Where to find existing scenario art?

isnorden

Amnesiac Modder
Joined
Jul 6, 2012
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608
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Madison, Wisconsin, USA
I'm planning to re-use some scenario art in a modpack of my own, but can't find the folders with the right pictures in them. The .modinfo files for the scenarios I need ("1066" and "Into the Renaissance") don't refer to graphics other than their opening screens. Could someone please let me know where the builcing and unit pics for those two scenarios would be? Many thanks!
 
It's been a while since I've done it, and I immediately copied over the exported PNG files to my own personal directory for viewing and utilizing. But if I remember right, I think they're mixed-in with all the other existing graphics in:

...\Steam\steamapps\common\Sid Meier's Civilization V\resource\DX9

But, I believe you have to unpack them first using Nexus so they're individual files. There are tutorials or wikis out that explain how to do this; it's not bad. Just point it towards the correct directory, fire-off the plugin, and then wait a while.

Though, then, you have to use this unofficial DDS unpacker to "descramble" the images so you can view them easily.
http://forums.civfanatics.com/showthread.php?t=389316

Though, if you don't wish to do that and you're not modifying the graphics, you can just load the scenarios up and browse through the setup interface and civilopedia to see the art. Then, just find the references to them in the XML; they'll give you what atlas they're in and what their portrait number is.

For most objects like buildings, techs, and such from the scenarios, you treat as new items (use <Row>). The only thing you can't do that for is the text, which seems to be embedded within the main expansion. For those, use <Update> or your XML file will break.

...\Sid Meier's Civilization V\assets\DLC\Expansion\Scenarios\MedievalScenario

...\Sid Meier's Civilization V\assets\DLC\Expansion\Scenarios\FallOfRomeScenario

For the "Into the Renaissance" scenario, the XML files you're probably interested in are "NewCivlizations" and "TechTreeUpdate".

English Text:

...\Sid Meier's Civilization V\assets\DLC\Expansion\Gameplay\XML\Text\en_US
 
I'm planning to re-use some scenario art in a modpack of my own, but can't find the folders with the right pictures in them. The .modinfo files for the scenarios I need ("1066" and "Into the Renaissance") don't refer to graphics other than their opening screens. Could someone please let me know where the builcing and unit pics for those two scenarios would be? Many thanks!

You don't need the actual graphics files, since those graphics are shared with the normal game. What you need is to make the necessary XML references to access those graphics.
 
I'm using building and unit icons from scenarios by referring to the appropriate icon atlases. There is a difference between DLC scenarios (like 1066) and G&K scenarios (like ItR) - for the DLC scenarios I need to re-define the icon atlases in my mod, for G&K scenarios they already exist in the database.
 
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