Where to build

MeteorPunch

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I'm trying to improve my early game and I have a screenshot of a game I started. The question is, where would you build cities? should I search around a little more before the settler builds?
 

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Put a city one tile east of the wheat near the cows. That has production value up the yin yang. 3 cows AND a wheat!!!! You may want to build the Forbidden palace there eventually to nearly remove corruption in it. but for now, two words "settler factory"

Then I would put a city one southwest of the settler. You will be on the river and on the coast. Its production potential is a little limited, but with all that coast, you should have a tremendous fishing village with not much corruption.

My last suggestion is a city one tile SW and one W of the northern wheat. With a little culture, you can expand your boarder to the wheat and its only two tiles away from freash water to irrigate it.
 
Here's an idea. Instead of building your second city there, build it north-east a few squares so that its in between the grain and the cow right on the river. Then, instead of building the granary in your capitol, build it there. With the grain and the cows it will be a massive settler factory.
 
Heh, simultaneous posts - beat beat me by a fraction of a second! I dunno about the Forbidden Palace in a city that it within 10 squares of your capitol, typically a courthouse will handle the minimal corruption there - but yes, it will be a massive city.

Third city should of course be near the dyes.
 
Oddible said:
Heh, simultaneous posts
Great minds think alike.

The reason I suggested the FP there, is in conquests, the FP has limited value far away from the capitol since it doesn't help rank corruption. And from the screenshoot, it looks like he will have lots of cities near his capitol. meaning other than the OCN increase, the Forbidden palce will not help at all. So, build it where you can, and I am guessing that will be the most productive city this entire game.
 
I didn't know whether building a massive city with a wheat and 3 cows would be smart because as it builds settlers, the population will drop and a few of the cows couldve been used by a *second* settler factory city...

Also, my capitol is on a coast which sux because I like capitol/forbidden cities to be in the middle of lots of land surrounded by many cities. It may be good to build a forbidden palace nearby if I can.
 
MeteorPunch said:
Also, my capitol is on a coast which sux because I like capitol/forbidden cities to be in the middle of lots of land surrounded by many cities. It may be good to build a forbidden palace nearby if I can.

When playing a seafearing civ (Dutch) you almost always start next to the coast, which does sacrifice some potential shields in favor of commerce, however you do have the opportunity to get those curraghs out sooner. :)
 
@MeteorPunch: what does the map look like below the gold mountain inside Amst. borders?
 
I would place cities in the following locations in the following order:

1. East of the wheat, like CrackedCrystal and Oddible said.
2. Where you are now.
3. North of the lake.
4. NW - NW - N of the wheat in your borders.
5. And one possibly N - N - N - N of Amsterdam, but I'd do a bit more exploring.
 
Imagine that city in the IA...three RR'ed cows and a RR'ed wheat and those mountains that could potentially hold iron, coal, saltpeter...

By the MA, that city will be pumping out units in two turns max, and probably only 3 turns for ICBM's. YUM....
 
First: three tiles NE of the settler's current location. It'll pick up a cow, the wheat, a tobacco, and a couple of bonus grasses for an exceptionally strong city. Taking more of the cows in a single city is counter productive at worst, unnecessary at best.

Second: the tile that the settler's standing on now. That town will be able to work the wheat when the cow/wheat town isn't, which will allow for faster growth, it'll pick up the dyes, and it'll connect up your empire a bit for better defense, movement, etcetera. It's not on the river, as I'd prefer it to be, but being able to use the wheat can make up for it. It can build some extra workers if it winds up at size 6 without an aqueduct for a while.

Third: two east of the wheat, on the plains tile that's in the fog sort of between the two cows. More food, plus looks to be coastal. Another superb city.

Fourth: north of Amsterdam, preferably picking up the northern wheat. Exact placement depends on what's found in the fog in that direction -- will need to know that to make best fit.

Down the road, I'd consider another town east of the cows that's able to make use of one or two of them -- even with that cluster of food bonuses shared by three cities, there's still room to share a bit more. And irrigate all the food bonus tiles. FOOD IS POWER!

Renata
 
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