Hinin
Agnostophile
Hello everyone,
As you may know, for most unit lines, there is a new upgrade every two tech tiers (meaning vertical columns of technologies in the tech tree ; most eras have two tech tiers), while some have an entire era passing before they get a new upgrade. This, in my opinion, can create balance problems in some ways :
- a unit line may become obsolete for a tech tier or two because no new upgrade is available, making its combat strength suddenly subpar before spiking again a few tech tiers later;
- to follow the idea above, science may become too powerful during those gaps, because the first one to unlock the unit after the gap obtains a major advantage (the Medieval era is famous for that);
- some unique units can be available for far longer than what is the norm (two upgrades, so four tech tiers), making balancing these units more difficult;
- unit line gaps can make some parts of the tech tree poorer as a result in term of military value.
One of the main arguments for these gaps was how they helped symbolize the ebb and flows of the viability of some weapon systems throughout history (cavalry being most prestigious before falling against precise ranged weapons for example) : some eras are ranged focused, while some are melee focused. I understand the argument, but in the context of the game, I cannot agree with it : I do consider that different army specialization should be kept viable throughout the game if you put the science and gold behind maintaing them. Economics, promotions, terrains and tactics should be the main deciding factors for the viability of a unit line in a given situation.
Some of you might know that I proposed a while back in my tweak mod (nowadays obsolete because I do not have the time to maintain it with all the changes the congress introduced) some units to fill some gaps :
- Mounted Melee : I added the Cavalier during the Classical era to fill the gap between the Horseman (Ancient) and the Knight (Medieval)
- Spear : I added the Halberdier during the Classical era to fill the gap between the Spearman (Ancient) and the Pikeman (Medieval)
- Recon : I added the Frontiersman (Classical) and the Light Company (Renaissance)
That said, there are other gaps that I didn't fill :
- gaps for naval unit lines in the endgame (I suppose the long-term naval-enhancement project will provide an answer to this)
- the absence of a melee mounted unit in the Industrial era
etc
My questions are the following :
- should we consider as important that these gaps are filled (so every unit line gets an upgrade every two tech tiers) ?
- if we do, what changes to existing unit lines should be done to keep this make this idea real ?
- should a different process be considered for naval and air units ?
You know my pov and some of the early solutions I proposed, but I'm very curious to hear your opinions on the matter. Feel free to discuss the subject here.
Thanks for reading.
As you may know, for most unit lines, there is a new upgrade every two tech tiers (meaning vertical columns of technologies in the tech tree ; most eras have two tech tiers), while some have an entire era passing before they get a new upgrade. This, in my opinion, can create balance problems in some ways :
- a unit line may become obsolete for a tech tier or two because no new upgrade is available, making its combat strength suddenly subpar before spiking again a few tech tiers later;
- to follow the idea above, science may become too powerful during those gaps, because the first one to unlock the unit after the gap obtains a major advantage (the Medieval era is famous for that);
- some unique units can be available for far longer than what is the norm (two upgrades, so four tech tiers), making balancing these units more difficult;
- unit line gaps can make some parts of the tech tree poorer as a result in term of military value.
One of the main arguments for these gaps was how they helped symbolize the ebb and flows of the viability of some weapon systems throughout history (cavalry being most prestigious before falling against precise ranged weapons for example) : some eras are ranged focused, while some are melee focused. I understand the argument, but in the context of the game, I cannot agree with it : I do consider that different army specialization should be kept viable throughout the game if you put the science and gold behind maintaing them. Economics, promotions, terrains and tactics should be the main deciding factors for the viability of a unit line in a given situation.
Some of you might know that I proposed a while back in my tweak mod (nowadays obsolete because I do not have the time to maintain it with all the changes the congress introduced) some units to fill some gaps :
- Mounted Melee : I added the Cavalier during the Classical era to fill the gap between the Horseman (Ancient) and the Knight (Medieval)
- Spear : I added the Halberdier during the Classical era to fill the gap between the Spearman (Ancient) and the Pikeman (Medieval)
- Recon : I added the Frontiersman (Classical) and the Light Company (Renaissance)
That said, there are other gaps that I didn't fill :
- gaps for naval unit lines in the endgame (I suppose the long-term naval-enhancement project will provide an answer to this)
- the absence of a melee mounted unit in the Industrial era
etc
My questions are the following :
- should we consider as important that these gaps are filled (so every unit line gets an upgrade every two tech tiers) ?
- if we do, what changes to existing unit lines should be done to keep this make this idea real ?
- should a different process be considered for naval and air units ?
You know my pov and some of the early solutions I proposed, but I'm very curious to hear your opinions on the matter. Feel free to discuss the subject here.
Thanks for reading.
Last edited: