mordhiem
Quantum Physicist
- Joined
- Apr 16, 2002
- Messages
- 633
Well, we now have three possible sites for consideration, all will make excellent cities, but which one will we pump up into our mega SSC? Just a quick recap...
Regia Civatis
Current knowledge of Specials: Two whales, one grassland-covered special, one unrevealed sea special
Trade Arrows (from specials only, not roaded)
Max of 12 arrows (unrevealed sea special is whale and grassland special is mined into a forest which is a silk)
Guarenteed 6 arrows
Min Time to Settle: It's built now
It's built now, so no waiting around to start Colosuss. It is our capital so free from corruption.
North-West Site
Current Knowledge of Specials: One silk, one whale, one gem, one unrevealed land special
Trade Arrows (from specials only, not roaded)
Max of 16 arrows (uncovered land is gold)
Guarenteed 10 arrows
Min Time to Settle: 20 Turns (Regia Civatis starts building Settler now)
This site looks very, very promising. Of course the fact that it will be difficult at best to relocate the capital anytime soon means corruption plays a factor.
South-East Site
Current Knowledge of Specials: two whales, one grassland-covered land special, one unrevealed sea special
Trade Arrows (specials only, not roaded):
Max of 12 arrows (unrevealed sea special is whale and grassland special is mined into a forest which is a silk)
Guarenteed 6 arrows
Min Time to Settle: 20 Turns (Regia Civatis starts building Settler now)
This has exactly the same special setup as our current capital. Infact, it's practically the same as far as we can tell at the moment. However once we start uncovering those specials it may be better or worse off.
Remember that the currently underdeveloped sites will lose arrows due to corruption because of their distance from our palace. Can someone who has information on how corruption works calculate exactly how much? I have looked on this site and at 'poly and cant find any info RE corruption dynamics.
Regia Civatis
Current knowledge of Specials: Two whales, one grassland-covered special, one unrevealed sea special
Trade Arrows (from specials only, not roaded)
Max of 12 arrows (unrevealed sea special is whale and grassland special is mined into a forest which is a silk)
Guarenteed 6 arrows
Min Time to Settle: It's built now
It's built now, so no waiting around to start Colosuss. It is our capital so free from corruption.
North-West Site
Current Knowledge of Specials: One silk, one whale, one gem, one unrevealed land special
Trade Arrows (from specials only, not roaded)
Max of 16 arrows (uncovered land is gold)
Guarenteed 10 arrows
Min Time to Settle: 20 Turns (Regia Civatis starts building Settler now)
This site looks very, very promising. Of course the fact that it will be difficult at best to relocate the capital anytime soon means corruption plays a factor.
South-East Site
Current Knowledge of Specials: two whales, one grassland-covered land special, one unrevealed sea special
Trade Arrows (specials only, not roaded):
Max of 12 arrows (unrevealed sea special is whale and grassland special is mined into a forest which is a silk)
Guarenteed 6 arrows
Min Time to Settle: 20 Turns (Regia Civatis starts building Settler now)
This has exactly the same special setup as our current capital. Infact, it's practically the same as far as we can tell at the moment. However once we start uncovering those specials it may be better or worse off.
Remember that the currently underdeveloped sites will lose arrows due to corruption because of their distance from our palace. Can someone who has information on how corruption works calculate exactly how much? I have looked on this site and at 'poly and cant find any info RE corruption dynamics.