web25-2
Turnset CB05 1680 AD
Republic at Regent
30% Tax
70% Science
00% Luxury
4204 gold, +56 gpt
Steel in 5
Military
006 Settler
092 Worker
213 Slaves
003 Sword
001 Pike
001 Longbow
007 Musket
007 Knight
092 Cavalry
039 Infantry
002 Artillery
003 Artillery (English)
009 Frigate
011 Galleons
001 Army (Cavalry)
014 Mace
006 Crusader
Current Units: 291
Allowed Units: 204
Support Costs: 174 gpt
0 1680 AD
Zulus are almost gone.
England is holed up in some city far away.
Byzantines have two cities left.
Arabia is the next closest target, just NE of Merry Olde England and five water tiles away. That means ship-chaining. Transports could make that in one move, but that tech is about 10 turns away.
[IBT]
Get Pre-boot from Arabs because of bad navigation.
First pollution strikes.
1 1685 AD
We visit the Zulu capital.
We get a great gift; *CavalryOfUmtata 1685 AD* and, well, we don't know since Umtata had only one defender.
Umtata is ours but nobody wants to live on tundra so it we raze it.
Zulu are dead.
We got two slaves from Umtata.
Eighteen Rabbit is our MGL. He gets shipped back to the mainland, along with 3 eCavalary, and becomes Second Army 1685 AD.
No More Zulu, Zulu Go Bye-Bye and Zulus in Tutus are founded on the Zulu east coast. This is really going to frustrate the Arab settler pair that snuck ashore on the IBT.
Blue Banner will be just another science farm.
It will take about four to five more turns to get enough Galleons into Dyrrachium, a former Byzantine city.
Right now we have 37% of the land area and 57% of the population.
[IBT]
Palace Expansion: second floor connecting hallway on stage right.
2 1690 AD
In Zululand, Coal is connected. Iron is already connected. Zululand can build its own railroads.
Rush some settlers.
[IBT]
Build Market in our capital.
3 1695 AD
Zulu Dreams, Zulu Memories, Zulu Stardust and Zulu est Morte are founded in Zululand.
MM Quirigua to complete Magellan's in 4 not 5.
[IBT]
Rome offers us a cup of coffee. World Map for World Map. Caesar isn't really happy with us but we don't need his WM as much as he needs ours. We decline his request, after we finish the coffee.
4 1700 AD
Blue Bayou, Blue Jeans, Blue Skies, Blue Spandex and Blue Bell of Brenham on the mainland.
All the Dead Impis in Zululand.
Talk to Portugal. Tell them we have four gifts for them. Two eKnights and two eCavalry. Enjoy.
Bombard two Dromons lurking around the three island nation of Portugal, just to send them away.
We have eight cities that could flip to Portugal. It is time to erase that threat.
Nottingham, captured in 1525, maxes out at size 12.
Rush some settlers on the mainland and Zululand.
Drop science to 0%, Steel in 1, +852 gpt, 2785 gold.
Magellan's Voyage will complete the turn before we invade Arabia.
[IBT]
Steel -> Combustion (Transports) in 16 turns at 0%.
Build Library in our capital.
5 1705 AD
Alcacer do Sal, the capital of Portugal, is defended by an rSpear.
We fear a trap, but let an eKnight take the lead. Spear dies.
Second rSpear appears, eKnight attacks and rSpear dies.
Alcacer do Sal is now an island territory of Maya, a great place for summer vacations. Unlike the Byzantines, the ladies of Portugal are friendly, so we spare the city.
Portugal is dead.
Blue's Clues and Blue Hawaii
Zulu Zombies, Zulu Silks and Zulu Time Zone are geek factories in Zululand. Lots of grassland in Zululand.
Raise science slider back up to 70%, Combustion in 5, +36 gpt, 3664 gold.
Magellan's Voyage in 2.
Universal Suffrage in 7.
[IBT]
6 1710 AD
Zulu Skanks
Blue Book, Irony Blues (sits on Iron), Blue Banannas, Singing the Blues, North Blue Lake, Southeast Blue Lake and Southwest Blue Lake claim a lot of the jungle belt that defended England. Not all of that jungle is cleared but it is half gone by now. All of the Blue jungle belt cities start on Courthouses, since I think they will be somewhat productive.
The Byzantine capital of Septum is a one tile atoll 5 tiles away (2E-3NE) of Alcacer do Sal, our latest tropical paradise.
Rush four more Zulu settlers. It looks like it will take a total of seven settlers to geek-out the grasslands here.
Rush four more Blue settlers.
Magellan's Voyage in 1.
Universal Suffrage in 6.
Combustion in 4.
May wait to invade Arabia after we upgrade our Galleons (4 move, 4 units) to Transports (6 move, 6 units). From Dyracchium to Khurasan (Arabia) is six tiles, harbor to harbor.
