Which civilization (game)you prefer

Pepo

Prince
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Nov 27, 2012
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After the release of BnW,what is your favourite civilization game(maybe with some backup).it is BnW,GaK or maybe older ,like civ 4BtS or Civ 3???
 
Bts hands down. Never played a game close to it and still boot it up every year. It can be as technical as you want it to be.
 
I played BtS up until BNW. I wasn't excited by the vanilla version of Civ V and G&K seemed too much about warmongering. As a result, often I had a game of Civ IV and Civ V active at the same time, I just alternated between them.

However, BNW is a very rich game, with multiple strategies to choose from and real consequences for the choices you make. Some of those consequences are unpredictable, but that adds to the richness of the game.

BNW, hands down, is my favorite.
 
I'm a bit of a BtS diehard. Trying to get into BNW whilst between computers and having a go on housemate's gigantic gaming PC.
 
i have played one BtS pitboss game this year
dont want to repeat
BNW is the best game in the series, imo
the only thing i miss - rivers connecting your cities to the trade network

Yeah, there should be a river port building that lets you connect that way :/
 
Ok I have a question civ 4 players what makes the expansion BTS so special like since I have civ 5 from vanilla to G&K to BNW I can see BNW but I wonder about BTS so can someone please help me understand.
 
Ok I have a question civ 4 players what makes the expansion BTS so special like since I have civ 5 from vanilla to G&K to BNW I can see BNW but I wonder about BTS so can someone please help me understand.

Maybe you should head over to the Civ IV forums to ask the question there. But I'll try to answer this question with a simple statement: the Civ series has been around for more than twenty years and is one of the longest running video game franchises. For the first four incarnations the were hardly any radical changes to the gameplay, the next version usually had improved fx, more civilizations, more option, more depth and complexity, but the base gameplay was hardly changed and features like BFC, sliders, revolution and anarchy where series-DNA that never really changed significally. If you know IV you could jump right into I and know most of what's going on - and vice versa. So the series grew with most of it's loyal players - and BTS was a big step in that process over IV Vanilla and Warlords, the richest, most refined and fine tuned version of the traditional gameplay. Civ V was the first game in the series where the design team was not looking for ways to evolve the game, but to radically change it (no BFC, social policies, city states, 1upt, etc.). and while it's a matter of taste for anyone to decide whether they succeded, there's no denying the reputation that BTS had and still has today is prove that a lot of what can be done right in game has been done right in BTS.
 
BNW is my favorite by far. Though asking this in the CIV V discussion is bound to lead to some biased opinions.
 
Up til the release of BNW i would say Civ 4 BTS, like so many civfanatics. The only problem i have with BNW is that it was released so late. After 3000 plus hours i was kinda finished with CiV when BNW came. But it managed to renew my passion for a couple of hundred hours more, so it was well worth the money. Lets hope that Civ 6 will not be as bad and dumbed down as CiV vanilla was, and that the developers have learned a lesson. But i doubt it, since they themselves have hinted in interviews that they wanted the game to be easy to start with and then more depth would be added over time. It might be a way of saving face, but it might also be a philosophy they will continue to have. The never ending problems with multiplayer gameplay indicates that they believe that most people arent interested in a good multiplayer part of the game. And maybe that is true. Perhaps if professionals who actually played their own creation handled the multiplayer part and actually made it as good as it could be, people would show more interest.
 
I always found it funny how people compared Civ 4 to Civ 5, not because they were comparing the two games, but because they really weren't. Rather than comparing Civ 5 Vanilla to Civ 4 Vanilla, or Civ 5 GnK to Civ 4 Warlords, many took Civ 4 in it's most advanced state (BtS and patches) and compared it to Civ 5 from it's infancy. It really doesn't make much sense to compare a mansion to a construction site, or a house with ongoing renovations.

Civ 4, and it's expansions, were very good, and as gps stated, for those four Civ games the developers looked back on the previous games, and added improvements, without any radical changes. While that is a good approach there is only so much you can add before you're out of ideas for the current structure. At that point it is a much better idea to take the series in a new direction, and that's what Civ 5 did, and it's worked out amazingly well.

There are many who think that Civ 5 should have just stuck to the formula of the previous games, but would anyone really have been happy if the developers just gave us a shot-for-shot remake of Civ 4 BtS, just with a box that had a '5' instead of a '4'? I know I would have been very upset.
 
Rather than comparing Civ 5 Vanilla to Civ 4 Vanilla, or Civ 5 GnK to Civ 4 Warlords, many took Civ 4 in it's most advanced state (BtS and patches) and compared it to Civ 5 from it's infancy. It really doesn't make much sense to compare a mansion to a construction site, or a house with ongoing renovations.
I think that is a fair point and, as I recall, previous new versions of the Civ franchise were also greeted with complaints. I remember being puzzled that some were vowing never to play the new game, and that they would stick to the old version.

...for those four Civ games the developers looked back on the previous games, and added improvements, without any radical changes. While that is a good approach there is only so much you can add before you're out of ideas for the current structure. At that point it is a much better idea to take the series in a new direction, and that's what Civ 5 did, and it's worked out amazingly well.
Yes, I think previous new iterations of Civ followed the standard rule of one-third new, one-third improved, one-third the same. The idea behind that formula is to make the new version of the game fresh and interesting, while keeping it familiar for established fans.

I am not sure whether the devs followed that rule for Civ V or not. Certainly Civ V seemed like a radical departure, particularly with 1upt, the more complex (and baffling) diplomacy, and the limits on number of units which can be supported from a supply of strategic resources.

Civ V, with BNW, is a superior game to Civ IV with BTS. It is more complicated and richer. Trade routes, in particular, are a huge advance and puts a focus on international trades which was lacking in earlier versions of Civ. But I can understand the appeal of more controllable and predictable gameplay, which Civ IV/BTS provides.
 
But I can understand the appeal of more controllable and predictable gameplay, which Civ IV/BTS provides.
I think Civ5 is unpredictable where it should be and predictable when it should too. E.g. diplomacy is less predictable which I think is very good. While, for example, great people generation is 100% predictable which is far better than it was in civ4.
 
Civ4 BTS was cool... but I didn't get anywhere near so many hours out of it than I have out of Civ5 BNW. Before BNW, Sid Meyer's Alpha Centauri (a spin-off to the series, came out between Civ2 and Civ3) was, in my opinion, the best thing that had ever come from this series.
 
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