice them, in
order to complete a job faster, translated into the charges mechanic. There's a very thin line of connection there.

Imagine they had introduced child labor instead... like Steam Punk did...
Today Civ 7 would be regarded as a borderline game, possibly 16+ only rated...
Oh what a dream... if only...
 
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