Which aspect of Civ 4 do you dislike the most?

Which aspect of Civ 4 do you dislike the most?

  • High system requirements/lag

    Votes: 136 44.2%
  • Difficult diplomacy/isabella/tokugawa

    Votes: 33 10.7%
  • Combat system/being overtaken or conquered on higher levels

    Votes: 20 6.5%
  • Religion

    Votes: 7 2.3%
  • Lack of palace/good civilopedia

    Votes: 32 10.4%
  • Long games

    Votes: 10 3.2%
  • None- The game is about as good as it gets

    Votes: 70 22.7%

  • Total voters
    308
Diplomacy is quite nice if you know how to handle it. If it's so easy, then everyone would go for UN and then the game is over
 
The high system requirements are ridiculous. If we're going to have 3D, why not make it affect gameplay, such as by having terrain elevation?
I've never worried too much about diplomacy, since if I want tricky negotiations I won't play computer games: I'll play board games such as Diplomacy. I still think that they could have done a better job with modifiers and unreasonable demands (i.e not linking the two), and allowing us to make 'unreasonable' demands.
The combat system does seem a little short on units, but I like the promotion system. The problem is that it's so hard to get many promotions, so that customising your limited array of units isn't really possible either. Perhaps units could receive promotions after a certain number of turns, representing drill practice and increased motivation of soldiers fighting in such a respectable unit.
However, the biggest problem with combat is the complete lack of attacking bonuses. Units with guerilla and woodsman promotions should get an attacking bonus too, and in this way there would be a counter for position as well as for different units. You could introduce 'shock' being a bonus on open plains, and in this way defence and offense might be a little more balanced.
 
My main concern is graphics too, and from the very beginning I have wished for the option (or hack, or whatever): "No fancy stuff", to free loads of system resources and get back to the 2D. The 3D graphics really adds nothing to the gameplay.

Also, I would like to see the movies for once... :cry: (Have the No Movies option on, to be able to play the game at all.) Oh, my pc is well above system requirements and works aside of the movie-thing.
 
Diplomacy!

Religious hits: OK i guess


Hits on relationship because i 'dont pay tribute' or 'trade with an enemy' are far to high though. I just discover a tech, dont want to trade it..and i get lower relationship for refusing to hand it over..the ai can red out techs so you cant even threaten them for it.
 
Many people in this post have complained about system requirements.

I only play civ on huge real world maps. I couldn't play civ 3 because of the load times between turns, but, unlike civ 2, it was also quite slow moving from unit to unit during turns. I want a turn based not real time strategy game, but I want to be able to click things along as fast as possible (I want epic, marathon games, not epic, marathon loading and lag). If I get a decent computer and the patch, and I play on huge real world maps with 18 civs, what will the load time between turns be like at the end (never was able to get past 1875 or so on civ 3 as my current machine is too old), and will the screen move from unit to unit as fast as I can click a mouse as in civ 2?

Also, I live in Japan and am not of the computer generation. I realize I will need one gigabyte RAM. There seem to be numerous pentium 4, pentium D, and AMD athlon 64 processers to choose from in the moderate price range. There also seem to be numerous nVIDEA GeForce and ATI Radeon video cards available here in the moderate price range.

How about an AMD Athlon 64 3500 or and AMD Athlon 64 x 2 3800 or do I need an AMD Athlon 64 x 2 4200?

Will an nVIDEA GeForce 6600 suffice or do I need a GeForce 6600GT or something else?

Remember, I want to play LAG FREE on HUGE 18 CIV real world MAPS only. In non-computer generation terms can anyone here help me out?

Thanks
 
I have errored and am trying to change my ways, or erase / edit my trail at least.
 
sorry about that--not of the computer generation you know
 
I know exactly what you mean. The time it takes the computer to switch to the next unit really annoys me, as does the time it takes the unit to move. As for turn lags, I regularly wait more than a minute even on standard maps.
However, it's not the RAM that's the problem. From what I can tell you need a superb video card with something approaching 512MB RAM to run the game properly, and 512MB RAM in your processor is adequate.
 
"Contacting Peer"
 
Harry Haller said:
There is no "cold war" in the modern era (ie, there is no risk that military conflict is going to trigger a nuclear exchange). I don't think I've ever seen an AI build a nuclear missile, and the short distance between the completion of the Manhattan Project and the ability to build SDIs means that you have a very narrow window of time to use your own.

