Which aspect of Civ 4 do you dislike the most?

Which aspect of Civ 4 do you dislike the most?

  • High system requirements/lag

    Votes: 136 44.2%
  • Difficult diplomacy/isabella/tokugawa

    Votes: 33 10.7%
  • Combat system/being overtaken or conquered on higher levels

    Votes: 20 6.5%
  • Religion

    Votes: 7 2.3%
  • Lack of palace/good civilopedia

    Votes: 32 10.4%
  • Long games

    Votes: 10 3.2%
  • None- The game is about as good as it gets

    Votes: 70 22.7%

  • Total voters
    308
For me the worst thing is the hardware requirments. So much load time in the late game, even when its just 5 of us(including me) I never play Civ4 with out a good book at my side.

Combat system is annoying only cause of the promotions. No idea how good one promotion is as opposed to another, mostly rely on tanks and mech infantry. Nothing else stands a chance unlessthe opposing force is heavily wounded or you got a lot of promotions
 
I didn't vote, as there were no "other" vote option.

Civ4 is a brilliant game, and so far it has made going back to civ2 feel like going back to the stone age - I've gotten so used to the interface of civ4, it feels strange using the numpad to move units around.

But there are a lot of things in civ4 which annoys me a lot, now that the first enthusiasm is over.

* The border system hasn't been implemented to the fullest. It is still a city based economy which requires tons of micromanagement on higher levels, in order to have a shooting chance against the AI. Zones of Control in civ2 were still a superior concept to the military/cultural borders in civ4, IMO.

* It sucks that you cannot build fortresses except in your own territory. It makes no sense, as they are primarily a means of expansion, both historically, and how they worked in previous civ games. They end up never being built.

* Removing tech-by-conquest means its a lot harder to come back in the game, if you're behind techwise.

* Too many "balancing" things. It seems the developers have been too afraid of the so-called "unbalancing" aspects, which were also the most fun and rewarding in earlier builds - such as unlimited railroad movement, the great wall, the great library, stealing techs from other civs, tech-by-conquest, powerful diplomats and spies, etc.

* Too little historical research and meaning, which was what made civ1 such a huge game. Too many historically excessive units. Where did "axemen", "macemen" and "praetorians" come from to qualify for such a huge importance in this game? They detract from the historical illusion I'd like to see. I can lose to an enemy which has gunpowder units, because my technology is inferior - but I cannot see why macemen should be more powerful, than say, crossbowmen? The units make less historical sense than in previous builds, and it makes losing a lot more irritating.

* I still miss the "marxist" citizens of civ1, where you'd clearly see the populations divide into bourgoisie and working class - and those rebellious.

* Diplomacy seems totally fixed, with the redded out objects. Even though you work up a relationship with another civ with +17 in relationships or something, at higher levels they will just barely trade one tech at a time with your most recent discovery. It quickly makes diplomacy very tedious to shop around for the best buy all the time. Would be more fun if they'd throw in some randomness there, so you'd might be surprised.

* Modding has been misunderstood as opening all the game files to the player. This is not it. Programmers may like to juggle with 100s of files to make one simple change to the game. I'd prefer one single "rules.txt" and "events.txt" file similar to civ2. It was what made the game so incredibly accessible to mod, - and NOT having access to all the inner workings of the game, and 100s of files of which you don't know which one to touch.

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This is all too bad, because there are so many things I thoroughly enjoy in this game.

* For one thing, I enjoy that the AI is capable of cross-continent warfare, and wages some to times incredibly impressive campaigns (as well as some very crappy ones too).

* I enjoy sending out explorers and missionaries to other civs and gain line of sight into their cities.

* I love the combat system, in so many ways, and the collateral damage concept is brilliant.

I could go on. This game has so much for it, if just for those few annoying bits..... I'll keep playing it of course, because I hate losing at Prince level.
 
Morten Blaabjerg said:
* Too many "balancing" things. It seems the developers have been too afraid of the so-called "unbalancing" aspects, which were also the most fun and rewarding in earlier builds - such as unlimited railroad movement, the great wall, the great library, stealing techs from other civs, tech-by-conquest, powerful diplomats and spies, etc.

Wonders in Civ 4 are unfortunately much less powerful than previous versions, espionage was never really useful, which takes out a bit of the excitement from it.
 