Still need to think about this, however.
[IBT]
Incas demand Saltpeter. We say No. So they declare
War on us.
Inca has 22 cities and are not close to us anywhere. They are the second largest civ.This could be interesting.
Magellan's Voyage in Quirigua. Extra movement for all our ships.
7 1715 AD
We embassy up.
Rome's costs 64 of 2945 gold. Rome is building a vKnight.
China's cost 73 gold. Beijing is building an rLongbow.
France's cost 88 gold. Paris is building Shakespeare's Theater. Let them.
Cannot build embassy with Inca.
Now at 2720 gold.
We get on the phone and start calling the various world leaders.
Call up Byzantines. Peace for Peace. Done.
Military Alliance on Inca for Iron. Done.
Bzyantines (2 cities) declares War on Inca (22 cities).
Call Rome.
MA vs. Inca for Spices and Wines. Counter offer 20 gpt. Done for 20 gpt.
Rome (21) declares War on their neighbor Inca.
Call China.
MA vs. Inca for Horses. Done.
China (10) declares War on their neighbor Inca.
Call Korea.
They are willing to join for free. We let them.
Korea (9) declares War on their neighbor Inca.
Call France.
MA vs. Inca for Horses. Done.
France (12) declares War on Inca, which is south of China from France.
Call England.
MA vs. Inca for Physics. We counter we 7 gpt. They accept.
England (1) declares War on Inca.
All of the world, except Arabia, is now at war with Inca. Enjoy the excitment, Pachacuti.
Our own excitement begins. We load up 6 Galleons with First and Second Cavalry Armies, 4 vInfantry and 12 vCavalry. Three more Galleons will sail next turn.
I think we can stagger our upgrades from Galleons to Transports without greating hindering our shipping.
Call up Arabia. They are broke.
We (120 cities) declare War on Arabia (12 cities).
Before we invade we must get rid of the Arabs inside and next to our borders.
Yamama is autorazed.
*MaceOfZulusInTutus 1715 AD* and Cauac-Sky, who becomes Third Army 1715 AD. Third Army will be shipped over next turn.
Now our fleet sails from Dyrrachium to Arabia, landing our forces outside of Khurasan.
Zulu Ponies (on Horses), Zulus for Maya, Zulus Need Love, Too and Zulus on the Coast.
Okay, let us see what the IBT has in store for us this turn.
[IBT]
Arabs land something in the deserts of NW England.
Pentagaon? (Since we have 3 Armies in the field.)
8 1720 AD
Arabs landed a settler pair; eKnight deals with them.
China landed a settler pair also, on the ruins of Yamama. Well, we can't do anything about that.
Rome landed a settler pair on tundra of northern Zulu.
Khurasan is overpowered. We retain the Barracks, Market, Aqueduct and Harbor. We gain 6 resisters.
Ship Third Army, 4 vInfantry and 4 Workers to Arabia. Should have sent across a Mace or Longbow to disband for an Arab slave.
Galleons 02 to 07 return home.
Land area: 41%
Population: 60%
Combustion in 2.
Universal Suffrage in 4.
[IBT]
China wants to abuse our "friendship". ROP and MA vs. Rome, whom we already have an MA in place. Sorry, no deal.
9 1725 AD
Resistance ends in Khurasan. We had 20 units in the city; we need to keep 9 to make the flip risk go away.
We rush a slave for 36 gold.
Zulu Fishies and Zulu Zeros
Mecca, the Arab capital, was defended by 3 Spears. We keep it to get past the Arabian mountains.
Ship across 4 vCavs, 1 eCrusader, 3 eKnights, 2 workers, 1 vMace and 1 vLongbow.
Drop science to 0%, Combutsiton in 1, +859 gpt, 2378 gold.
Universal Suffrage in 3.
[IBT]
Combustion -> Flight in 15 turns at 0%.
10 1730 AD
We lose 2 vCavs but Damascus is acquired.
Ship across 7 eCavs, 1 vCav that was an eKnight and 4 vInfantry.
Upgrade 7 Galleons to Transports.
Arabia is good geekland, too.
Flight in 13 at 0%, +872 gpt, 2360 gold.
Universal Suffrage in 2.
We are producing 444 beakers per turn, all from geeks.
Blue Cheese
Military
005 Settler
098 Worker
231 Slaves
003 Sword
001 Pike
000 Longbow
007 Musket
007 Knight
116 Cavalry
047 Infantry
004 Artillery
003 Artillery (English)
011 Frigate
008 Galleons
007 Transports
003 Army (all Cavalry)
014 Mace
006 Crusader
Current Units: 337
Allowed Units: 265
Support Costs: 144 gpt
And the save is attached.