Sure they can... they all start with fishing, so sailing is close...all those cant build the big lighthouse quickly
Yeah, I mean, there are a few civs that can have these considerations (industrious) and the Incas definitely rock in this regard... but its not who can get to the GLH first... its the all around aspect of using the sea to dominate the game that I am inquiring about.I'd go with the good ol inca. Industrious to build the lighthouse, financial to make coastal tiles a lot better, and the quechua to easily handle barbarians. I don't find the UB or UU for any of those civs particularly useful.
Unlike Caravels the Carrack isn't limited to spies/missionaries/GP, it can carry any other unit like Settlers, Workers, troops etc so it can grab empty lands earlier. Paying for that expansion without trade routes is often quite difficult however so I would place the Settlers and only settle when Astros coming up.I never saw the real worth in the carrack so I can carry 2 spies instead of one hows that going to help me?
So wonder are, so are not. And some bloody ownz on a map like archipelago, If the great lighthouse is overrated, then no wonder deserve mentioning.Meh wonders are over rated.
Ragnar has Financial to go with good water commerce. Vikings have a building that gives all ships +1 speed that has to be the best water advantage there is add to that the amphibious macemen known as berzerkers (who promote up to some nice marine riflemen).
I think the edge is clear for Ragnar. I will say that I like Han as well but his specials just dont support the naval wars as much. I never saw the real worth in the carrack so I can carry 2 spies instead of one hows that going to help me?
Meh wonders are over rated.
man I HATE trying to do that as Portugal. It's like... congratulations, you've managed to get a small head start on colonizing the new world. You had to beeline optics, and spend a lot of hammers on carracks, settlers, workers, and military to protect them from barbs, but nevermind. Your reward is... a few cities REALLY far away that cost a fortune in maintenance and provide no trade incomePortugal, under the conditions that:
A: There is a good amount of land that cannot be reached by coastal tiles and
B: They beeline Optics for the Carrack.
Getting a large head start on colonizing territory that the AI cannot reach yet is great...but in Archipelago, it's not guaranteed to work that way (or to be enough land to make a difference). Now, on a Terra map, Portugal is always awesome.
I usually would play the Dutch, though. I like Dikes.
bear in mind that 4 gold per coast is ALMOST as good as a town would be at that point... but worse. so you're still better off working land tiles. I don't know how you can "use the sea to dominate". All cities are on land, so that's what matters.Yeah, I mean, there are a few civs that can have these considerations (industrious) and the Incas definitely rock in this regard... but its not who can get to the GLH first... its the all around aspect of using the sea to dominate the game that I am inquiring about.
Speaking of which, using a custom added Henry the Nav for Portugal (coded to be financial), and getting the GLH and the Colossus, I easily dominated as Portugal... 4 gold per coast tile w/ Feitorias!
Why would you call it unfair?great lighthouse probably IS the way to victory in this case, unless you can take it from whoever builds it before they REX to the point where it's too late to stop them. ... A possible (though totally unfair) way around it is if the other players all collaborated to close borders with the jerk who built it, robbing them of the lucrative international trade routes.
Why would you call it unfair?![]()