N.Core
1st Class of Neoa
As we know that this proposal gets passed.
While it's weird to make Siege Tower a non-obsolete unit, there's also the fact that a human player can abuse this unit by simply not disbanding it.
Rather than making a unit stay forever in a game, why not make a whole new unit line for it?
My idea is to make a new unit line designed explicitly as a Sapper unit.
The whole line goes like this:
Battering Ram (Classical-Medieval) -> Siege Tower (Medieval-Renaissance) -> ???? (Renaissance-Industrial) -> Dirigible (Industrial-Modern) -> Zeppelin (Modern-Atomic) ->
UAV (Atomic-Information).
Siege Tower can be replaced with something else for Assyria UU.
All units except one already have a model and can be easily implemented into the game. The last three Airships are already used in pdan's Tweak mod as a unit line that can only attack cities. So just make them a passive unit for this purpose (they don't even have any attack animation because of the game's limitation).
While it's weird to make Siege Tower a non-obsolete unit, there's also the fact that a human player can abuse this unit by simply not disbanding it.
Rather than making a unit stay forever in a game, why not make a whole new unit line for it?
My idea is to make a new unit line designed explicitly as a Sapper unit.
The whole line goes like this:
Battering Ram (Classical-Medieval) -> Siege Tower (Medieval-Renaissance) -> ???? (Renaissance-Industrial) -> Dirigible (Industrial-Modern) -> Zeppelin (Modern-Atomic) ->
UAV (Atomic-Information).
Siege Tower can be replaced with something else for Assyria UU.
All units except one already have a model and can be easily implemented into the game. The last three Airships are already used in pdan's Tweak mod as a unit line that can only attack cities. So just make them a passive unit for this purpose (they don't even have any attack animation because of the game's limitation).