LucyDuke
staring at the clock
I was chuckling to myself reading the most recent thread about the ethics of whipping. People have such an overwhelming aversion to slavery that they won't use a powerful tool in an abstract game because it's called slavery. No reasonable person can support slavery in reality, but this is Civ, not reality. In the game, it's simplified into a food-to-hammers exchange, with the temporary storage of that food in the form of population. I have no qualms about transforming one type of production into another, whatever you call it.
Then somebody asked if it was unethical to attack an ally. The ethics are irrelevant, the point is to win the game. That's artificial intelligece, not your friend.
Then I realized that in the year-odd since I started to play Civ4, I have never built a single jail, nor run Police State for a single turn. I've suffered awful war weariness, but I have never even considered building a jail an option. If the jail were removed from the game, I don't think I would notice. My problem is that the function of the jail in the game is decreasing war weariness - that's it. How on earth could a jail decrease war weariness? The only mechanism I can think of is imprisoning the dissidents. As a dissident myself, I can't play with that, even in the abstract. Police state is obviously the same thing in a different format, though the additional military unit production seems more like an arbitrary bonus to the civic (though appropriate to its function) than a realistic side effect of a police state.
To the bleeding-hearts, I apologize for my quick judgement. I didn't realize it at the time, but I'm one of you.
Out of that longwinded can't-shut-up, there were two things I wanted to bring up, rather than driving either thread too far off-topic. One's a dumb newbie question, the other is looking for more opinions on this in-game morality thing.
- How bad does war weariness get? Is there a cap? How do you deal with it?
- Do factors outside of the game affect your gameplay? I suspect there are people that beeline to Theology because they're seriously into Jesus, or that exclusively run Pacifism because of ideology. Do you avoid slavery, or never build jails? Never DoW Gandhi? Do you think that's compatible with playing an optimal game?
Then somebody asked if it was unethical to attack an ally. The ethics are irrelevant, the point is to win the game. That's artificial intelligece, not your friend.
Then I realized that in the year-odd since I started to play Civ4, I have never built a single jail, nor run Police State for a single turn. I've suffered awful war weariness, but I have never even considered building a jail an option. If the jail were removed from the game, I don't think I would notice. My problem is that the function of the jail in the game is decreasing war weariness - that's it. How on earth could a jail decrease war weariness? The only mechanism I can think of is imprisoning the dissidents. As a dissident myself, I can't play with that, even in the abstract. Police state is obviously the same thing in a different format, though the additional military unit production seems more like an arbitrary bonus to the civic (though appropriate to its function) than a realistic side effect of a police state.
To the bleeding-hearts, I apologize for my quick judgement. I didn't realize it at the time, but I'm one of you.
Out of that longwinded can't-shut-up, there were two things I wanted to bring up, rather than driving either thread too far off-topic. One's a dumb newbie question, the other is looking for more opinions on this in-game morality thing.
- How bad does war weariness get? Is there a cap? How do you deal with it?
- Do factors outside of the game affect your gameplay? I suspect there are people that beeline to Theology because they're seriously into Jesus, or that exclusively run Pacifism because of ideology. Do you avoid slavery, or never build jails? Never DoW Gandhi? Do you think that's compatible with playing an optimal game?