I have always felt, since the dark days of 1991, that Civ was basically pacifist. The whole idea that research slows down during war is rediculous, and always has been. When a nation goes on a war footing its relevant research and development tend to speed UP (eg: the P51 Mustang fighter was developed in months, not years), as workers and researchers take on an urgency not found in peacetime, and as governments engage in deficit spending on an unlimited basis.

Realistically, the SDI should take some 40 years to develop and deploy after the first nuke. The earlier anti-missile missile was available in the 60's (prevented for a while by treaties) but nowhere near as effective, and easy to overwhelm. Which is to say, the cold war, and non-combatant arms races, should be factors in this. That they aren't is a serious departure from reallity.

But then, if we wanted reallity we would all go to Afghanistan, right? :)
 
My least favorite thing about Civ4 is the icon driven interface -- having to select what I want to build via icon SUCKS. I always try and use the menus.
 
The dumbing down of game play since the earlier versions.
After all this time, why cannot the graphics on the toons be unique for each civilization? Its been done in other strategy games.... :P There should be more unique types of peeps and equipment that are comparible but only certain civs can bring into play. In the very least chinese workers should look like chinese workers etc.... for reference the latest Generals? :P
 
Interesting points of view. I love the game and have only issue.

Diplomacy and the red out. If I have twice as many "soldiers" as my nearest rival, 4 times the average, and I am making a demand to the weakest opponent, nothing should be red. I should be able to ask for it either get it, get refused or get war instantly declared on. Nothing should be ever be impossible. Although I generally view this as the challenge of the game.

I also love the 3d graphics. While elevation would be cool, especially as a modifier, it is not needed. I love the combat graphics/animations. Watching your macemen pound an opposing unit in upside the face is sweet or when a rifleman shoots an opponent in the eye and the opponent screams and falls down clutching the wound. Marines/seals fights sometimes look like firing squads of death it happens so fast. funny thing is that I am a builder!
 
I hate the connection peer thingy, the fact that there is no cd key for the game, the poor use of computer resources.

i also wish that there was there was existed a penalty system for number of military units that was on par to the penalty for number of cites or distance of cities from capital. large armies should be more economically draining than a large number of cites.

transports should be able to carry more than 4 units.

better of balance of resources such as horse,iron and copper on maps.

better balance of maps in general, including position and land area.

hills should have a higher bonus than forests, and only certain units should get tile defense bonuses.
 
Im surprised so many have system requirement problems, i really am using a naff machine and fine on large maps (huge maps do slow down though).

Id pick diplomacy if i had to pick one.

The graphics, although ive not played c3c since starting civ iv (and ive been playing civ iv 2 hours a day) i still prefere the clean c3c interface/graphics/civopedia if im honest.
 
ack double post!

islands map: annoying as it is supposed to be balanced.

3/4 of the time my island resembles the north pole.

A few islands will be pure jungle, and 1 maybee two will be awesome..not balanced at all.
 
Interesting-I wasn't expecting this topic to attract so much comment. Graphics-wise I don't think 3-D is really necessary, but it is really inevitable that most games become 3D sooner or later..
 
I was just skimming through this and saw some people say that religion sucks because it gives you negatives in diplomacy. Maybe you should stop and think about this in the realistic world rather then the game world. Realistically a civ would not like you if you were a different religion and history has taught us that state religion matters a lot to many people and therfore entire countries. Religion just adds realism to Civ IV and the fact that religion is really important especially in the early and mid game just adds more realism to the game because in the later eras religion starts to take a back seat just like in our real world.

Another thing, Sidewinder already said this but i absolutely hate it when a civ asks you to stop trading with another civ just because they don't like them. :mad: It's not fair because when you tell them to stop trading with another civ you almost always have to give them something, like an incentive to agree with you, the AI should do the same. You want me to stop trading with another civ give me something to compensate for it. The worst part is their is a diplomatic pentalty if you don't agree. If they just removed the penalty then it would be fine and i would have no gripes but this is something i feel very strongly about. Hopefully Firaxis will do something about this in the expansion
 
Religion is to much of a deciding factor in who fights who. I like all the other concepts of it, just think it's to powerful in diplomacy.
 
Other than Sys Req ...

I always seem to be into the game so much more in the early going. I am not sure what changes or when it changes - but by the middle to end of the game, it is far less interesting.

For me it's probably the fact that the unique units for each Civ have melted away by the mid-endgame and all CIV unit's are the same and look the same. It just seems to really lose something when that happens for me.

I wish the combat was more like Total War when it came time to fight - other than a meager representation of what happened (it feels like rock, paper, scissors) - even a realistic movie sequence showing the city and troops or jungle or whatever would beat what they have now. (IMO)
 
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