Tomoyo
Fate
It's absolutely gamebreaking in AW, though...
Tomoyo said:It's absolutely gamebreaking in AW, though...
juz1138 said:when it comes to the GL do yourself a favor, dont build it.
It is great when you can build it for the precise purpose that you don't have to give the AI anything to get their techs. This way you can maintain your lead scientifically and financially.WackenOpenAir said:It is not at all overpowered. It is absolutely useless below deity if you know how to trade. And while you rely on the GL, you don't learn how to trade.
But first you have to have something the AI is willing to trade for. What if all the AI are far ahead of you in tech (very prevalent on higher levels)? You'll have to resort to paying gold, and that hurts your pocket while giving the AI an unwanted boost. Worse still, if you have not enough gold, resources or techs to trade with, you are left in the dust.WackenOpenAir said:When i trade with the AI, i normally end up with ALL available techs and ALL the worlds money.
I don't need to research myself for that (although i usually do anyway)
Isn't that the same as TGL provides you?
The only difference is that you don't pass on techs from one civ to the other. If this is a difference at all (meaning they dont trade them themselves without you being in between) this just lowers the tech pace. Unless it is sid, i don't prefer to slow down the tech pace.
The AI will pay a lot for other techs... there will almost always be a weak AI trading partner. Use that AI to get to parity, then pull n-fers to get the lead.Rohili said:But first you have to have something the AI is willing to trade for. What if all the AI are far ahead of you in tech (very prevalent on higher levels)? You'll have to resort to paying gold, and that hurts your pocket while giving the AI an unwanted boost. Worse still, if you have not enough gold, resources or techs to trade with, you are left in the dust.
That is definitely overboard, I agree. Those players will need to relearn their priorities. What I was against is a blanket ban on the GL. IMO, if it helps, use it.Doc Tsiolkovski said:The problem is the 'Hit or Quit' attitude many players develop from being addicted to it.
Rohili said:But first you have to have something the AI is willing to trade for. What if all the AI are far ahead of you in tech (very prevalent on higher levels)? You'll have to resort to paying gold, and that hurts your pocket while giving the AI an unwanted boost. Worse still, if you have not enough gold, resources or techs to trade with, you are left in the dust.
xiaoafei said:if using the second city to build the Glib, I believe it doesn't matter what techs you start with. because 600 shields means a lot of turns, in which you must have got the tech to build it. when you don't have the tech, just build palace instead, so that you can store up to 399 shields. So, the speed you buid the Glib really only depends on your production rate. I prefer those civs with higher worker effeciency. Obviously this will accelarate the speed of everything.
1) You will need to pay upkeep for so many military units.Doc Tsiolkovski said:The Great Library equals 13 Swordsman/Horses. Or 20 Archers. Simply ask yourself if those couldn't achieve more than the wonder.
It looks easy on paper, but in reality it is dependant on many variables:WackenOpenAir said:You might not have those trading skills:
There is only 1 difficulty level where i do not keep up with the AI. That is Sid.
And paying gold hurting your pockets, boosting AI:
Buy tech A from civ1. Trade it to civ 4 for tech B. Trade tech A+B for tech C from civ8. Sell Tech B+C to civ A to get back the money you payed. Now sell all techs to anyone who doesn't have them to get all the money around.
1) No, the civ I'm putting theRohili said:1) You will need to pay upkeep for so many military units.
2) You'll need to declare war with the AI; an unfavourable choice for peaceful builders.
3) You miss out the powerful early culture from the GL, especially useful if you are shooting for a cultural victory.
4) The Great Library allows you to go without research for a period of time, saving you lots of gold.
5) If you do choose to continue research, you can research the techs which the AI hasn't started researching yet, then sell it to them. If you don't at least you maintain a tech lead over them, and your units will be more advanced, plus you will have first access to all those wonders.