None of the poll options. The UN and Emancipation, disincentives for creative gameplay.

Wodan
 
The lag. If my computer can handle Half Life 2 without too muc trouble, how come it can't play civ on a large map? I generally play on small maps now as the lag on a standard just makes the game boring after a while.
 
The big thing I really don't like is the traits. I want to imprint my own traits onto my games and let the advatages/disadvantages I get as a result be due to how I play. I don't like that these game designers hardcode their own stereotypes and perculiar interpretation of history onto the game and force me to play that way.

That's basically the reason I've stopped playing now. I can't mod the game to an anything-is-possible style of play from the beginning until I get my hands on the SDK and can fix this. This is going to be my first mod.

I also don't like the way they've trivialized religion and slavery, but this doesn't affect my gameplay very much. I just don't ever use slavery because of how I feel about the topic personally and I never allow Judaism to spread into of my cities (no temples, no monastaries, nothing) even if I incidently 'found' the religion.
 
x23 said:
Which aspect irks you the most or is most detrimental to your enjoyment of the game? Most of the game aspects have been improved, corruption and pollution are eradicated..


Whiners. :cry: It's the whiners that do it for me.
 
mine is simply air unit combat and bombardment, I preferred in civ2 when they could just attack like normal units :\
 
Which aspect of Civ 4 do you dislike the most?

Having to turn it off, and getting on with my life! :D
 
I didn't vote for anything in the list, because none of those fit, but the lack of random events is probably my biggest dislike. I wish there were natural disasters and industrial accidents and the like. Their lack doesn't make Civ4 any less of the great game it is, but their inclusion would certainly make gameplay more interesting, I'd think. A setting to turn them on/off would benefit those that don't care for them at all.
 
I voted for Diplomacy, it sucks, realy realy sucks. Some times i think Firaxis should hire some Paradoxians to fix Civs Diplomacy.

Second most thing i hate is the Graphics, they are just too Disorientating and i realy miss the Civ3 combat bar cause i dont play with multi units.
 
yea, on another note it'd be cool to see the next civ in years to come implement the civ2 style air planes. Those were great.

Another thing I dislike is the combat system, It was a nifty Idea, but it gets frustrating when even if I bring a bunch of each type of unit to attack a city, no matter which one I pick, the computer counters it with the strongest unit associated with the one I'm about to use. Again, I get the idea behind this, but it's pretty stupid that when building my army I actually have to factor in and build cannon fodder.

But then again, your units do the same thing, which is fair sure... but it's very defensive, I.E. I'd rather actually have my stack be attacked, then do the attacking, because odds are I have more of an advantage that way.
 
Unequal diplomacy for the human player vs the AI player. Receiving diplomatic penalties when I refuse AI demands for the monopoly tech that I researched the last turn, yet all their techs are redded out.
 
The frequent crashes, despite having a more then powerful enough comp to supposedly handle this game.
 
I dislike the warsystem. I want to have fronts as well. Its good with spearhead assaults as it is now, but i would also like more front-based wars.

another thing i dont like is that the game ends in 2050 AD. Let it run till 3000 AD or something and fix the space ship race somehow. Maybe take the victory condition away but give the player who build it first a huge advantage.

I have no problems with graphic. I can play the largest maps with no problemo it just RUNS wuhu!!

I would also like to have more penalty when you loose your capitol. omg i just lost my capitol what to do?, HEy HerE Is your new cApitol juSt send From heavEn... WTH???

yeah! fix the impassable mountains.
 
Sidewinder00Q said:
Other: "We demand you cancel your deals with the vile *insert seemingly random civ here*"

Honestly people...if you hate them that much KILL THEM! Don't bring me into your little feud, unless you're willing to PAY ME.

LOL I hate that too , hehe.... that is if my game dosent crash me out to much to make it to that point.
 
xonixs said:
I would also like to have more penalty when you loose your capitol. omg i just lost my capitol what to do?, HEy HerE Is your new cApitol juSt send From heavEn... WTH???

yeah! fix the impassable mountains.


Yes! that is what they should do. How about if you lose your capital a fourth of your people leave your civ out of fear of being killed
 
the graphics. I didn't play civ 2 or 3 to look at pretty things. I don't even find civ4's graphics to be even very good to justify their system usage. There should be a mod or patch that allows for 2d civ1,2,3 style play.
 
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