mitsho
Deity
Call to Power, where the weakness would be that artillery is not vulnerable and - civ5 units strength calculated - a perfect combination of artillery/"melee" unit would exist, thus reverting the system back to 1Upt...
or a TW like "armies" and garrissons system, which of course would downplay the military aspect of civ a lot. But combined with hexes this could be interesting. The problem here lies then in colonization (you don't send armies, but "expedition corps") and in the modern era (air units operate how? combat seems more spread out). This actually then is also true for "artillery" in all ages. How do you compose those armies, in "men" etc. and how does this fare for a "6000-year spanning game". But I guess these are all details...
or a TW like "armies" and garrissons system, which of course would downplay the military aspect of civ a lot. But combined with hexes this could be interesting. The problem here lies then in colonization (you don't send armies, but "expedition corps") and in the modern era (air units operate how? combat seems more spread out). This actually then is also true for "artillery" in all ages. How do you compose those armies, in "men" etc. and how does this fare for a "6000-year spanning game". But I guess these are all details...