logical_psycho
Prince
- Joined
- Oct 28, 2005
- Messages
- 397
I really really really really find myself getting annoyed over and over again to see some valuable resources (stone, marble, incense) in the middle of a huge desert. Building a city there will just mean that it's going to be a colony without a possibility to grow.... which has to be defended like any other city and just costs a lot. Often I just start a game in tropical wet setting, just to minimalize the amount of desert tiles in the game.
Of course it makes sense that a city can't grow in a desert, since I can't think of any cities built in the biggest real life sandbox on the planet, the sahara, either. I just HATE to see the competition taking that resource, but I also HATE spending a settler early in the game to secure that resource, while I could have founded a city in a very fertile area instead. Unfortunately there isn't a single way to transform desert tiles into anything other than a desert tile with a road.
The AI civilizations don't seem to have a problem building cities there though, they all play like expansionists popping out cities like rabbits multiply themselves.
Of course it makes sense that a city can't grow in a desert, since I can't think of any cities built in the biggest real life sandbox on the planet, the sahara, either. I just HATE to see the competition taking that resource, but I also HATE spending a settler early in the game to secure that resource, while I could have founded a city in a very fertile area instead. Unfortunately there isn't a single way to transform desert tiles into anything other than a desert tile with a road.
The AI civilizations don't seem to have a problem building cities there though, they all play like expansionists popping out cities like rabbits multiply themselves.