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Whoa @ Archilepego maps...

Illusion13

King
Joined
Jul 3, 2003
Messages
671
Location
Burnaby, Canada
Boy its kinda insane... Its so hard to get good cities going. The only city I got thats good is my starting capital that has 2 crabs, FOUR furs on hills, 2 have forest, and iron in its cross (thats pretty insane I know...)... But past that, all the stuff around me will at most give me one or two tiles for my city on land, and then like a fish in its radius. I only got my capital being productive right now... And 2 other cities.

I am well ahead in tech, (nobel level), and ahead in score as well. However this will soon kill me if I dont get a few good production cities going... I found Confucianism but might have to switch out of it for diplomatic reasons later.

I built both the Great Lighthouse and Colossus. But couldnt get in on the Temple of Artemis nor the Pyramids.

I am playing as Ragnar and in one more tech I can build Zerks. But from where? @.@

Tips? >.>
 
Usually on Island maps I build a lighthouse everywhere, get a population from here to the moon (build granaries!) and build important things with slavery.


And you got the Moai statues somewhere right? That should be some nice hammers, because on archipelegos, you don't get too many.
 
I :love: Archipelago. One of my fav maps for sure.

One of your greatest challenges for sure, is acquiring land without breaking your economy completely. Playing as Ragnar should help you in several respects; Financial trait will give you extra commerce that can help you deal with high maintenance costs. Make sure to get Currency and Code of Laws early, to further mitigate those expenses. Also, Vikings have Trading Posts, which make your early ships 50% faster, allowing you to get your settlers out faster.

In any case, production *will* be a problem. Your only comfort should be that the AIs will have the same troubles you're facing. You've been very lucky with your capital, apparently, and Moai Statues there will at least give you one city with good production; personally, I might put the statues in another city to get two cities with decent production rather than one very good, but both are choices you can work with.

Make sure that you circumnavigate. The additional movement bonus will prove very useful in all aspects of the game, as moving units take time on a water map, and any warfare you're gonna do is gonna take time as well. If you haven't secured The Colossus yet, this is of course very important for a strong economy boost. The Great Lighthouse, also, is an excellent wonder to go for.

I got the impression that you're the leader of the science pack. Good; that'll allow you to settle a bit more than you can reasonably afford, acquiring territory that will be very important later in the game. Expanding hard and sliding your science meter down to 40-50% might be a necessary sacrifice. Any and all islands of any considerable sizes with any hills is of course essential to settle, if you want some production going anywhere except your capital!

Assuming the map doesn't allow for crossing oceans with just Sailing (i.e., the map is so tightly crammed with tiny islands that you can get anywhere and get trade routes to AIs), get Optics, and subsequently Astronomy, fast. Any pagans left should get a missionary or three soon after discovering them; if you can manage to spread your religion and build the shrine, the gold bonus will be cruical to manage a large sea-based empire, as well as gain you great relations with civs, freeing you up to keeping your religion.

Also, and this is obvious, but still easy to overlook; get your navy big as nobody's business. For both attack and defense, your ships will be the make or break of military prowess. Since you're ragnar, and I trust you to circumnavigate, make sure to give your ships combat promotions, to gain an edge against the other civs. Get your naval techs early, and use your advantage to ensure other civ's navys are kept to a minimum.

That's the gist of it. It's definitely an entirley different playing style, and one that may take a few games getting used to. Other obvious (and fantastic) leader choices are William of Orange (for East Indiaman, an absolutely massive replacement for Galleon that devastates any naval opposition of its time, and can carry four units instead of three) or Joao II (for fast settler production and the Carrack unit, which is the earliest unit in the game to be able to carry military units/settlers beyond the coast).

Anyways, happy sailing. Any more questions, fire away! I'm sure there are a lot of players with valuable advice. :)



Edit: On a second reading of your post, I see you've got Collossus and GL. Good for you. Don't sweat the 'mids or Artemis; they're a distraction on that kind of game. You don't need to waste valuable productions on most wonders. If you can reach Divine Right early and build Versailles in a future decent production city (assuming you can settle one), it'll go a long way in giving you a lot of leeway to go nuts with settlers.
 
If the world consists of mostly flat islands, the biggest issue is production. The whip becomes inefficient after a while (unless you are Montezuma... his UB rocks), so I'd recommend making workshop techs a priority.

An alternative is to build the Globe Theatre in a site with 3+ food resources and whip your army there, but this is ugly in the long run.
 
I've never had a problem making production cities, and I almost always play Archipelago. There have always been plenty of spots with copper/iron/etc. and hills, and while my capital rarely ends up being my top production city, it always makes the top 5 or 10 percent before any serious conquest.

Maybe you just have some bad luck on your map. If you started on a smallish island, you need to explore quickly, and hope some more productive land isn't across ocean squares (if it is, beeline for Galleons).
 
Ugh another HUGE problem is that your religion basically wont be able to spread much... And maintanence will soon bite you in the butt >.<

Needless to say, I managed to outbuild everyone... Not hard when I managed to get both the Great Lighthouse and Colossus... I cant seem to specialize my cities at all though... But DAMN are the Berserkers great for this map... >.<
 
Sounds like you're either playing with the option Small Islands and/or High Sea Level turned on. I prefer Low (or sometimes Medium) sea level for archipelago, although it does have the side effect that you will occasionally find another civ on "your" island and have to start a war in the trireme age. Nothing to be afraid of as Ragnar, though. :)
 
Heh I took out a Civ using my super fast Galleys (God Ragnar is amazing, after the first time around the world, my Galleys can move 4 spaces a turn). Zerks are amazing >.<
 
One of your greatest challenges for sure, is acquiring land without breaking your economy completely.
This I don't understand; archipelago means you get a fortune in trade routes. Combined with the great lighthouse (and hopefully contact with another civ), I would expect each new city to be a significant increase in your economy from the moment it's founded!
 
I'm playing vanilla, (so no Vikings and such), and I find that the financial trait is deadly on this type of map. With all those ocean squares churning out three coins instead of two, it is almost an unfair advantage.

In the case of the original post here, it sounds like you're a little too far north or south to have a great starting spot. I'm playing the Americans right now, and got a fantastic starting island, with enough room for 5 or six cities, two of which will have tons of good workable land with fine river and resource squares. I also had an outstanding one-water-tile-away island where I found my copper, a silk, and a banana. Once I irrigate all of the current Jungle, it will be a most excellent GP farm. The silk doesn't really help the cause, but the copper, the banana, and the one grassland hill will be just what I need.

To be honest, I find that my style of play makes it MUCH easier for me to play on this kind of map than it does on a pangea. I can take an early lead in Prince and waltz to a diplomatic or space race victory here, whereas I need to micromanage my ass off on the other maps at any difficulty above noble.
 
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