Popular wisdom is that industrious and religious are the two best civilization traits (all this analysis is on Deity and/or Emperor level), and are so largely independent of gaming conditions. I am with Sullla, and others, that industrious is the best, and religious is second.
However, the new patch (1.29f), changes things somewhat. Commercial is improved substantially. The major reason it is still likely to be shunned is that people can't clearly and immediately see its advantages, but that doesn't mean they're not there. I tend to think that commercial now rivals religious.
Something a little less obvious, is the greater appeal of being Scientific. With the new reluctance of the AI to trade technologies, and the great slowing of technological progress, particularly on Deity, it is now feasible, just, for the player to make a profit out of researching technologies and then selling them around. Being Scientific really makes this a viable strategy, since you can build a strong infrastructure for research, very quickly.
I think things have gotten alot more interesting in terms of choice of civilization abilities. All 6 abilities now have an allure to them, in certain situations. I think that industrious is still slightly better than any other, expansionist is heavily dependent on playing conditions, and militaristic depends heavily on your style of play. The other three - religious, scientific and commercial, are now closely poised.
I think that 1.29f has opened up a whole heap of different strategies that are viable. You can try to research yourself, or you can buy all your techs.
So what do people think, has 1.29f changed the value of civ attributes?
However, the new patch (1.29f), changes things somewhat. Commercial is improved substantially. The major reason it is still likely to be shunned is that people can't clearly and immediately see its advantages, but that doesn't mean they're not there. I tend to think that commercial now rivals religious.
Something a little less obvious, is the greater appeal of being Scientific. With the new reluctance of the AI to trade technologies, and the great slowing of technological progress, particularly on Deity, it is now feasible, just, for the player to make a profit out of researching technologies and then selling them around. Being Scientific really makes this a viable strategy, since you can build a strong infrastructure for research, very quickly.
I think things have gotten alot more interesting in terms of choice of civilization abilities. All 6 abilities now have an allure to them, in certain situations. I think that industrious is still slightly better than any other, expansionist is heavily dependent on playing conditions, and militaristic depends heavily on your style of play. The other three - religious, scientific and commercial, are now closely poised.
I think that 1.29f has opened up a whole heap of different strategies that are viable. You can try to research yourself, or you can buy all your techs.
So what do people think, has 1.29f changed the value of civ attributes?